Magical Signs in TW3
Hey Guys!
I've watched I guess all interviews and videos about TW3 already and I'm kinda curious about how they plan to "improve" upon the signs. Specifically how they want to make other signs than AARD usable.
In TW2 - at leas for me - AARD was far superior to all the other signs due to it's instant effects and -till fcr2- the ability to stun enemies. Other signs were completely useless if it wasn't for specifically designed encounters like the Kayran. I even tried at my last playthrough to use "igni" instead of aard, but ended up switching to aard again, because igni wasn't even close to how good aard is.
So regarding TW3, it's a confirmed fact, that the signs will have some sort of special improvements. As far as I understand, it's like you can chose AARD to be an effect who hits everything in front of you, or make it a surrounding effect or whatever. If that's the case for ALL signs, we might get a chance to utilize igni, or even some axii signs
But isn't the overall-concept of the signs a bit flawed if you only want to use "aard" and not all of them. Or at least "more". If i recall correctly, in TW1 you could use - lets say - Igni, to set enemies to fire (like those archespores) and your choices of signs were at least somewhat caused by the monsters you faced.
In TW2, setting on fire didn't really do that much, if you managed to do so at all.
So, what do you guys think about the AARD being way to superior to all the other signs. Does it bother you ?!
Cheers
Pargulan
Hey Guys!
I've watched I guess all interviews and videos about TW3 already and I'm kinda curious about how they plan to "improve" upon the signs. Specifically how they want to make other signs than AARD usable.
In TW2 - at leas for me - AARD was far superior to all the other signs due to it's instant effects and -till fcr2- the ability to stun enemies. Other signs were completely useless if it wasn't for specifically designed encounters like the Kayran. I even tried at my last playthrough to use "igni" instead of aard, but ended up switching to aard again, because igni wasn't even close to how good aard is.
So regarding TW3, it's a confirmed fact, that the signs will have some sort of special improvements. As far as I understand, it's like you can chose AARD to be an effect who hits everything in front of you, or make it a surrounding effect or whatever. If that's the case for ALL signs, we might get a chance to utilize igni, or even some axii signs
But isn't the overall-concept of the signs a bit flawed if you only want to use "aard" and not all of them. Or at least "more". If i recall correctly, in TW1 you could use - lets say - Igni, to set enemies to fire (like those archespores) and your choices of signs were at least somewhat caused by the monsters you faced.
In TW2, setting on fire didn't really do that much, if you managed to do so at all.
So, what do you guys think about the AARD being way to superior to all the other signs. Does it bother you ?!
Cheers
Pargulan


