Looting

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But before you can do that you have to investigate like a witcher😬
I was rather trying to show, that its not like -click- and the implants/cyberware comes off like a seat-belt fastener. It requires specialized knowledge to successfully salvage implants/cyberware from corpses, and we can safely assume, that V will not be a Ripper-Doc, who would have the necessary knowledge.
As a Shadowrun GM, I had one player looting a cyberarm, but I am sure, I would play it out the same way in Cyberpunk...
Player: "I'll take the cyberarm..." starts to write it down
Me: "Well, you pull, and pull, but it doesn't come off."
Player: "Uh, okay... I use strength, plus the bonus I get from my artificial muscle weaving, and..." rolls dices
Me: "You rip off the arm, blood splatters around. You receive a bloody cyberarm, with torn flesh and skin dangling from it."
Player: "Eew... but I have it now?" readies pencil
Me: sighs "Yes, you have it."
- Sometime later at the Street-Doc
Doc: "Are you kidding me!?!"
Player: "What...?"
Doc: "You can't just bring me random cyberware and expecting me to install it. Hell, look at that thing, it still has bits and pieces from whatever poor soul you ripped that thing off... and not to mention the broken shoulder joint... really man, buying a new arm would be cheaper then the repairs." waves hand at garbage bin in the corner "Just throw it away."
Player: "..."
 
I was rather trying to show, that its not like -click- and the implants/cyberware comes off like a seat-belt fastener. It requires specialized knowledge to successfully salvage implants/cyberware from corpses, and we can safely assume, that V will not be a Ripper-Doc, who would have the necessary knowledge.
As a Shadowrun GM, I had one player looting a cyberarm, but I am sure, I would play it out the same way in Cyberpunk...
Player: "I'll take the cyberarm..." starts to write it down
Me: "Well, you pull, and pull, but it doesn't come off."
Player: "Uh, okay... I use strength, plus the bonus I get from my artificial muscle weaving, and..." rolls dices
Me: "You rip off the arm, blood splatters around. You receive a bloody cyberarm, with torn flesh and skin dangling from it."
Player: "Eew... but I have it now?" readies pencil
Me: sighs "Yes, you have it."
- Sometime later at the Street-Doc
Doc: "Are you kidding me!?!"
Player: "What...?"
Doc: "You can't just bring me random cyberware and expecting me to install it. Hell, look at that thing, it still has bits and pieces from whatever poor soul you ripped that thing off... and not to mention the broken shoulder joint... really man, buying a new arm would be cheaper then the repairs." waves hand at garbage bin in the corner "Just throw it away."
Player: "..."
You can be a cyber ware specialist in the game if you want too
 
You can be a cyber ware specialist in the game if you want too
Well, not in Cyberpunk 2077, as far as we can tell. And I am sure, any decent GM would not allow excessive looting of body-parts in any PnP game.

And honestly, how far do we want to go in regards of looting corpses? So far that we stuff our inventory with lungs, livers, kidneys and such? Might as well let us loot the entire corpse as one, and letting us sell it as one, it would be much more practical, right?

No, there needs to be a limit! I don't want the game to turn into a ridiculous loot simulator, where it becomes more important to horde/sell loot then anything else, as it already has become a certain standard for other games. And in my opinion, it doesn't do good to these games.
 
You need a ripperdoc to get new cybergear, so just looting and adding right there and then seems not likely, but maybe the part that you find scraps of some sort that you must have for a special upgrade will happen. Still don't think so, I think they said that you buy upgrades form money.

I didn't mention it, but that's exactly my point ^^ Taking pieces or entire parts from your foes, then take'em to a ripperdoc to see if they can be installed. But I this will unlikely happen like that in the game.
 
I don't really see this kind of reasoning to be on a very solid foundation.

Any and every feature should exist to provide for the player and add to the experience. Not be there to be specifically avoided. Be it more central to the gameplay experience (like this one), or a semi-random sideactivity (in which case the "don't like it, don't use it" works to a certain degree).

