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Make "switch tracked objective" a bindable key

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Smeedijzer

Smeedijzer

Fresh user
#1
Dec 13, 2020
My keyboard has an AZERTY layout, which is why I bind moving forward to key Z instead of W.
Now, Z happens to also be the key which lets you switch between tracked objectives (like switch between main or optional) and cannot be rebinded to other keys.

Result: Whenever i move forward during missions with multiple objectives, I'm constantly switching objectives.
On foot I have to crabwalk sideways during those missions, by car I haven't found a solution yet, guess I can drive in reverse :sneaky:

This issue could be resolved by letting us bind "switch tracked objective" to other keys.
 
  • RED Point
Reactions: seewee44
S

seewee44

Rookie
#2
Dec 15, 2020
Yes please let us rebind the switch objective key. Same for the filter key of the map it also uses "Z" while for us "azerty" keyboard we use "ZQSD" instead of "WASD"
 
Chucky2401

Chucky2401

Fresh user
#3
Dec 27, 2020
I found a Workaround.

Open the file : .\Cyberpunk 2077\r6\config\inputUserMappings.xml
At the line 508, you'll find :
XML:
<mapping name="CycleObjectives_Button" type="Button" >
    <button id="IK_Pad_DigitDown" />
    <button id="IK_Z" overridableUI="cycleObjectives"/>
</mapping>
Modify the third line, and change "IK_Z" by the key you want.
For my part I put "IK_Y", you'll get this :
XML:
<mapping name="CycleObjectives_Button" type="Button" >
    <button id="IK_Pad_DigitDown" />
    <button id="IK_Y" overridableUI="cycleObjectives"/>
</mapping>
 
  • RED Point
Reactions: pauld010
pauld010

pauld010

Rookie
#4
Wednesday at 11:33 AM
Chucky2401 said:
I found a Workaround.

Open the file : .\Cyberpunk 2077\r6\config\inputUserMappings.xml
At the line 508, you'll find :
XML:
<mapping name="CycleObjectives_Button" type="Button" >
    <button id="IK_Pad_DigitDown" />
    <button id="IK_Z" overridableUI="cycleObjectives"/>
</mapping>
Modify the third line, and change "IK_Z" by the key you want.
For my part I put "IK_Y", you'll get this :
XML:
<mapping name="CycleObjectives_Button" type="Button" >
    <button id="IK_Pad_DigitDown" />
    <button id="IK_Y" overridableUI="cycleObjectives"/>
</mapping>
Click to expand...
Thanks man, that really helped me :D
 
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