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Make cyberpsychosis affecting V an option

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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#121
Sep 8, 2020
I quit.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#122
Sep 8, 2020
I’m cautiously hoping the expansions and DLC’s integrate this feature into the difficulty settings. It can be used creatively even if striving a bit (Just a bit) away from the original rules. And even if it is just an extra ”game over” screen, so what? So what, if the player doesn’t get the whole story with that run?

Give the psycho ending(s) it’s own flavor according to where in the story the player is at at the moment of losing it.

Further, I really hope that the expansions and DLC’s in general arent just about ”more storytelling”, but expanded gameplay (skills, systems, mechanics, etc). Because even though there’s a boatload of perks’n stuff, the gameplay seems rather poor in terms of actual variety and intrigue. But that’s a story for another thread, I suppose.
 
theg4dfly

theg4dfly

Forum regular
#123
Sep 8, 2020
kofeiiniturpa said:
I’m cautiously hoping the expansions and DLC’s integrate this feature into the difficulty settings. It can be used creatively even if striving a bit (Just a bit) away from the original rules. And even if it is just an extra ”game over” screen, so what? So what, if the player doesn’t get the whole story with that run?

Give the psycho ending(s) it’s own flavor according to where in the story the player is at at the moment of losing it.

Further, I really hope that the expansions and DLC’s in general arent just about ”more storytelling”, but expanded gameplay (skills, systems, mechanics, etc). Because even though there’s a boatload of perks’n stuff, the gameplay seems rather poor in terms of actual variety and intrigue. But that’s a story for another thread, I suppose.
Click to expand...
I bet that this will be implemented as a mod way before any of the expansions or DLC. This will be one of the easiest things to mod into the game by far. So if this idea sounds appealing, the good news is that it probably won't take long before you can play it unless no modders think it's worth it.

I'm guessing that CDPR didn't include it either because it is patently unfun, or because the lore states that individuals 'can' (not 'will') be afflicted by cyberpsychosis, or because there is some story-related reason why V shouldn't be so susceptible to cyberpsychosis. I'd also be willing to bet that not very many people would download a mod like this. The whole idea just sounds very binary and uninteresting if it were to be implemented. Actual gameplay modifications and expanding variety of perks like you suggested will probably be much more popular.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#124
Sep 8, 2020
theg4dfly said:
because it is patently unfun
Click to expand...
That depends entirely on its implementation.

If it is just a binary ”cross this line = game over”, yes, it is definitely unfun. But there is so much more that can go with it, than just that if one uses a bit of imagination and creativity (during design, not gameplay).

I understand that people these days tend to not really want all that complex experiences, but I also believe that many might not really be thinking it through before passing judgement.
 
theg4dfly

theg4dfly

Forum regular
#125
Sep 8, 2020
kofeiiniturpa said:
That depends entirely on its implementation.

If it is just a binary ”cross this line = game over”, yes, it is definitely unfun.
Click to expand...
Ok, I'm glad we can agree on that because this is exactly how the OP portrayed the mechanic with the idea of adding a difficulty that gives you a gameover state if you pass a certain threshold. Maybe I missing something, but I haven't seen any creative or imaginative design suggestions in this thread.

kofeiiniturpa said:
I understand that people these days tend to not really want all that complex experiences, but I also believe that many might not really be thinking it through before passing judgement.
Click to expand...
I disagree that "people these days tend to not really want all that complex experiences". Most single-player games nowadays have mods, and these mods tend to add way more complexity to the game than removing complexity. The hundreds of thousands of mods available for single-player games these days and the hundreds of millions of downloads of these mods suggest that this statement is false. It's not that what is being suggested is too complex, it's just that maybe the implementing a cyberpsychosis mechanic in practice would be unfun in an fps setting. Mods don't unironically add cancer as a gameover state in Minecraft or Skyrim, for example. It's just unfun.
 
