map

+
When I compare the Witcher 3 with my other favorite RPG, well you can say I'm pretty happy with how the Witcher 3 developers decided to cut down on loading screens, you know..

this was an awesome comparison.
loved it :D

can someone help me understand the sizes of the independant regions, please?

in this TW3 map i see 3 maps. it seems like there is 1 huge map and 2 small maps, but i read before there are 2 huge maps and one tutorial\opening map or something like that.

can someone explain the names and sizes of each region in a simple fashion? like:
map of XXXX - very large
map of YYYY - slightly smaller than XXXX but still huge.
map of ZZZZ - the opening area. about 20% of the XXXX map.
or something like this?

another question - do you know if each region have multiple points of entry? so a certain region can be entered from the south harbor and also from the north harbor, for example.
 
in this TW3 map i see 3 maps. it seems like there is 1 huge map and 2 small maps, but i read before there are 2 huge maps and one tutorial\opening map or something like that.

Well, basically, the No Man's Land (the large map) and the Skellige Isles (the small map on the left) are about the same size in game. They're the main regions of the game and you'll be spending most of your time in them. White Orchad (the small map on the right) is the tutorial area where you'll spend the first couple of hours of the game, but you can always return there when you like. It's fairly small; if you dig up a bit further back this thread you can find a larger version of the game map and compare the road widths to see roughly what the scale difference is going to be. There's also going to be other smaller areas, some that can only be visited at specific plot points and others where you can travel freely through fast travel; so far we at least know about the Vizima Palace and Kaer Moerhen.

After you've entered a region once you can fast travel to any fast travel point within that you've uncovered, so most likely the first time you go from No Man's Land to Skellige you only have a single point of entry, but as you uncover fast travel points you'll be able to pick any of them regardless whether they're even on the shore or not.
 
It's funny to see people complain about "loading screens" in such a huge world where there actually aren't any. Apart from the Skellige <-> NML which is logical cause of the actual distance and the prologue of course which is kind of a tutorial as far as i understand.

Some people..... :D. This made my morning
 
this was an awesome comparison.
loved it :D

can someone help me understand the sizes of the independant regions, please?

in this TW3 map i see 3 maps. it seems like there is 1 huge map and 2 small maps, but i read before there are 2 huge maps and one tutorial\opening map or something like that.

can someone explain the names and sizes of each region in a simple fashion? like:
map of XXXX - very large
map of YYYY - slightly smaller than XXXX but still huge.
map of ZZZZ - the opening area. about 20% of the XXXX map.
or something like this?

another question - do you know if each region have multiple points of entry? so a certain region can be entered from the south harbor and also from the north harbor, for example.

Skellige Islands ( big main island+ I think 5 large additional islands and 6 or more small islands) - very large
Novigrad + No man's land/Velen (one map)- very large
Kaer Morhen (4-5 hours of gameplay) - medium
White Orchard+ Surroundings (4-5 hours of gameplay)- medium
palace of Vizima (only visitable during a certain story part ) - small
2-4 additional areas, probably smaller than Kaer Morhen and White Orchard. Visually very different and probably only visitable during story events.
 
Well, basically, the No Man's Land (the large map) and the Skellige Isles (the small map on the left) are about the same size in game. They're the main regions of the game and you'll be spending most of your time in them. White Orchad (the small map on the right) is the tutorial area where you'll spend the first couple of hours of the game, but you can always return there when you like. It's fairly small; if you dig up a bit further back this thread you can find a larger version of the game map and compare the road widths to see roughly what the scale difference is going to be. There's also going to be other smaller areas, some that can only be visited at specific plot points and others where you can travel freely through fast travel; so far we at least know about the Vizima Palace and Kaer Moerhen.

After you've entered a region once you can fast travel to any fast travel point within that you've uncovered, so most likely the first time you go from No Man's Land to Skellige you only have a single point of entry, but as you uncover fast travel points you'll be able to pick any of them regardless whether they're even on the shore or not.

this was probably the best answer i could ask for.

thank you very much, my friend. now the subject is clear to me :)

can anyone point me to where i can find the high rez map with the three regions? (trying to find the right page within 57 pages seems daunting to someone like me who hasnt followed this thread at all)
 
It's funny to see people complain about "loading screens" in such a huge world where there actually aren't any. Apart from the Skellige <-> NML which is logical cause of the actual distance and the prologue of course which is kind of a tutorial as far as i understand.