If one has to actively avoid doing something, it distracts from the experience as a whole.

Looting, as a mechanic, can be done to a reasonable measure with a good design on inventory and itemization. That's for sure. So the push should be to do exactly that, not so much about a bipolar reasonings about either tolerating the ridiculous or cutting the whole feature.
It's not about avoiding, it's about choice. You won't be able to experience everything this game has to offer in one playthrough as there are several starting experiences, many branches in the story and many endings. We already know you can finish the game without killing anyone. So it may be possible to finish the game withou looting a single body. Why should it distract you? When you watched gameplay demo, did loot system distract you? All the enenies were dropping something and V walked pass them without picking anything. I bet most of us didn't even notice).
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Well, not in Cyberpunk 2077, as far as we can tell. And I am sure, any decent GM would not allow excessive looting of body-parts in any PnP game.

And honestly, how far do we want to go in regards of looting corpses? So far that we stuff our inventory with lungs, livers, kidneys and such? Might as well let us loot the entire corpse as one, and letting us sell it as one, it would be much more practical, right?

No, there needs to be a limit! I don't want the game to turn into a ridiculous loot simulator, where it becomes more important to horde/sell loot then anything else, as it already has become a certain standard for other games. And in my opinion, it doesn't do good to these games.
I think human body is worthless in cyberpunk world). People can change their body to look like animals or even insects. Any organ can be replaced by ceberware. Heck, whole human consciousness can be copied like a program. So there is no reason to bother with bodies and loaded inventory. Also the city is not thriving. Valuable items will be well guarded while most of the folks out there won't have anything valuable on them.
 
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I think human body is worthless in cyberpunk world). People can change their body to look like animals or even insects. Any organ can be replaced by ceberware. Heck, whole human consciousness can be copied like a program. So there is no reason to bother with bodies and loaded inventory. Also the city is not thriving. Valuable items will be well guarded while most of the folks out there won't have anything valuable on them.
I don't see, how that ties into the discussion of loot, and the system behind it???
 
I don't see, how that ties into the discussion of loot, and the system behind it???
You wrote about stuffing inventory with lungs, livers, kidneys and such. All that stuff is worthless. Most enemies are worthless, there's little to no valuable items you can get from them. So there's no need to loot and store loads of stuff.
 
It's not about avoiding, it's about choice.

But it is about avoiding. It's a choice as much as it would be to only shoot enemies in the legs, or refusing to use any other methods of traveling but on foot, or playing the game with the controller behind your back lest it be too easy. Your personal choice the game does not register or care about. Selfimposed rules are fine for people who like that, but it's not really a workable solution if one wants to play the game as it is intended to be played.
 
Selfimposed rules are fine for people who like that, but it's not really a workable solution if one wants to play the game as it is intended to be played.

Mm. Very much because the game world and gameplay systems will reflect these developer plans, whereas self-imposed rules will lack that authentic-integrated feel, as well as lacking the depth that said world and systems offer for verisimilitude.

However, one game can't do it all. To some degree, especially in a CRPG, the player must self-delude. To this end, I can accept only useable items being lootable, sure.

Mostly in our PnP, looting is fast, when possible. Limited to weapons (unless locked), ammo ( if useable or saleable) and geartech.

Except Chico, the Spetsnaz Medtech, who must be physically dissuaded from "liberating" cyberware. Not always waiting until the "donor" has passed...
 
When it comes to looting, I don't expect anything other then what we got in The Witcher 3, so there won't be an option to literally rip the shirt out of dead enemy back, so instead it will be limited only to specific items, as well as weapons dropped by our adversaries (I recall that katana dropped by one of the Maelstrom goons in the first demo could be picked up right after he got shot in the face). Being able to strip every corpse naked always looked silly to me, so I don't mind it personally.
 
