Major Accessibility Issue with an EXTREMELY Simple FIX PLEASE CHECK!!!!!

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Hey guys,

I have a friend who is visually impaired and this is literally the only thing preventing him from playing this wonderful game. Can we make developers be aware of this? Any kind of interaction will help:

When Windows Magnifier is active, the OS-level mouse cursor remains locked to the center of the screen while the in-game mouse pointer moves normally. This means the Magnifier does not follow the actual point of interaction, making it impossible for visually impaired players to navigate menus or gameplay elements.

This issue appears to be caused by the game using an internal cursor that does not update the OS-level cursor position. In other software and games, a fix typically involves ensuring the system cursor position is updated in parallel with the in-game pointer, which can be addressed with relatively few code changes.
I'm not saying this to imply devs don't care I'm just saying they are probably not aware of this bug.

If you guys need more detail about this bug please let me now I would be more than willing to provide info or record a demonstration.
 
I've seen this same Magnifier issue reported dozens of times for this game specifically, and it's still not fixed. Really hoping the devs finally address it.
 
I know that this is probably something you've tried, but have you checked the settings for Magnifier itself? There's an option to reposition the system cursor, and somewhere in there should be an option to have it follow the application cursor.

You can try contacting CDPR Support about it directly, but I know there are a number of accessibility things that have been requested over time. The trouble is, the REDengine is its own, unique bag of ferrets, like any proprietary engine. There may be something about how it works that makes it near impossible to change how Windows is reading the game cursor vs. the system cursor. Making a change to rectify that may break hundreds of other things, then fixing each of those things will break other things, etc.

When faced with a challenge like that, a studio needs to decide how much time, money, and personnel they're going to devote to fixing it. Sadly, there will be times where something "simple" actually isn't, and there's no way to justify the setback and expense it would create to rectify the problem or add the feature in a way that could be officially supported.
 
Thanks for the suggestions.

No, there is no such feature in Windows Magnifier. In fact, REDengine itself has had an equivalent option before. The Witcher 3 had a similar issue, and enabling “Hardware Cursor” in the settings fixed it.

Cyberpunk 2077 could benefit from having a similar toggle, ideally placed under the Accessibility panel (added after the 2.0 update). Even if enabling it caused some other minor bugs, it would be experience changing for those of us affected, turning the game from completely unplayable to a playable (if slightly buggy) masterpiece.

Even if it can’t be added as a full in-game setting right away, having an .ini or config file flag to enable proper OS-level cursor updates would still help a lot. That way, those who need it could manually turn it on without impacting the vast majority of players.

Setting it to off by default would ensure it doesn’t affect 99.9% of other players, while still providing a critical accessibility option for those who need it.
 
Just double-checking -- have you tried tweaking these?
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Not sure if there will be something in the game that hooks the functionality (quite possible), but as long as you're running the game in Fullscreen mode (not Windowed or Borderless, as both of those are still windowed modes), those options should have the Windows cursor follow the hardware cursor.

I wish I could offer more, but I've never actually used magnifier. Just know of it.
 
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