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Lykaon

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yubyub96

Senior user
#41
Jun 16, 2013
what does the grass shader from tekkoppar actually does? I haven't understand, does it change the color of the grass dynamically? not sure if I get its use.
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#42
Jun 16, 2013
The new grass I was talking about in Lykaon has nothing to do with the grass shader, it is a new grass texture for an existing model: http://s1.directupload.net/images/130616/kcrnj366.jpg

It is way more simple than most of the grass we have in The Witcher 2, so it can have a way better density.
 
Y

yubyub96

Senior user
#43
Jun 16, 2013
where did you got the mesh? Any way I may get it to see how it looks?
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#44
Jun 16, 2013
yubyub96 said:
where did you got the mesh? Any way I may get it to see how it looks?
Click to expand...
Answer on the last page:

Benzenzimmern said:
Thank you Tekoppar for a great new grass mesh. :)
Click to expand...
:p

And this is how it looks ingame: http://s14.directupload.net/images/130616/jflvpew8.jpg (the thin kind of grass, not the thick one)
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#45
Jun 17, 2013
Lykaon Update 16.06
What happened since the Alpha Demo?

This video shows a recap of things I worked on since I released the playable demo:

  • Weather effects
  • Improved Lighting
  • Improved Framerate (10-15 more FPS)
  • New and completely revised areas
  • More quests and dialogue
  • Interiors
  • Overall more detailed landscape (new vegetation and ground assets by Tekoppar)
  • A more vivid community
  • Every herb in the level is collectable now

 
Y

yubyub96

Senior user
#46
Jun 18, 2013
Will you upload the new version? or wait to finish the game entirely?
Looks really cool, good work.
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#47
Jun 18, 2013
I think I will wait until it is finished. Lykaon is supposed to be pretty story-driven when it finally releases and if too many people already played a beta version, they would know half of the story. The main story of the demo went until the part when the "real" story starts and begins to be less linear, so people don't know too much about it right now.

But maybe I will give out versions to a few people to test if everything works since I alone can't do all the testing and won't be able to find every bug. :)
 
M

Mohasz

Forum veteran
#48
Jun 19, 2013
Simply stunning!
When do you think this adventure will be ready? I don't expect voiceovers, so without those how much time (approx.) will it take to finish it?
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#49
Jun 19, 2013
I think Lykaon without voice acting will be finished over the course of this summer. :)
 
M

Mohasz

Forum veteran
#50
Jun 19, 2013
Thanks, fair enough.
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#51
Jun 19, 2013
A new tree. It's a mixture from unused assets of The Witcher 2 with textures from outro assets and some other stuff puzzled together as an entity template (I wrote that very eloquently, didn't I? ;) ):



 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#52
Jun 20, 2013




 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#53
Jun 20, 2013


 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#54
Jun 23, 2013
Look who I just found:

 
Rustine

Rustine

Mentor
#55
Jun 23, 2013
Please, add them to your adventure! You'll become my master if you'll do! :D
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#56
Jun 24, 2013
I already have something in mind for Vesemir. :)


This is what happens if the game accidentally loads every area environment at the same time. Armageddon:

 
B

B4N4N

CD PROJEKT RED
#57
Jun 24, 2013
Benzenzimmern said:
Look who I just found:

Click to expand...
So you'll be doing Witcher 1 on W2 Toolset? :D
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#58
Jun 24, 2013
Yeah... no. :p But I am sure there are already some guys working on that. ^^

By the way, if you guys want to find them, go to "Items - cutscene - old_witchers" or just search for their names.
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#59
Jun 24, 2013
Some of you may remember some pictures I posted of a swamp in Lykaon. Unfortunately the navigation had a lot of problems with this swamp and it didn't really fit the rest of Lykaon. Basically it looked like parts of the Flotsam forest.

I completely changed this area (I just started, so the pictures I will be showing are far from finished) to fit the tone of Lykaon better. It will be a gorge with a mountain creek, a lot of harpies and an ancient dwarf town right in the steep cliff.

The following pictures in this post are from the old swamp I completely deleted and the new pictures follow in the next few posts.





 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#60
Jun 24, 2013
New





 
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