There are many games with "choice" coming out. For instance Telltale's The Walking Dead. That also doesn't make them an RPG. But cRPG's usually have characters with attributes, decision making, etc., so what? The difference is how a particular character affects the world, how decisions reflect in-game and how they open or close real gameplay opportunities.
In one of these action games, can you simply bypass a fight? Can you create a completely different scenario if your character allows it? Can you choose to side with a character who might or might not be a villain or kill him/her on sight? Can your abilities give you information to decide and open up dialogue lines and entire quest lines because of what your character knows?
I don't think LotF does that, I don't think Dark Souls does it either and as far as I know none of the other action games even bother with it. I know genres don't matter in the end and we all benefit from getting good games, but there are a few very broad and distinct categories (strategy, action, RPG, etc.) of games and they carry expectations with them. A game touted as RPG should do some of the above, otherwise it's an elaborate (possibly awesome) action game. Or a hybrid, of which we have many. For instance, if I picked a game labeled as "driving" or "racing" and instead it happens to be a shooter where we happen to be on a car (like those railway shooting scenes in Metro) I'd be a little disappointed regardless of how awesome that game is. I would certainly not call it a racing game.
In any case this is all very irrelevant to this game. RPG or not, I'd like to know more about what makes it more than just a "Polish Dark Souls".
In one of these action games, can you simply bypass a fight? Can you create a completely different scenario if your character allows it? Can you choose to side with a character who might or might not be a villain or kill him/her on sight? Can your abilities give you information to decide and open up dialogue lines and entire quest lines because of what your character knows?
I don't think LotF does that, I don't think Dark Souls does it either and as far as I know none of the other action games even bother with it. I know genres don't matter in the end and we all benefit from getting good games, but there are a few very broad and distinct categories (strategy, action, RPG, etc.) of games and they carry expectations with them. A game touted as RPG should do some of the above, otherwise it's an elaborate (possibly awesome) action game. Or a hybrid, of which we have many. For instance, if I picked a game labeled as "driving" or "racing" and instead it happens to be a shooter where we happen to be on a car (like those railway shooting scenes in Metro) I'd be a little disappointed regardless of how awesome that game is. I would certainly not call it a racing game.
In any case this is all very irrelevant to this game. RPG or not, I'd like to know more about what makes it more than just a "Polish Dark Souls".