fridgeband

fridgeband

Senior user
#126
Sep 8, 2020
I'm sad that everyone is debating if it should be a game over or just limit the player, when maybe the secret real deep level debate is if cyberpsychosis should even be a thing for V aside from hearing about it in the lore? I mean, this is like:
Was the moon landing real? VS Was the moon landing faked? when really I'm trying to be like "Hey guys, the moon isn't even a physical place we can go" metaphorically speaking, good example? Like what I'm trying to say is that there are people walking around in Cyberpunk2077 and all over the game lore with FULL BODY CONVERSIONS.... THAT DO NOT HAVE CYBERPSYCHOSIS...... (I'm not shouting, just emphasizing) So why should V have any limitations at all? I believe V should be able to get a 100% full body conversion, and no cyberpsychosis. This is all about the mental state of being of any given individual character right? So unless the game is going to force V to constantly be in a very bad mental state of being 100% of the time, I can't imagine cyberpsychosis being a thing, as that would ruin the story's ability to be flexible and varied anyway. I just can't honestly believably see V being susceptible to something that lots of people seemingly never get as an issue. in my opinion, cyberpsychosis seems unconvincing and contradicts itself and the cyberpunk lore if forcibly implemented on V as I would call, some sort of gimmick for the lack of a better word. In my opinion, It's an unfair and lazy excuse (no offense) to limit V's ability to cybermod themselves. I feel very uncomfortable about this because It's just going to get in my way of having fun. :shrug:
 
kofeiiniturpa

kofeiiniturpa

Mentor
#127
Sep 9, 2020
theg4dfly said:
Most single-player games nowadays have mods
Click to expand...
And most mods are visual additions/enhacements and porn.

theg4dfly said:
Mods don't unironically add cancer as a gameover state in Minecraft or Skyrim, for example. It's just unfun.
Click to expand...
Modders make what they make, I don't care about that anymore. But... unironically, I see a cancer feature in a game like CP or any other RPG, a bag full of potential and intrigue. Big or small feature.

I don't look at things merely from a "feature X just means *game over* or *just extra baggage* and is thusly unfun*. Features always come with corresponding and supporting mechanisms and systems. If you put your mind to it, you could have a skill for peeling potatoes and have it produce gameplay events that're engaging, fun and supportive of the central gameplay/narrative flow.
 
theg4dfly

theg4dfly

Forum regular
#128
Sep 10, 2020
kofeiiniturpa said:
And most mods are visual additions/enhacements and porn.
Click to expand...
There are plenty of mods that add gameplay mechanics as well, not only visuals. For example, some of the most popular mods are gameplay overhauls that add more varied skills to the game that have complicated interactions.

[...]
 
Last edited by a moderator: Sep 10, 2020
fridgeband

fridgeband

Senior user
#129
Sep 10, 2020
Yes mods are excellent. Mods make video games better. I say this to no one in particular. Just saying it casually in general.
(Nobody wants to engage me in conversation regarding this topic lol)
 
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TzarHar

TzarHar

Fresh user
#130
Dec 14, 2020
+1
 
sqjzwpsr

sqjzwpsr

Fresh user
#131
Dec 16, 2020
Since even 'Very Hard' difficulty becomes very simple very fast, if you play it right - how about another difficulty with Cyberpsychosis at the centre of it?
A sort of 'Hardcore' difficulty with certain aspects of survival (eating, drinking, sleeping, taking meds to counter rejection of freshly installed cyberware, not installing too much cyberware lest V succumbs to Cyberpsychosis) you have to keep track of, if you will. Like the Cyberpunk-equivalent to New Vegas' Hardcore mode.
 
NevaEilhart

NevaEilhart

Senior user
#132
Dec 16, 2020
One of the simplest ways of implementing something remotely close to cyberpsychosis would be in the current game to have your implants starting acting "on their own" if you have too many of them. Like when you want to hack into something or aim at something, instead you have another random effect from another implant going on. With some proper AI for cops you could even have V randomly starting to draw weapons and shoot whenever you're walking. Might be tedious though, but that's an easy way to use what's already in game.
 
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