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Mahakam Forge is, as feared, Trash - How to fix it

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StrykerxS77x

Forum veteran
#21
Apr 6, 2020
Dont worry I'm sure something will make dwarves extremely OP again and then you can watch them get nerfed into the ground again.
 
Anciluart

Anciluart

Forum regular
#22
Apr 6, 2020
Good news people.

MF has been boosted, now when you use it summons a random unit on your side of the board

https://www.reddit.com/r/gwent/comments/fw5na8
Have faith that it will be a very powerful unit :beer:
 
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Reactions: Nathan277, betraymechino, croloris and 1 other person
rrc

rrc

Senior user
#23
Apr 7, 2020
Angel... said:
Good news people.

MF has been boosted, now when you use it summons a random unit on your side of the board

https://www.reddit.com/r/gwent/comments/fw5na8
Have faith that it will be a very powerful unit :beer:
Click to expand...
I would be more than happy if it summons two Rowdy Dwarfs. Then, yes, this leader is good!
 
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Gyg

Gyg

Forum regular
#24
Apr 8, 2020
Sheldon could be reworked to deal damage equal to his armour. I would make him 6 strength, 1 armour, 8 provisions.
Meanwhile Agitators could be 4 p, 4 strength card that buffs a Dwarf by 1 and gives him 1 armour.
 
Last edited: Apr 8, 2020
mazeebra

mazeebra

Forum regular
#25
Apr 8, 2020
Does there really need to be a pure dwarf deck at all? Pure elf deck is annoying enough..
 
Gyg

Gyg

Forum regular
#26
Apr 8, 2020
mazeebra said:
Does there really need to be a pure dwarf deck at all? Pure elf deck is annoying enough..
Click to expand...
Yes.
 
mazeebra

mazeebra

Forum regular
#27
Apr 8, 2020
Gyg said:
Yes.
Click to expand...
Why?
 
Gyg

Gyg

Forum regular
#28
Apr 8, 2020
mazeebra said:
Why?
Click to expand...
I could ask you the same: why not? You haven't presented any argument contra the all Dwarf deck. All Dwarf decks benefit from the leader ability, many Dwarves have boni based on number of Dwarves. I assume it is better for the game to have more distinct decks within a faction. Look at NR, SY and NG decks - many cards are always taken and the decks are rather bland. The difference is do you take Shupe and Radeyah or not.
 
BabyLeshen

BabyLeshen

Forum regular
#29
Apr 8, 2020
Can somebody explain to me how to use Saesenthessis (ST Dragon)? Can't understand why the immunity order..

IMO of dwarves..
Defensive racist Dwarves going Berserk on random enemies.. very outdated leadership

If Tauriel and Kili can romance, why not in Witcher world we can't expect a duo/scenario to unite these two factions?
Something like a Harmony tagged elves and dwarves. Half-ling ST tag.

Schiru, Iorveth and Saskia dusting somewhere. Skagg killed in one day and joined them..

Skagg could've been: Damage random enemy by 1 for total Sheldon power. Win-win. No more tall removal if they feel OP.
 
Anciluart

Anciluart

Forum regular
#30
Apr 8, 2020
BabyLeshen said:
Can somebody explain to me how to use Saesenthessis (ST Dragon)? Can't understand why the immunity order..
Click to expand...
Is just to make her weak.
if you remove her immune ability to give her some benefit (like garrison) the opponent will have a turn to interact with her.

BabyLeshen said:
Skagg could've been: Damage random enemy by 1 for total Sheldon power. Win-win. No more tall removal if they feel OP.
Click to expand...
Sheldon SkeggStone :beer:
 
BabyLeshen

BabyLeshen

Forum regular
#31
Apr 8, 2020
Angel... said:
Is just to make her weak.
if you remove her immune ability to give her some benefit (like garrison) the opponent will have a turn to interact with her.
Click to expand...
Thanks! until now I've never ever saw any ST using this card, definitely needs rework. Same goes to most dragon in gwent.

Angel... said:
Sheldon SkeggStone :beer:
Click to expand...
Toast! :beer:
 
mazeebra

mazeebra

Forum regular
#32
Apr 9, 2020
Gyg said:
I could ask you the same: why not? You haven't presented any argument contra the all Dwarf deck. All Dwarf decks benefit from the leader ability, many Dwarves have boni based on number of Dwarves. I assume it is better for the game to have more distinct decks within a faction. Look at NR, SY and NG decks - many cards are always taken and the decks are rather bland. The difference is do you take Shupe and Radeyah or not.
Click to expand...
I dunno, I don't see any particular benefit to having a dwarf only archtype. ST for me is a mix of Dwarves and Elves and Dryads and Treants and all that.

It's a bit like saying we need a "mage only" deck for NR with a special Mage leader ability. Do we really? Do we really need a dwarf deck? Would a "dwarf deck" compromise the general ST design? I dunno. I just don't see the big need for a "dwarf only" deck.
 
Gyg

Gyg

Forum regular
#33
Apr 9, 2020
It gives diversity in decks played. If you design cards for "generalist" decks within a faction you will end with very similar decks - people will find the best possible cards and majority of cards won't be used. With focused decks you will used dedicated cards for the archetype.
 
R

radesign

Fresh user
#34
Apr 11, 2020
I`ve tried All Dwarf deck, just to play something fresh.
Moving around rank 5-8, it succeeded at first, with ratio above 60%, especially against Nilfgaard.
However, as novelty shock passed, it has shown it`s weakness.

