Looking for a few technical answers
I hope that somehow this will reach the right people, but here are some of the questions that are in need of answering:
-Global LOD Controls apparently exist as engine variables but they do not appear to have any influence, however LOD distances can be set on a per-asset basis. Would it be possible to re-implement global mesh bias control?
If not I would like to better understand the reasoning behind this choice.
I feel this is one of crucial variables that are needed to "future proof" the game.
-What happened to Ubersampling? IIRC it was mentioned to be added post-release?
-How do custom classes in wscript work? Is there a way to have them instance automatically?
-How do timers work in custom classes? Even though custom class extends class with timer functions, it doesn't work.
-Is it possible to enable debug features in retail copy of the game? Some of the functions would be quite handy for modders(Mostly referring to debug 2d/3d drawing text/basic shapes).
Any answers would be greatly appreciate also i'd appreciate moderating staff to forward this request to CDPR folks.
Cheers.
Also, if anyone has his own questions - feel free to post them, i'll update OP with them
(As long as they're related to technical aspects and are phrased appropriately)
I hope that somehow this will reach the right people, but here are some of the questions that are in need of answering:
-Global LOD Controls apparently exist as engine variables but they do not appear to have any influence, however LOD distances can be set on a per-asset basis. Would it be possible to re-implement global mesh bias control?
If not I would like to better understand the reasoning behind this choice.
I feel this is one of crucial variables that are needed to "future proof" the game.
-What happened to Ubersampling? IIRC it was mentioned to be added post-release?
-How do custom classes in wscript work? Is there a way to have them instance automatically?
-How do timers work in custom classes? Even though custom class extends class with timer functions, it doesn't work.
-Is it possible to enable debug features in retail copy of the game? Some of the functions would be quite handy for modders(Mostly referring to debug 2d/3d drawing text/basic shapes).
Any answers would be greatly appreciate also i'd appreciate moderating staff to forward this request to CDPR folks.
Cheers.
Also, if anyone has his own questions - feel free to post them, i'll update OP with them
(As long as they're related to technical aspects and are phrased appropriately)
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