DRK3;n10549072 said:
Sorry for the (double) rant guys, but i feel i need to point out the BS that makes every recent Gwent match unpleasant:
1. Coin flip abuse. Its bad when i get the blue coin, but when on top of that the opponent plays the silver spy, i wanna break the screen.
2. Silver spies. I admit i use them too, but i guess i suck with them since i'll always end up with the short end... And i dont recall they ever being as problematic as they are now.
3. Netdecks. Almost as bad as they being designed to be simple so every layman could do well with it, its you ending up facing the same decks over and over again!
4. Ciri Nova. Im not here to complain about the card, but it seems everytime i bother looking at the card count in the beginning of the match to see if it has 26, it doesnt have, and everytime it has, i forgot to look...
5. Carryover. I have always been a fan of it, but between that, the coin flip and the silver spies, the CA question becomes too relevant in Gwent, and i miss the times i didnt even bothered to look who's ahead on the card count.
Not that I would believe someone would listen to you, on the contrary, I feel like the bastardly style of playing you describe is only endorsed and the more underbelt blows you deal the bigger macho you are considered... Anyway:
1., 2. Easy remedy. Make it impossible to abuse. 1) make the coinflip truly random and not like 95% blue coin, and as for the silver spies, why not cancel them - just think about it, it is not such a heretic idea. On the other hand, CA means a lot, and as I play, I observe how easy it is to trick the opponent into card disadvantage. Some people are too eager to win the 1st round at all costs, often willing to go even 2 cards down, so let them. The rest of the match will be yours.
3. I observe that actually the best decks are not on the top positions, but in the lower half of the ladder. And, gwentdb is not the only source available.
4. Oh... That bo**sy wh*re...
Not willing to fall into fiery discussion why cards like this should not exist right now... All I wanted to say is you can't rely on the number 26 anymore. If there are 26 cards, the opponent doesn't have to necessarily have her, and with the usual 25 cards it is still possible to have her (if you forfeit having 1 silver or 1 gold card) - so you never truly know. And, as you will have surely your Scorch or Geralt: Igni used already by the time you meet her - I always keep Dudu for this case as a pleasant surprise. You just have to have the last move in the game (and guard your CA closely).
And 5. - why, carryover is still a thing - if you're a squirrel or a monster. Or, maybe a nilfgaardian slavedriver too. Others would have to be using adrenaline rush, and usualy they are not, as it would occupy space in the deck they need for other cards. This can be used nicely.