Mages 'n Missiles: A Siege n' Breach deck

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Welcome to my seemingly competitive deck! This doesn't renly on too many gimmicks while being full of...magic 'n missiles. Enjoy the engines of destruction for they are a little imbalanced!

Leader Ability:

  • Pincer Maneuver

Gold Cards:

  • Siege
  • Vernon Roche
  • Syanna
  • Phillipa: Blind Fury
  • Royal Decree
  • Donimir of Troy

Bronze Cards:

  • Alzur's Thunder x2
  • Bombardment x2
  • Boiling Oil x2
  • Aretuza Adept x2
  • Reinforced Ballista x2
  • Reinforced Trebuchet
  • Battering Ram x2
  • Lyrian Arbalest x2
  • Redanian Archer x2
  • Ballista x2

Pretty fun deck, all themed around siege and archer spam.
Basically the game plan is to open Siege (I know wtf) and get them to give your round 1 through huge field presence while taking some cards off of them, so long as you don't go below 4 cards doing it.

Save your Vernon+Syanna combo for round 3 after you try to mulligan into it but you want to draw as many cards as possible to deck thin for the next phase of the siege!

And that next step is Archer spam! You'll ideally be down to the last 2-3 cards in your deck for round 3 after you Vernon+Syanna combo so you'll have Redanian Archers+Adepts to fuel some silly shenanigans with optional Arbalests as filler, because they're not as awesome but they're good enough!

The siege and Archer rounds can be reversed as needed and if you're in a bad spot, don't hesitate to use Syanna+Phillipa for a massive point swing instead of engine setup!

Also...Bombardment is seriously op lol.
 
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