BF 4's Mantle update was released today, here are AMD's benchmarks:
As expected, it helps low ends CPUs, but doesn't do much in GPU-limited scenarios.
Edit: It also helps if you're building a crossfire setup, since you'll be CPU-limited:
I like how Dice uses frame time instead of FPS![]()
They said which cases was CPU bound and which was GPU bound. First case was GPU bound and other were CPU bound. Also they show FPS numbers too. You have them between brackets if you didn't notice. They said before that you will get more performance boost on high-end rigs (they said before that it will be up to 50%, but it seems that in case of Crossfire it's even more than that) than on weaker ones that are limited by GPU (up to 15-20%), so yes, it was expected.
Well, yeah. You have to build a GCN card to use it. Guess who makes all the GCN chips. That makes the claim that Mantle is "open" as empty as Letho's vodka bottle. Mantle is for any real purpose somewhat less open than PhysX, which will run without an nVidia GPU.
Please, check your knowledge before posting false and misleading information (especially if it was already corrected once in this topic). DICE and AMD stated before that GCN is not requirement for Mantle. It's just that right now, GCN is only architecture that supports it. You can make future cards compatible with Mantle without GCN architecture.
http://www.dsogaming.com/news/amds-mantle-does-not-require-gpus-with-gcn-architecture/
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