I enjoy this, there is a reason to kill, search, loot stuff. With fixed and placed loot, there is no reason to look for stuff, when you know there is that one best piece in game somewhere and chance you will find that one is slim, so most people will just use google and loot it. And it ruins new playthroughs too.
Not sure it's the best solution myself.
Fixed stat loot also gives power to :
a - sellers economy
b - cyberware
c- fashionistas
d- crafters
aka, everything you have controled choice, instead of RNG.
RNG in this game is on the loot instead on event. Personnal tastes about RNG is when it's used only for events, ala DnD encounter table.
Clicking "loot-loot-loot" everywhere like today also enpowers the arcady blind clicks.
Getting to point when you have best gun in game on LVL 30 is worst thing that can happen. "Oh here is anoter 20 levels of gameplay, but i dont need to loot at all, because i already have best gun"
Thematicly, if that happens in your exemple, it is just that past level 30, you're not a tramp anymore.
RDR2 looting system is fine : it enforces realism without breaking the fun.
RDR2 have only 2 "experience scales" : money & local rep. Cyberpunk have more scales (rep/money/xp) and the base is allready rotten.
It's AC Greece vs RDR2. They choose AC Greece (2 scales) and it's a bad decision imo, mainly because they have also antinomic systems aka craft and economy.
In RDR2, you actually HAVE to go shopping.
In AC Greece or whatever game that use this system, you actually HAVE to go shopping, but just to sell junk stuff. So it doesn't matter if your sellers sells A or B, only what matters is prices (and another problem : in each shop it's same price, and that noodle shop can buy you military rocket launcher without blinking an eye). In the end, with those games you'll have soon games that will have selling button in their pause menu.
It's anti-immersion.
Plus current economy is super broken. Firearmes sells for 1% the price, buy for 100%, why would you want to grind 5h to buy a firearm that expires in 1h top ?
There's many thing to do here too. For firearms, I would have kept the selling price as of today, but put the buying at 2X sellings prices. Keep the rep level to prevent unlocking 600 eddies rockets launchers for lvl 1's.
Then look all the players willing to buy stuff at weapons sellers again, then dismount weapons to boost their own weapons.
Crafting & weapon economy solved 2 in 1.
Armor shops are not "that" broken. Their price are okay, and the "clown effect" can be solved with AC Creed solutions (that system is meh but hey, I just give easy solutions here).
On top of that, I would also remove restaurant to buy anaything, make drug store to buy only drugs at a price +20%, armor shop to buy only armor price + 20%, weapon shop to buy anything but +20% price on weapons, software shops to buy drugs & software, with +20% on soft, rippers to buy you cyberware or drugs, etc.
(ie actually giving the player a goal to see THIS or THAT shop instead of founding any random one : this is narative focus instead of arcadey focus. Giving goals to exploration is one of the numerous ways CP can find to solve one of the many problems it have).
No, thats BS. Instead of maximizing armor, you can wear whatever you want and you can boost armor by mods, cyberwear, skills and stuff.
The idea of any clothing can be best armor in game is ideal. Because you can wear whatever you want and still have armor.
You dont have to, but you can. And with that im glad we are not forced to wear proper visual armor to have armor.
And if you really want best armor, well there is a reason for those 4 levels in Cyberpunk universe (Substance over style etc) You have to choose what you want and you can, ideal for all sides...
Expect it's Style over Substance....
AC Greece had one solution for armors, to stay in the current model. That was using stats from armor A and 3D model of armor B, plus a "do not show helmet" button.
You still have that stupid model coming from grinding games like Diablo showing gamedesign problems for weapons. With firearms, it is dissonant as hell (can't use AC Greece model because of ROF, scopes & silencers).
But at least esthetics (style) is saved.
Nah, most people are actually fine with it. There are multiple ways to boost armor.
There is multiple ways to boost armor, sure. There is also multiple ennemies leveling as the player does (which makes the question "what's the point for levels"). And current balance of challenge is based on that. If you don't use best suff all the time, you make certain points of the game very difficult (like brawling quests).