Lippy just ruins it. I fought against until I needed the 3 in a row then I switched to him. Just undermines the whole system. Hope they ban the card from the mode with hotfix.
Anyone experimented with Dudu yet? His interactions with the enemy she-bear is pretty insane and I want to try to combine him with self wounding cards to mill the enemy by banishing all his cards due to an overfull hand.
And does anyone know, what happens if the she-bear gets seized?
I do not know, what would exactly happen, but my guess is one of two things.And does anyone know, what happens if the she-bear gets seized?
I'd like to point out I'm a SK deck mostly these days, have never and will never run Lippy or artifacts.
I am currently for event running as Harald. I use 2 weather clearing cards in my deck and laugh every time I see someone think just because they got ragnarok it's over for me.
I have lost to 0 lippy decks so far in the game mode. It is not even close to being some auto win deck, please don't give the community bad info on it being unbalanced when it seems fine and dandy. Perhaps people just weren't (or currently aren't) ready to handle Lippy so strength may appear differently when some are playing.
I have played 34 matches far. Honestly, 1/3 of people or maybe 1/4 of people aren't even making their deck suited for the game mode yet (they have discard synergy like witchers and Roach) so it's very hard to call the new game mode getting cheesed anyways yet when people haven't wrapped their head around the game mode fully.
I'd like to point out I'm a SK deck mostly these days, have never and will never run Lippy or artifacts.
I am currently for event running as Harald. I use 2 weather clearing cards in my deck and laugh every time I see someone think just because they got ragnarok it's over for me.
I have lost to 0 lippy decks so far in the game mode. It is not even close to being some auto win deck, please don't give the community bad info on it being unbalanced when it seems fine and dandy. Perhaps people just weren't (or currently aren't) ready to handle Lippy so strength may appear differently when some are playing.
I have played 34 matches far. Honestly, 1/3 of people or maybe 1/4 of people aren't even making their deck suited for the game mode yet (they have discard synergy like witchers and Roach) so it's very hard to call the new game mode getting cheesed anyways yet when people haven't wrapped their head around the game mode fully.
There is no point in balancing it, well blacklisting Lippy in fixes it, but what about Raghnarroog and other cards? We saw what CDPR was capable of after 4 months of testing, perfect balance was never achieved.
Instead: Create a new event each week with the theme "bears", change the mechanics once in a while by making room for new deck crafting.
Seasonal mode was the best thing that happened for Gwent so far, new ways to experiment with decks is what can bring enjoyment back to the community.
I said right in the title that I love the new mode. I agree it is a welcome breath of fresh air. I have seen and tried several different strategies across all the factions. What I asked for, is a single card be banned because it unbalances the mode. Of course some cards are better than others and I'm not calling for perfect balance. Just saying one card is so perfectly designed for this mode, that a capable player with a good deck and lippy in hand is very hard to stop (not impossible,) and it takes quite a bit longer than normal to do it.
I don't get the motivation to play Seasonal Casual mode at all. First of all, it is completely different and has a steep learning curve. The games go on and on and after a quick while it gets boring. Unless you want to earn the borders and card back, there is no point in playing this, and, I don't fancy the rewards of this seasonal tree (I would rather spend 50 RP next season to get Elves Card Back). And I believe there is a mission called "Win 3 consecutive games". That is absolutely ridiculous. Winning three consecutive games should have like 10 or more RPs, it is that tough for noobs like me. I am absolutely sure that I wont be able to achieve that.
And the most important reason is, the deck building. We have to build a deck specifically for this mode and it clutters my classic mode decks and my mild OCD doesn't like that. We should have two tabs in deck builder, one for Classic Decks and another for Seasonal Decks (I should create a new Suggestion thread for this).
But all said, I don't complain that seasonal rewards are behind the seasonal casual mode games. It is called Seasonal rewards for a reason and I am absolutely OK with it.