@Antonsky07
Hey,
what I feared already happened. I did the witch_children_house too (ok without collision mesh) But second question did you just import them into the Red Kit or did you already create a entity template with all in it combined that it looks as it should? That is also important and needs some time.
Do you also do collision meshes or did you do them without…. it means building invisible collision meshes with already existing meshes?
Did you get all textures also speculars, because I did not get the speculars via extracting the bundle files?
If you have to update your list can you just edit your original post; instead of posting a new one?
Last but not least did you import models with more than 2 LODs? I think my Red Kit always crushed by trying to do that.
I sure have more questions to ask.... but do not recall them for now...
Regarding your question, first I would say yes, but second I don't know about the legal concerns about sharing stuff. I think it won't cause problems but I am not sure... I am personally much happier if people have bought the witcher 3. I think those people have somehow the right to have the models and stuff in the Red Kit.
In all, you mean only sharing .re files because the other files could be also used by people, who aren't interested in the Red Kit. Ok they could import and export them again via the converter but it would be work for them...
Basically I would also love to share the stuff! Like I said a while ago wyzima castle would probably be shared! The Problem with the stuff is it takes so much time to combine the single meshes into the big building. Second problem is collision meshes, which I can't do. And the third issue might be, that I am building the templates as I like and als import the meshes in a size as I like without concerning ( at least until now) what others will think about it. Fourth issue I sometimes renamed the files and my folder structure of the data folder is not the same as in the witcher 3.
Probably I did forget to mention something ...sorry for that.
Will do a list (if I have time doing so).. what was imported and actualise it.... without new post just edit the original post.
So Bye... have a nice day
Nemo
Edit:
@HarelMor
Thank you,
but denied areas do not work as static meshes with the camera so it is no option.... with buildings. I must admit that I sometimes used the exact mesh collision, hope to solve the problem by streaming eg. the mesh with the exact collision.
Second answer... thanks .... watched the tuts long time ago.... first time was 2013 it was in the beginning so annoying to work with it that I just started to work with it last winter again.... hm a bit off topic.
Anyways, I have another important question, has anyone imported some detail maps of the witcher 3? Are there any? Second question has someone tried to import textures for making new texturepaint out of it?
Nemo