Is there any way to make the game ignore that there are input devices like joysticks or gamepads connected to the system? I have a HOTAS setup for flight sims connected, and that makes Gwent effectively unplayable because it somehow expects input from that; usually it appears to pick up the least useful device too, e.g., the pedals which have two axes permanent at an extreme and no buttons.
It's not great UX when you always have to disconnect any HID game controllers, and if you forget one, Alt+F4 out, disconnect whatever else, and try again. Most other games these days will, when you even move the mouse, switch to KB&M inputs, but Gwent has forever been one of the pices of software that has been stuck in Unity's industry trailing input handling hell.
It's not great UX when you always have to disconnect any HID game controllers, and if you forget one, Alt+F4 out, disconnect whatever else, and try again. Most other games these days will, when you even move the mouse, switch to KB&M inputs, but Gwent has forever been one of the pices of software that has been stuck in Unity's industry trailing input handling hell.