As a leader ability profits only dwarven units, all-dwarf looked like a good idea, to maximize leader ability.
All Dwarf is weak against tempo.
Ok, there are some minor engines, like boost+Defenders, Marauders, Xavier or Gabor (with immunity).
But it`s not enough. Occasional boosts from Parrot, Dannis or new Zoltan - not powerful enough.
New and old monsters skill smashes it easily. (detlaff, yghern, ghoul, and so on, powerful swings and engines).

Berserkers / Rowdy Dwarves combo is too weak, and too random. Removals are scarce and weak (decent, but conditional Carlo, weak Yarpen).
Lack of archetype specific purify or movement (just lousy Paulie)....

Dwarf archetype is just weak.

Leader has to be boosted a bit.

For example, in addition to skill it should have:

Steadfast : All dwarves in your deck gain 1 armour and CANNOT be moved by enemy units or skills, only spells and other special cards.
or:
Stubborn : All dwarves in your deck gain 1 armour and CANNOT be purified, OR ( and require 3 poisons to die.)

That should make it more interesting, to play a dwarf archetype.
 
BabyLeshen

BabyLeshen

Forum regular
#35
Apr 17, 2020
Since I don't have Yenn Vengerberg. Can someone help me to try this MF deck:

1.Maximize dwarves armor(MF+Dfenders+Mantlet+Wagerburg+any armor gaining units)
2.Execute Yenn Vengerburg on Melee row.

Can these armors survive her tide? Or very risky finishing move?
 
Duhad

Duhad

Forum regular
#36
Apr 17, 2020
Personally, while I agree that a number of buffs are needed for dwarves over all, I think MF's biggest failing is its active effect. On paper, with some tweaking to cards and new cards being printed, having a leader power that gives all dwarves armor, but does NOT give armor to new dwarves being spawned in allows for allot of breathing space in design while being an interesting and potentially powerful tool to define the dwarven archetype. However, having the active power be, "Give a dwarf +5 strength and +2 armor" is at BEST a tool to activate a tall engine like Yarpen or Defender and making them huge targets for removal and at worst, just kind of a consolation prize. I get that its priced basically to match Arachas Nest (5 drones + a passive effect), but unlike AN's bugs, MF's 5 points of boost does VERY little for the deck...

A better ability and one that would only give them 1 more point would be, "Spawn and play Zoltan's Company".

Right now their is like 1 bronze dwarf who cares about getting boosted and 1 gold dwarf who cares about getting armor, who doesn't just generate it on his own, by contrast Guard (and thus by extension NG Justice), Miner, Barclay Els, Zoltan and Dennis Cranmer all care about having bodies on a row to buff. (Also Oak, which is not a dwarf, but is good enough to be a general ST power play) Then Iron Justice's Zoltan and Munro both care specifically about rowdy dwarves, which Company would be giving you!

Changing forges active ability from, "Give someone 5 points and 2 armor and maybe, MAYBE get a fringe benefit from it like 2 more points on Yarpen" to, "Get 3 dwarven bodies and grantee you can get value out of Zoltan or Munro or maybe have a big play to close out a round with Oak or Guard" would make the leader ability SO MUCH BETTER!

Let the elves have bigger body tokens that can be carefully pulled out one at a time to be precise, while dwarfs rush out together, not as dangerous on their own, nor as cleverly, but covered in armor and ready to back each other up! Would that not be perfectly thematic?
 
Tiago_BP

Tiago_BP

Fresh user
#37
Oct 30, 2020
Dwarf Berserker could have 3 base power and 3 armor. Zeal. Charge 3: lose 1 armor and damage a unit by 2. Cooldown: 1.
Whenever you play a dwarf, gain one charge.
This way it may become a somewhat relaiable damage engine like the Impera Enforcer. Also, Munro would become a focused damage engineer and not a just random damage generator.
 
InkognitoXI

InkognitoXI

Senior user
#38
Oct 30, 2020
Tiago_BP said:
Dwarf Berserker could have 3 base power and 3 armor. Zeal. Charge 3: lose 1 armor and damage a unit by 2. Cooldown: 1.
Whenever you play a dwarf, gain one charge.
This way it may become a somewhat relaiable damage engine like the Impera Enforcer. Also, Munro would become a focused damage engineer and not a just random damage generator.
Click to expand...
But Dwarven Berserker is a fine card ...
If you really want such a rework on a garbage card, I would suggest Dwarven Mercenary, which has been completely unplayable since it's rework (although that ability should honestly not deal more than 1 damage).
 
Gyg

Gyg

Forum regular
#39
Oct 30, 2020
Mercenary is not a bad card for the all Dwarf deck, it is just not good enough to fit. He is a nice opening card for bleeding in round 2. But I won't be upset if Mercenary is reworked to support armour archetype - a thing needed for Dwarf decks and Forge alike to be more competitive. Only two bronzes gain something from armour: Berserker and Pyrotechnician. And Pyrotechnician needs only a single point of armour to achieve theoretical max points. Give us additional armour engine for Dwarves!
 
InkognitoXI

InkognitoXI

Senior user
#40
Oct 30, 2020
Gyg said:
Mercenary is not a bad card for the all Dwarf deck, it is just not good enough to fit. He is a nice opening card for bleeding in round 2. But I won't be upset if Mercenary is reworked to support armour archetype - a thing needed for Dwarf decks and Forge alike to be more competitive. Only two bronzes gain something from armour: Berserker and Pyrotechnician. And Pyrotechnician needs only a single point of armour to achieve theoretical max points. Give us additional armour engine for Dwarves!
Click to expand...
Mercenary is a conditional 7 for 5 with a similarly restrictive condition to devotion.
Mercenary is also just throwing all that into a single body without Veil, so it is honestly horribly powercrept (to be fine it would have to be at 4 provisions).
Bleeding Round 2 with a low tempo 5 provision card is not advisable in any case, so I really do not see the point in that.
 
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