I’m cautiously hoping the expansions and DLC’s integrate this feature into the difficulty settings. It can be used creatively even if striving a bit (Just a bit) away from the original rules. And even if it is just an extra ”game over” screen, so what? So what, if the player doesn’t get the whole story with that run?
Give the psycho ending(s) it’s own flavor according to where in the story the player is at at the moment of losing it.
Further, I really hope that the expansions and DLC’s in general arent just about ”more storytelling”, but expanded gameplay (skills, systems, mechanics, etc). Because even though there’s a boatload of perks’n stuff, the gameplay seems rather poor in terms of actual variety and intrigue. But that’s a story for another thread, I suppose.
because it is patently unfun
That depends entirely on its implementation.
If it is just a binary ”cross this line = game over”, yes, it is definitely unfun.
I understand that people these days tend to not really want all that complex experiences, but I also believe that many might not really be thinking it through before passing judgement.
Most single-player games nowadays have mods
Mods don't unironically add cancer as a gameover state in Minecraft or Skyrim, for example. It's just unfun.
And most mods are visual additions/enhacements and porn.