not yet, but probably will.So is the mechanic the same like in the witcher and is this confirmed?
not yet, but probably will.So is the mechanic the same like in the witcher and is this confirmed?
I was rather trying to show, that its not like -click- and the implants/cyberware comes off like a seat-belt fastener. It requires specialized knowledge to successfully salvage implants/cyberware from corpses, and we can safely assume, that V will not be a Ripper-Doc, who would have the necessary knowledge.But before you can do that you have to investigate like a witcher
You can be a cyber ware specialist in the game if you want tooI was rather trying to show, that its not like -click- and the implants/cyberware comes off like a seat-belt fastener. It requires specialized knowledge to successfully salvage implants/cyberware from corpses, and we can safely assume, that V will not be a Ripper-Doc, who would have the necessary knowledge.
As a Shadowrun GM, I had one player looting a cyberarm, but I am sure, I would play it out the same way in Cyberpunk...
Player: "I'll take the cyberarm..." starts to write it down
Me: "Well, you pull, and pull, but it doesn't come off."
Player: "Uh, okay... I use strength, plus the bonus I get from my artificial muscle weaving, and..." rolls dices
Me: "You rip off the arm, blood splatters around. You receive a bloody cyberarm, with torn flesh and skin dangling from it."
Player: "Eew... but I have it now?" readies pencil
Me: sighs "Yes, you have it."
- Sometime later at the Street-Doc
Doc: "Are you kidding me!?!"
Player: "What...?"
Doc: "You can't just bring me random cyberware and expecting me to install it. Hell, look at that thing, it still has bits and pieces from whatever poor soul you ripped that thing off... and not to mention the broken shoulder joint... really man, buying a new arm would be cheaper then the repairs." waves hand at garbage bin in the corner "Just throw it away."
Player: "..."
Well, not in Cyberpunk 2077, as far as we can tell. And I am sure, any decent GM would not allow excessive looting of body-parts in any PnP game.You can be a cyber ware specialist in the game if you want too
You need a ripperdoc to get new cybergear, so just looting and adding right there and then seems not likely, but maybe the part that you find scraps of some sort that you must have for a special upgrade will happen. Still don't think so, I think they said that you buy upgrades form money.
It's not about avoiding, it's about choice. You won't be able to experience everything this game has to offer in one playthrough as there are several starting experiences, many branches in the story and many endings. We already know you can finish the game without killing anyone. So it may be possible to finish the game withou looting a single body. Why should it distract you? When you watched gameplay demo, did loot system distract you? All the enenies were dropping something and V walked pass them without picking anything. I bet most of us didn't even notice).I don't really see this kind of reasoning to be on a very solid foundation.
Any and every feature should exist to provide for the player and add to the experience. Not be there to be specifically avoided. Be it more central to the gameplay experience (like this one), or a semi-random sideactivity (in which case the "don't like it, don't use it" works to a certain degree).
If one has to actively avoid doing something, it distracts from the experience as a whole.
Looting, as a mechanic, can be done to a reasonable measure with a good design on inventory and itemization. That's for sure. So the push should be to do exactly that, not so much about a bipolar reasonings about either tolerating the ridiculous or cutting the whole feature.
I think human body is worthless in cyberpunk world). People can change their body to look like animals or even insects. Any organ can be replaced by ceberware. Heck, whole human consciousness can be copied like a program. So there is no reason to bother with bodies and loaded inventory. Also the city is not thriving. Valuable items will be well guarded while most of the folks out there won't have anything valuable on them.Well, not in Cyberpunk 2077, as far as we can tell. And I am sure, any decent GM would not allow excessive looting of body-parts in any PnP game.
And honestly, how far do we want to go in regards of looting corpses? So far that we stuff our inventory with lungs, livers, kidneys and such? Might as well let us loot the entire corpse as one, and letting us sell it as one, it would be much more practical, right?
No, there needs to be a limit! I don't want the game to turn into a ridiculous loot simulator, where it becomes more important to horde/sell loot then anything else, as it already has become a certain standard for other games. And in my opinion, it doesn't do good to these games.
I don't see, how that ties into the discussion of loot, and the system behind it???I think human body is worthless in cyberpunk world). People can change their body to look like animals or even insects. Any organ can be replaced by ceberware. Heck, whole human consciousness can be copied like a program. So there is no reason to bother with bodies and loaded inventory. Also the city is not thriving. Valuable items will be well guarded while most of the folks out there won't have anything valuable on them.
You wrote about stuffing inventory with lungs, livers, kidneys and such. All that stuff is worthless. Most enemies are worthless, there's little to no valuable items you can get from them. So there's no need to loot and store loads of stuff.I don't see, how that ties into the discussion of loot, and the system behind it???
It's not about avoiding, it's about choice.
Selfimposed rules are fine for people who like that, but it's not really a workable solution if one wants to play the game as it is intended to be played.
I would like it but i think it’s not fully like in the witchernot yet, but probably will.
I am still confused...You wrote about stuffing inventory with lungs, livers, kidneys and such. All that stuff is worthless. Most enemies are worthless, there's little to no valuable items you can get from them. So there's no need to loot and store loads of stuff.
loot, of course lolThere`s a lot of complaining about looting but what is an other option ? Would those of you complaining rather the only way to get money / ammo / guns is doing missions getting rewards or money and buying them ? In the early game you might not have enough money and run out of ammo , what do you do then ?
loot, of course lol
loot = free items Or
loot= sell for profit= more eddies
business 101
Ever played DE:HR? That plus (serious) money from completing missions (GTA style). You loot weapons (but they're all very similar, not like borderlands), you loot ammo and granades, you can also buy that stuff plus armor/cyberware. Inventory is "realistically" small, so you are not pushed by the game towards the infinite cycle of loot-->sell->loot->sell repeat that:There`s a lot of complaining about looting but what is an other option ? Would those of you complaining rather the only way to get money / ammo / guns is doing missions getting rewards or money and buying them ? In the early game you might not have enough money and run out of ammo , what do you do then ?
Well, there's sneaking and knocking enemies out rather then to shoot them. Then there's close quarter combat, you now, going physical and introducing Mr. Knuckles, Mr. Fist, Mr. Elbow, alongside with Mrs. Heels, Mrs. Knee, and not to forget the smart one, Forehead SeniorThere`s a lot of complaining about looting but what is an other option ? Would those of you complaining rather the only way to get money / ammo / guns is doing missions getting rewards or money and buying them ? In the early game you might not have enough money and run out of ammo , what do you do then ?
I remember seeing something, looting screen is full screen. But do people really care about looting anymore? Isnt it kinda thing in the past already. Also theres the typical, grey, green etc colours.