Dont worry I'm sure something will make dwarves extremely OP again and then you can watch them get nerfed into the ground again.
I would be more than happy if it summons two Rowdy Dwarfs. Then, yes, this leader is good!Good news people.
MF has been boosted, now when you use it summons a random unit on your side of the board
https://www.reddit.com/r/gwent/comments/fw5na8
Have faith that it will be a very powerful unit![]()
Yes.Does there really need to be a pure dwarf deck at all? Pure elf deck is annoying enough..
I could ask you the same: why not? You haven't presented any argument contra the all Dwarf deck. All Dwarf decks benefit from the leader ability, many Dwarves have boni based on number of Dwarves. I assume it is better for the game to have more distinct decks within a faction. Look at NR, SY and NG decks - many cards are always taken and the decks are rather bland. The difference is do you take Shupe and Radeyah or not.Why?
Is just to make her weak.Can somebody explain to me how to use Saesenthessis (ST Dragon)? Can't understand why the immunity order..
Sheldon SkeggStoneSkagg could've been: Damage random enemy by 1 for total Sheldon power. Win-win. No more tall removal if they feel OP.
Thanks! until now I've never ever saw any ST using this card, definitely needs rework. Same goes to most dragon in gwent.Is just to make her weak.
if you remove her immune ability to give her some benefit (like garrison) the opponent will have a turn to interact with her.
Toast!Sheldon SkeggStone![]()
I dunno, I don't see any particular benefit to having a dwarf only archtype. ST for me is a mix of Dwarves and Elves and Dryads and Treants and all that.I could ask you the same: why not? You haven't presented any argument contra the all Dwarf deck. All Dwarf decks benefit from the leader ability, many Dwarves have boni based on number of Dwarves. I assume it is better for the game to have more distinct decks within a faction. Look at NR, SY and NG decks - many cards are always taken and the decks are rather bland. The difference is do you take Shupe and Radeyah or not.
But Dwarven Berserker is a fine card ...Dwarf Berserker could have 3 base power and 3 armor. Zeal. Charge 3: lose 1 armor and damage a unit by 2. Cooldown: 1.
Whenever you play a dwarf, gain one charge.
This way it may become a somewhat relaiable damage engine like the Impera Enforcer. Also, Munro would become a focused damage engineer and not a just random damage generator.
Mercenary is a conditional 7 for 5 with a similarly restrictive condition to devotion.Mercenary is not a bad card for the all Dwarf deck, it is just not good enough to fit. He is a nice opening card for bleeding in round 2. But I won't be upset if Mercenary is reworked to support armour archetype - a thing needed for Dwarf decks and Forge alike to be more competitive. Only two bronzes gain something from armour: Berserker and Pyrotechnician. And Pyrotechnician needs only a single point of armour to achieve theoretical max points. Give us additional armour engine for Dwarves!