The only difference in my deck is that I'm running Succubus instead of Ge'els (just because I've got a lovely premium Succubus) - And Decoy instead of Frightener. I'm wondering, how important do you reckon Ge'els and Frightener are for the success of the deck? I'm worrying I may be gimping myself (a lot?) by not running them.
Lastly, I see you have sixteen bronzes in the deck, instead of the usual fifteen. Is First Light that important? With the 'kind of' weather clears that full moon provides, and the fact that we're not putting units on every row, is it necessary? Obviously Rally provides more thinning, but... wouldn't it be better to just run one less card?
Anyway, I'm having an absolute blast playing the deck. Managed to get my first rank up yesterday (only from 12 to 13, but still) - so it must be alright! Just want to say thank you for posting it in the first place!
Hey
First of all, thank you very much for trying my list. I am honored xD Now to answer your questions.
No, 26 bronzes are not important, but I always include some form of clear skies (be it the card itself or the silver mage that can spawn it) in every deck on principle. The reason is that I hate enemy weather and I come across a lot of Harald Axemen decks with both gold weathers. It will give you an advantage over Eredin Frost decks too, as you can wait until 2 rows are under frost (remember, the enemy has white frost, while the moonlight deck has nothing that can clear two rows and/or replace them with boons) and play it, then counter all other enemy hazards with Moonlight
The reason I go for exactly 26 or 28 cards in all my decks is simply because I dislike odd numbers
but if you feel one of them does not have a place or does not find much use, you can safely take it out
Succubus, I wonder how much use you get off it. The main reason I use Ge'els is that playing it on the second round increases the chances I have the 2 golds I need for the finisher (Draug + Yennefer) in my hand in the third. It also plays the Crones and narrows down the silver options after they are played, so it's a safe option in knowing exactly what you will pull. A mini finisher in the form of Draug + Ruehin is also a possibility as these two alone provide 35 points. Succubus, while great in certain situations, is meant to be a finisher as well, so by foregoing Ge'els, you hurt your chances of having the 2 golds that make for the powerful swarm finisher
If you want to include it, I'd dump the Woodland spirit more safely than ge'els or one of the other golds, seeing as it is a strong card but gives the least contribution to the overall strategy and finisher
Dumping the woodland spirit can allow you to dump the foglet too, so you are down to 25 cards without really having to think about what to drop
The Frightener is there mainly for 2 reasons: To draw the gold card Ge'els places on top, if played that way, and to give you a reasonably powerful unit to drain with Elder (while Hillock is a different leader, I switched to Elder a while ago because it provides more points. It lacks the removal Hillock offers though). Additionally, if you have a blood moon to spare or have played woodland spirit it can drag units in the hazard. In the case of blood moon it reduces the swing it makes from 13 to 9, essentially making sure you are still in the fight
Finally, card advantage is everything in this meta with everyone and their mother running silver spies and summoning circle
Hence why I use it. Decoy is a great option if you have Nekurat or Ruehin but I doubt it sees much use for any of the other silver and bronze options in that list, with the exception of the slyzard and there is only one of that in the deck.
Finally, the Hillock takes a bit getting used to the Organic Pool. Its main options are parasite, manticore venom, monster nest, boulder, adrenaline, lacerate and mushrooms/mandrake. So try to play it when you see as many of these conditions lined up as possible. That means that you need a target to remove (like a Kaedweni siege support or an axeman) for Manticore venom and parasite to be most useful, a target to reset for mandrake/mushrooms, fog or a target to move from its current row for monster/boulder, a large target (like an alpha werewolf) for adrenaline, and a stacked enemy row for lacerate. Line up as many of these conditions as you can, then play the Hillock. It's the best way to ensure you get something good out of it
I am glad you are enjoying the deck
Anything else you might have noticed, a suggestion or anything, feel free to post. Thanks xD