Fallout 3 wasn't that good either, poor characters, poor writing, poor quests, and a lot of chore killings
if they could provide just enough set points in the main character's life to create a more personal but not too limiting story I'd be sold. but. I do really like cdpr's cutscenes. a silent protagonist would make them much less interesting and a blank slate protagonist even more so. maybe they could include timed options while the cutscene is playing so you can decide what your character would do in that situation. I'm not sure..
I know, I'm worrying about "packaging", but video games are a visual medium, so I think it's important.
There should be an option in the settings menu that could enable voice acting for the protagonist or disable voice acting for the main protagonist.
Interesting points, and that is true. I just thought it would be a good idea to include both so both sides can still enjoy the experience.I disagree. after they decide which direction they wanna go in they have to give it their best. if the game is voiced and you can turn it off and still enjoy it, then they didn't do a good enough work designing their game around a voiced character. if both options are viable we get none of the benefits of either.
Interesting points, and that is true. I just thought it would be a good idea to include both so both sides can still enjoy the experience.
Play Dragon Age Origins. It was pretty funny as BW tried to accomodate both.
Which is another point - dialogues in cut-scenes. As this is the way CDPR's engine works, and it's something they're good at, I don't see that changing.
And the reason DAO was so funny was because there'd be this conversation going on and everyone EXCEPT the protagonist has facial expressions and mouth movements. While he was just standing there looking like a gormless twit who only thinks of what to say but never quite manages to say it out loud.
Oh wow, so voiced protagonists are the way to go then? I'm fine with that.Yeah, it really fell right in the middle when BW was going from old to modern, "dialogue wheel"/cinematic experience. So everyone talked with camera shifting back and forth and player constantly raising his eyebrows and nodding, looking like an adorable dimwit.
I always lowered his intelligence to bare minimum, so it actually felt right.
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But on a side note, I'm hoping transition gameplay->cutscene here will be better...they did that pretty well with ME III. Arkham Knight as well. Though it's probably engine related.
I'm in the middle of the Fire & Wine expansion (I waited for all the DLC to be released and bundled in a pack that was on sale) and once I complete it I'll finish the main quest-line ... I'm a completionist player. That said I agree with Sard.ummm. Did you play The Witcher 3 by any chance? lol
I did. The dialogue options were pretty limited.
Geralt's dialogue responses were generally a choice between Yes, No, Goodbye, Quest question, and Quest follow-up question.
But Geralt doesn't really converse - he asks questions, gets an answer and then moves on.
CDPR got a pass with Witcher, because Geralt is so clearly defined. With Cpunk, no such pass.
They'll need a LOT of dialogue options if they want you to be able to play Sleazy Corporate, Clever Corporate, Cowardly Corporate, Soulless Corporate and/or Moral Corporate ( ahahaha!).
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
I agree with Sard.
Well ... yeah ... that's what I ment ... it is nearly midnight here ...Also it's Blood and Wine. Ha-HA.
Well ... yeah ... that's what I ment ... it is nearly midnight here ...
Keep is mind that even a stopped clock is right twice a day. So once in a while even Sard can be.I thought it must be something like that. You meant to type something about disagreeing with Sard, right?
As this is the way CDPR's engine works, and it's something they're good at, I don't see that changing.
Impenetrable argument To each their own, I guess.