You wrote about stuffing inventory with lungs, livers, kidneys and such. All that stuff is worthless. Most enemies are worthless, there's little to no valuable items you can get from them. So there's no need to loot and store loads of stuff.
I am still confused...

...or did you missed, that I am making a case against stuffing our inventory with worthless crap...?
 
The game has crafting too so I guess we loot parts to make weapons or something else.

I don't know if clothes are loot-able but I hope it is.

I hope also we can loot food and drinks from enemies so we can heal or buff ourselves in mid-combat.
 
There`s a lot of complaining about looting but what is an other option ? Would those of you complaining rather the only way to get money / ammo / guns is doing missions getting rewards or money and buying them ? In the early game you might not have enough money and run out of ammo , what do you do then ?
 
There`s a lot of complaining about looting but what is an other option ? Would those of you complaining rather the only way to get money / ammo / guns is doing missions getting rewards or money and buying them ? In the early game you might not have enough money and run out of ammo , what do you do then ?
loot, of course lol

loot = free items Or
loot= sell for profit= more eddies

business 101
 
There`s a lot of complaining about looting but what is an other option ? Would those of you complaining rather the only way to get money / ammo / guns is doing missions getting rewards or money and buying them ? In the early game you might not have enough money and run out of ammo , what do you do then ?
Ever played DE:HR? That plus (serious) money from completing missions (GTA style). You loot weapons (but they're all very similar, not like borderlands), you loot ammo and granades, you can also buy that stuff plus armor/cyberware. Inventory is "realistically" small, so you are not pushed by the game towards the infinite cycle of loot-->sell->loot->sell repeat that:
a) is at the base of the economy (so you're forced to do it or you won't be able to get better stuff)
b) is superfluous/optional but if you do it you become ridiculously rich, breaking the economy
c) is so superfluos that you don't even get enough money to make it worth it, so it's useless (which I wouldn't mind if that's the case)
 
There`s a lot of complaining about looting but what is an other option ? Would those of you complaining rather the only way to get money / ammo / guns is doing missions getting rewards or money and buying them ? In the early game you might not have enough money and run out of ammo , what do you do then ?
Well, there's sneaking and knocking enemies out rather then to shoot them. Then there's close quarter combat, you now, going physical and introducing Mr. Knuckles, Mr. Fist, Mr. Elbow, alongside with Mrs. Heels, Mrs. Knee, and not to forget the smart one, Forehead Senior :LOL:
And lastly, there's the more unpopular option: Talking, it's gonna be an RPG after all...

...but I guess some have more fun doing these things with shiny rare/epic/legendary equip, that they mainly acquired by looting, without buying it at a vendor, if it can even be bought at a vendor. Not to mention, that rare/epic/legendary is just a psychological trick, since the items would be equally beneficial without such tags...

Honestly, in many games, I wonder why merchants even have equipment in stock, when looted equip is almost always better. Kinda makes it obsolete for them to sell equipment in the first place, doesn't it? They are even quite stupid merchants, not saying a word while buying off players loot for ridiculous sums.
I wonder, how do they actually stay in business?

However, I am not against no loot at all. I am fine with ammo drops, usable items like med-packs, other items that grant temporary boosts, or minor upgrade pieces like scopes, grips, triggers for the weapons. Even enemies dropping their weapons is fine, as long they are only minimally better then we currently have, and it also grants to switch weapons when the needed ammo type is not available due to enemies using different weapons.

Lastly, most of the loot clutter from other games, can easily be turned into loot-able money, instead of having us waste time in the inventory screen, or vendor screens, and distracting us from the actual game. I mean, there isn't much of a difference, when you loot 500$ directly as money, or a lot of items that sell for 500$ at a vendor...
 
I remember seeing something, looting screen is full screen. But do people really care about looting anymore? Isnt it kinda thing in the past already. Also theres the typical, grey, green etc colours.

The Dragon Age: Origins hoarding habits haven't gone away for me, you know.
 
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