With that CPU you could be encoding an long mp3 in the background without performance-loss, I think..
I got a Q6600@2,4GHz - and my game runs at 45-50 fps with a GTX560ti..
And in many games, all textures are loaded to RAM and switched back and forth between gfx-RAM and normal RAM - this is where PCI-speed steps in (but that's not an issue for anybody these days.. Studies shows that there's NO performance-loss at PCIe x8 or even at x4).. No serious game loads textures from disk in the middle of a game, that's done at the loading screen to RAM.
I maintain my idea about the fault is located in the crossfire-profile or something related to that...
I got a Q6600@2,4GHz - and my game runs at 45-50 fps with a GTX560ti..
And in many games, all textures are loaded to RAM and switched back and forth between gfx-RAM and normal RAM - this is where PCI-speed steps in (but that's not an issue for anybody these days.. Studies shows that there's NO performance-loss at PCIe x8 or even at x4).. No serious game loads textures from disk in the middle of a game, that's done at the loading screen to RAM.
I maintain my idea about the fault is located in the crossfire-profile or something related to that...


