Machine Breakdown
Max damage: 21
Condition: must have units' strength aligned
Max damage: 8
Condition: 2 units on the same row
Max damage: 7
Condition: unit with less than 5 strength
Max damage: 6
Condition: none
Max damage: 9
Condition: 3 units the same row
Besides Ballista, all machines seem to be fairly balanced. Still, Battering Ram remains the most popular choice next to Ballista because of it's flexible targeting, even when the condition for the 2nd trigger cannot always be met. So, how can we make the other machines more interesting without immediately making them preferable above the rest?
Ballista
Deploy: Damage an Enemy and up to 4 other random Enemies with the same Power by 1.
Fresh Crew: Repeat the Deploy ability.
Condition: must have units' strength aligned
Catapult
Deploy: Damage the Highest and Lowest Enemy on the opposite row by 2.
Fresh Crew: Increase the Damage dealt by 1.
Condition: 2 units on the same row
Battering Ram
Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.
Condition: unit with less than 5 strength
Reinforced Ballista
Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability.
Condition: none
Trebuchet
Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1.
Condition: 3 units the same row
Besides Ballista, all machines seem to be fairly balanced. Still, Battering Ram remains the most popular choice next to Ballista because of it's flexible targeting, even when the condition for the 2nd trigger cannot always be met. So, how can we make the other machines more interesting without immediately making them preferable above the rest?