Making gwent a fair and fun experience: a fan's view.
I'm looking forward to this game for many reasons: The witcher 3, the beatiful art of the cards that I've seen in the gameplay videos, the "out of the usual" cardgame without mana and health or attack points, and the incredible universe created by Andrzej Sapkowski.
The result of this game (its complexity, its fairness and so on) is tied to the kind of minds of the creators, that's obvious. So, the more clear they are and the more they understand the game in terms of balance, the more clear and balance the game will be.
As I see it, one of the most interesting things about this kind of games are the possibilities: the different ways one can approach a situation according to your strategy, so I'm a little worry about the number of cards that you can play and, given that you cannot draw new cards normaly, I'm thinking that most of the time you are only going to make ten decisions (if not less given that in some cases the decisions you make are plain: like removing a weather effect or casting scorch) and that would be sad. I propose a nomber of questions.
Wouldn't be great if after the first round and second (if there is going to be three rounds) both players drew one card? or two in the case of only the first round, giving only one after the second? In terms of consistensy I think it would make sense: after the first battle there could be reinforcements. And drawing exactly the card you need for the third round would make this a more epic experience. I think that to have only ten cards will restrain the game and the strategies.
With this in mind, what would the ideal deck size be? I think it has to increase a little, not 22. Maybe a few more.
In case this is not the right way, the beta could help us to see that. Another thing, the number ten is a beatiful one, but... is it the right one if the are not draws after a round as I suggested above? I think your possibilities with ten cards are not so big unless many cards change this. Again, I haven't seen the game as it is now but I would like that the creators ponder these things. Another thing that worries me is the constant use of some powerful cards like scorch and so on, It would be great that only a few decks use this kind of cards and not be force to play them in all your decks. Well that's a minor concern because knowing cd project red, I think they would see this.
Anyway. It's a great job so far. I hope more videos of the game come before the beta .
I'm looking forward to this game for many reasons: The witcher 3, the beatiful art of the cards that I've seen in the gameplay videos, the "out of the usual" cardgame without mana and health or attack points, and the incredible universe created by Andrzej Sapkowski.
The result of this game (its complexity, its fairness and so on) is tied to the kind of minds of the creators, that's obvious. So, the more clear they are and the more they understand the game in terms of balance, the more clear and balance the game will be.
As I see it, one of the most interesting things about this kind of games are the possibilities: the different ways one can approach a situation according to your strategy, so I'm a little worry about the number of cards that you can play and, given that you cannot draw new cards normaly, I'm thinking that most of the time you are only going to make ten decisions (if not less given that in some cases the decisions you make are plain: like removing a weather effect or casting scorch) and that would be sad. I propose a nomber of questions.
Wouldn't be great if after the first round and second (if there is going to be three rounds) both players drew one card? or two in the case of only the first round, giving only one after the second? In terms of consistensy I think it would make sense: after the first battle there could be reinforcements. And drawing exactly the card you need for the third round would make this a more epic experience. I think that to have only ten cards will restrain the game and the strategies.
With this in mind, what would the ideal deck size be? I think it has to increase a little, not 22. Maybe a few more.
In case this is not the right way, the beta could help us to see that. Another thing, the number ten is a beatiful one, but... is it the right one if the are not draws after a round as I suggested above? I think your possibilities with ten cards are not so big unless many cards change this. Again, I haven't seen the game as it is now but I would like that the creators ponder these things. Another thing that worries me is the constant use of some powerful cards like scorch and so on, It would be great that only a few decks use this kind of cards and not be force to play them in all your decks. Well that's a minor concern because knowing cd project red, I think they would see this.
Anyway. It's a great job so far. I hope more videos of the game come before the beta .
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