Love the game, Hate the camera
First off, let me say that I absolutely love this game. I've already put in close to 100 hours, and feel like I could easily put in another 100. The visuals, story telling, art direction, music score, and combat system are almost all perfect. There are ofcourse a few flaws, some of which have not yet been addressed by the patches released so far. In particular the more frustrating ones are related to the combat system. As others have already mentioned, the auto-sheathing and auto-drawing of the sword in combat is an absolute pain, and much like the movement system I really wish CDProject would add an option to disable it. Then there's the fact that you can't parry unless Geralt is in the proper combat state which makes it impossible to deflect arrows from archers who are far away. But by far the most frustrating thing in this game for me personally, and not just in combat, is the camera.
Often the camera will be overzealous with its built in collision system (I don't really know what else to call it), meaning that if a 'solid' object like a tree or a wall comes in between you and Geralt, it will often jump around to an odd angle or zoom in far too close, at times making it impossible to see whats going on. This is particularly noticeable when moving or fighting inside a building or any other tight space, which can be very perilous in combat.
Now I understand why the camera shifts position when an object comes in between the camera and Geralt; the object would block your view otherwise, however I think the camera system could be improved by simply limiting the amount of zoom that occurs when the camera shifts, or otherwise by introducing a transparency function on any object that gets between the camera and Geralt.
Another minor but annoying issue with the camera, is that when inside certain interiors or caves, Geralt will automatically slow down to a walking speed, and the camera will zoom right in as if he was over-encumbered, for no good reason. You can still jog with the sprint button, but the movement feels stiff and unresponsive, and worse still when the camera zooms in, its not a proper over-the-shoulder viewpoint. Instead the camera is centered far too much, meaning you get a nice view of Geralts back, but not much else. Even if the devs simply shifted the view a little bit to the right in order to create a proper OTS perspective, it would be a major improvement. A better solution still would be to stop this bizarre movement mode from initiating in the first place.
I implore the devs to perfect this awesome game by addressing these issues in future patches.
First off, let me say that I absolutely love this game. I've already put in close to 100 hours, and feel like I could easily put in another 100. The visuals, story telling, art direction, music score, and combat system are almost all perfect. There are ofcourse a few flaws, some of which have not yet been addressed by the patches released so far. In particular the more frustrating ones are related to the combat system. As others have already mentioned, the auto-sheathing and auto-drawing of the sword in combat is an absolute pain, and much like the movement system I really wish CDProject would add an option to disable it. Then there's the fact that you can't parry unless Geralt is in the proper combat state which makes it impossible to deflect arrows from archers who are far away. But by far the most frustrating thing in this game for me personally, and not just in combat, is the camera.
Often the camera will be overzealous with its built in collision system (I don't really know what else to call it), meaning that if a 'solid' object like a tree or a wall comes in between you and Geralt, it will often jump around to an odd angle or zoom in far too close, at times making it impossible to see whats going on. This is particularly noticeable when moving or fighting inside a building or any other tight space, which can be very perilous in combat.
Now I understand why the camera shifts position when an object comes in between the camera and Geralt; the object would block your view otherwise, however I think the camera system could be improved by simply limiting the amount of zoom that occurs when the camera shifts, or otherwise by introducing a transparency function on any object that gets between the camera and Geralt.
Another minor but annoying issue with the camera, is that when inside certain interiors or caves, Geralt will automatically slow down to a walking speed, and the camera will zoom right in as if he was over-encumbered, for no good reason. You can still jog with the sprint button, but the movement feels stiff and unresponsive, and worse still when the camera zooms in, its not a proper over-the-shoulder viewpoint. Instead the camera is centered far too much, meaning you get a nice view of Geralts back, but not much else. Even if the devs simply shifted the view a little bit to the right in order to create a proper OTS perspective, it would be a major improvement. A better solution still would be to stop this bizarre movement mode from initiating in the first place.
I implore the devs to perfect this awesome game by addressing these issues in future patches.