I bet that this will be implemented as a mod way before any of the expansions or DLC. This will be one of the easiest things to mod into the game by far. So if this idea sounds appealing, the good news is that it probably won't take long before you can play it unless no modders think it's worth it.I’m cautiously hoping the expansions and DLC’s integrate this feature into the difficulty settings. It can be used creatively even if striving a bit (Just a bit) away from the original rules. And even if it is just an extra ”game over” screen, so what? So what, if the player doesn’t get the whole story with that run?
Give the psycho ending(s) it’s own flavor according to where in the story the player is at at the moment of losing it.
Further, I really hope that the expansions and DLC’s in general arent just about ”more storytelling”, but expanded gameplay (skills, systems, mechanics, etc). Because even though there’s a boatload of perks’n stuff, the gameplay seems rather poor in terms of actual variety and intrigue. But that’s a story for another thread, I suppose.
That depends entirely on its implementation.because it is patently unfun
Ok, I'm glad we can agree on that because this is exactly how the OP portrayed the mechanic with the idea of adding a difficulty that gives you a gameover state if you pass a certain threshold. Maybe I missing something, but I haven't seen any creative or imaginative design suggestions in this thread.That depends entirely on its implementation.
If it is just a binary ”cross this line = game over”, yes, it is definitely unfun.
I disagree that "people these days tend to not really want all that complex experiences". Most single-player games nowadays have mods, and these mods tend to add way more complexity to the game than removing complexity. The hundreds of thousands of mods available for single-player games these days and the hundreds of millions of downloads of these mods suggest that this statement is false. It's not that what is being suggested is too complex, it's just that maybe the implementing a cyberpsychosis mechanic in practice would be unfun in an fps setting. Mods don't unironically add cancer as a gameover state in Minecraft or Skyrim, for example. It's just unfun.I understand that people these days tend to not really want all that complex experiences, but I also believe that many might not really be thinking it through before passing judgement.
And most mods are visual additions/enhacements and porn.Most single-player games nowadays have mods
Modders make what they make, I don't care about that anymore. But... unironically, I see a cancer feature in a game like CP or any other RPG, a bag full of potential and intrigue. Big or small feature.Mods don't unironically add cancer as a gameover state in Minecraft or Skyrim, for example. It's just unfun.
There are plenty of mods that add gameplay mechanics as well, not only visuals. For example, some of the most popular mods are gameplay overhauls that add more varied skills to the game that have complicated interactions.And most mods are visual additions/enhacements and porn.