Some people..... :D. This made my morning

I think funny is the wrong word. I would rather call it sad. CD Project Red managed to create a huge world with barely any loading screens and if there is one from time to time it's very short but still somepeople complain they have to see one every few hours.
On the other hand it's indeed funny if people use skyrim as a comparison and write down that it's one big area without loading screens not mentioning that there is a frikking long loading screen everytime you enter a building or cave.
 

Attachments

  • 11074192_10204005692484818_5916950244252399412_n.jpg
    11074192_10204005692484818_5916950244252399412_n.jpg
    136.5 KB · Views: 75
^ I'm not familiar with the size of the world of GTA V. That's obviously not an in-scale comparison so i can't really understand how bit it is compared to the witcher :)
 
I've been playing GTA V for about 200 hours and I guess who ever made this comparison was massively fuelling the hype train. The land mass of GTA V is about 18x12km, which makes it a lot larger than No Man's Land - it's even bigger than WoW's Azeroth. Don't forget that you are driving cars and flying planes, so it has to be larger than a medieval fantasy game. Apart from that, GTA Vs map has been squished and it's dimensions distorted in the comparison, which doesn't lend credibility to it. Don't let it bring you down though, The Witcher 3 will be huge!
 
Last edited:
those are facts,. the skellige map is 64 square kilometres and the novigrad map is 76 square kilometres, you do the math. skyrim was 13 square kilometres

So the Novigrad "map" is 76 square kilometres, and Skyrims whole map was around 35 square kilometres. Assuming Novigrad city itself takes up only 1/2 of the map itself, you are telling me that Novigrad is basically the entire size of Skyrim?

Why can't we play the game again?
 
Don't put any stock in those images. They're manipulated - the image of GTA's map is terribly minimized. Just open a random video of the game to sense the distance between buildings and you'll realize that Los Santos isn't exactly the same size as Novigrad city. But I think the comparison to begin with is irrelevant, because of the modes of transportation. A game in a modern setting that lets you cruise on highways at 120kph or fly a plane needs to be of bigger scale (and can afford to be less dense) than a fantasy world where at best you can ride a horse.

So the Novigrad "map" is 76 square kilometres, and Skyrims whole map was around 35 square kilometres. Assuming Novigrad city itself takes up only 1/2 of the map itself, you are telling me that Novigrad is basically the entire size of Skyrim?

Why can't we play the game again?
What? Whoa, whoa, no. Expectations are getting way overboard.
Novigrad city is far from being half of the map of N+NML.
http://www.ebgames.ca/Views/Locale/Content/images/bonuses/Witcher-Map-poster-bonus.jpg

And maybe I misunderstood you, but Novigrad city is no where near close to Skyrim's size.
(Even though that's huge)
 
Novigrad & NML map is 8.5x8.5km, though that may be total extent rather than playable area (uncertain).

The actual city seems to be "around"** 750x750m, which is still pretty large by mediaeval city standards. The walled part of mediaeval Bath is only 250x250m (total length of walls around 1.2km to be defended by "2000 men under arms" (from within the city and surrounding hamlets, villages and estates) in time of war ~ though that was never seriously tested.

** Guess, but seems to fit with the scale of buildings and their number. Be interesting to actually see the final result and play in it.


(Also Skyrim wasn't 13km^2, it was nearer to 35km^2 ~ some bad transliteration without conversion goes on with square miles and square km there... (assuming that published values are reasonably correct of course))
 
Last edited:
... Yeah that map comparison to GTV appears to be grossly inaccurate. Go back through the thread to get some details on the world size.
 
So the Novigrad "map" is 76 square kilometres, and Skyrims whole map was around 35 square kilometres. Assuming Novigrad city itself takes up only 1/2 of the map itself, you are telling me that Novigrad is basically the entire size of Skyrim?

Why can't we play the game again?

Novigrad is not only just the city, the towns and land that surrounds it in the north is considered novi as well...
 
Oxenfurt size

At the witcher 2 "world trailer",when the nilfgaardian ambassador referred to Redania,a big city is shown,with HUGE walls.Is it Oxenfurt?
 
Top Bottom