The topic of this thread is "engines are too strong". Removal heavy decks are forced as the solution to op engines - a number of fairly strong engines happen to be bronze.
So... longship (the one that does 1 damage everytime the opponent plays a unit).
People have been complaining about weak bronzes and too much removal which im not entirely convinced is a statement you can make just like that.
This thing comes on a 4 body and will end up with easily over 10 points if played early in a long round 3. 4 points is without exceptions premium removal and even then somewhat rare, sometimes conditional, somewhat expensive. Or you can lock it which is about the same price. Or you can burn 2 cards on it and hope the guy cant buff it/doesnt have another one (to be fair skellige doesnt have much in the way of buffs) - using 2 cards also means you are delaying playing your own engines by at least 2 turns which is quite valuable.
It also enables combos (bloodthirst) and doesnt require any synergy whatsoever to get its absurd value if left alone.
If you cant remove this thing on a long turn 3. You are really likely to lose
Ghoul (another powerful bronze) which is 9 points at best eating a griffin, requires you to have exactly a griffin in graveyard, gets hit by geralt and "reset to base value cards".
A solid bronze for a lot of factions has currently about a value of 6. Some factions have more of those or even better ones, some factions dont. But then you have this thing.
Lets take this as just an example for a moment... if we look at some other factions we find bronzes that on paper have crazy synergy for crazy point gain (generally on weaker bodies tho) to the point where you HAVE to remove them because if you dont its just completely out of control.
Maybe the problem is engines being too strong rather than too much removal?
So... longship (the one that does 1 damage everytime the opponent plays a unit).
People have been complaining about weak bronzes and too much removal which im not entirely convinced is a statement you can make just like that.
This thing comes on a 4 body and will end up with easily over 10 points if played early in a long round 3. 4 points is without exceptions premium removal and even then somewhat rare, sometimes conditional, somewhat expensive. Or you can lock it which is about the same price. Or you can burn 2 cards on it and hope the guy cant buff it/doesnt have another one (to be fair skellige doesnt have much in the way of buffs) - using 2 cards also means you are delaying playing your own engines by at least 2 turns which is quite valuable.
It also enables combos (bloodthirst) and doesnt require any synergy whatsoever to get its absurd value if left alone.
If you cant remove this thing on a long turn 3. You are really likely to lose
Ghoul (another powerful bronze) which is 9 points at best eating a griffin, requires you to have exactly a griffin in graveyard, gets hit by geralt and "reset to base value cards".
A solid bronze for a lot of factions has currently about a value of 6. Some factions have more of those or even better ones, some factions dont. But then you have this thing.
Lets take this as just an example for a moment... if we look at some other factions we find bronzes that on paper have crazy synergy for crazy point gain (generally on weaker bodies tho) to the point where you HAVE to remove them because if you dont its just completely out of control.
Maybe the problem is engines being too strong rather than too much removal?
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