Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

map

+
Prev
  • 1
  • …

    Go to page

  • 5
  • 6
  • 7
  • 8
  • 9
  • …

    Go to page

  • 36
Next
First Prev 7 of 36

Go to page

Next Last
T

TonyGreen

Rookie
#121
Oct 8, 2014
here http://www.playground.ru/blogs/witcher_3_wild_hunt/polniy_set_izobrageniy_s_prezentatsii_vedmaka_3_na_gdc_2014-96179/
 
L

Lieste

Ex-moderator
#122
Oct 8, 2014
I doubt we can use all of it. The 'tree line' is probably the limit of visibility from where we can actually get... so no further than the river in the foreground running right to left.

Possibly Order or Redanian patrols preventing free travel across the river (akin to the guards in The Bounds of Reason story). You need to keep some 'loose' map edge to prevent 'falling off the edge of the world'... especially when the draw distances are 'reasonably' realistic (if a little short by real world standards).
 
E

EliHarel

Rookie
#123
Oct 8, 2014
I like the bland look. Makes it feel free like an actual map of the time and place. Also, maybe that's reserved only for the overview, while zooming in on your location will present a different style.

I don't think that's the case though. And, again, I think it's nicely atmospheric.
 
Kinley

Kinley

Ex-moderator
#124
Oct 8, 2014
If you want an idea of how the zoomed in map will look like, I think looking at the minimap during any of the demos is quite a safe bet.
 
J

Jack Bauer 24

Rookie
#125
Oct 9, 2014
Are they not doing a 3D map like Bethesda's award winning The Elder Scrolls V: Skyrim?
 
M

mxYELLOW

Senior user
#126
Oct 9, 2014
Jack Bauer 24 said:
Are they not doing a 3D map like Bethesda's award winning The Elder Scrolls V: Skyrim?
Click to expand...
That "3D" map from Skyrim doesn't make any sense to me.
 
  • RED Point
Reactions: Aes Sídhe
Garrison72

Garrison72

Mentor
#127
Oct 9, 2014


In the top left there's a flourish that seems to hint this is supposed to be a hand drawn map. My main concern is accuracy and the ability to zoom in. We could get away with ignoring a crappy map in TW2, but in a world this big that's not an option.
 
S

shawn_kh

Rookie
#128
Oct 9, 2014
here_soon said:
That "3D" map from Skyrim doesn't make any sense to me.
Click to expand...
It didn't make sense to me either, but it was beautiful nonetheless. I used to think that the authentic looking paper maps were more immersive and superior, but I can't deny that I really liked the aesthetics of Skyrim's map. So I think it's a game after all and not a real life path finding simulator, so why not make it as accessible and beautiful as possible. There are also many creative additions that can be made to a 3D in order to make it more aesthetic and cinematic. For example the camera detaching from Geralt and zooming out when the player open the map would be a nice addition in my opinion; kind of like the way GTA V did it when you switched between characters.
My only problem with Skyrim's map was the fact that it did not show the roads and it got confusing at times.
I personally don't mind having a 3D map in Witcher 3, if it's done right and it is easy to use.
 
M

mxYELLOW

Senior user
#129
Oct 9, 2014
StaGiors said:
Skellige Isles should be waaaay further south. But since there are normally no islands in that position, they may very well be Skellige. Sapkowski describes quite elaborately the shape and position of the Islands though, and these islands on the map do not quite fit the description in my opinion. Who knows though.

That is assuming that the river shown in the first picture is Pontar and not Yaruga. Because if it is Yaruga... OHMAHGAD

Edit number 2: I seem to have found a similarity with the previous game maps.The area shown is I believe the shores of Verden. The river on the north is Adalatte, on its mouth is the town of Kerack.

This means that we might actually see Brokilon forest after all. And Cidaris.
Click to expand...
It's not an in-game map so I don't think it will be an in-game location either.

Totalimmortal said:
Let's bring some optimistic thinking into the thread!


Green is for TW1, Yellow for TW2(except Kaedwini camp) and red for TW3 (duh)
I can only dream and hope and beg that this turns out to be true... At least it fits the announced '35 gorillion times larger than Skyblivion (or whatever that game was called -_-)'
Click to expand...
You almost cover half of the continent in there which I think is not possible. Just like @ReptilePZ have said, I too believe that the map shown in the demo included both Novigrad and No-Mans land (it was mentioned after the fast-travel that it was indeed No-Mans land); separate region or not, I don't know. And Skellige with it's own map will be a different region. The region is small but the map itself is huge providing a realistic scaling. If you really want to point out the TW2 maps in there, you should rather use dots than circles. Those locations aren't big.
 
Last edited: Oct 9, 2014
T

Thothistox

Senior user
#130
Oct 9, 2014
vincentdante said:
That's a large map but you know what's more exciting? There is another map nearly the same size for Skellige :D
Click to expand...
...with sea combat and maybe some diving quests. I'll bet they'll throw in an underwater cave (with air) somewhere.
 
  • RED Point
Reactions: Aes Sídhe
Aes Sídhe

Aes Sídhe

Forum veteran
#131
Oct 9, 2014
thothistox said:
...with sea combat and maybe some diving quests. I'll bet they'll throw in an underwater cave (with air) somewhere.
Click to expand...
I really don't know why, haven't really examined it, but for some reason, I instinctively love such a thing ;)

I think the last time there were significant examples of that in a game was Morrowinds Grottos. Correct me if I'm wrong.

From what we've seen, I like the map design. It is early days though. In general I am an avid examiner of maps in real life, though i've never once been lost. In games I don't necessarily think a map is required, therefore clarity on an ingame map is a variable which designers can mess around with. I actually think theres a lot to be said for vague, inexact maps.
 
R

randyrhoads

Rookie
#132
Oct 9, 2014
Aes Sídhe said:
I really don't know why, haven't really examined it, but for some reason, I instinctively love such a thing ;)
Click to expand...
Finding such a place is super rewarding, especially if the loot is also good. It just brings a certain feeling that you pulled off something special when you find a well hidden cave or reach some obscured high place.
 
  • RED Point
Reactions: Aes Sídhe
Aes Sídhe

Aes Sídhe

Forum veteran
#133
Oct 9, 2014
Yes indeed any obscure discovery is certainly rewarding, and I guess also a way for devs to really show off because I know that appreciation goes through my mind at the same time as gratification for my own observational skills paying off.. But as you don't mention water specifically, i'm going to emphasise that I really do feel something special about diving under, finding some gap, and rising into a secret place, even in a virtual world. Wells and other bodies of water are a special place in legend & folklore of every culture i've examined, I wonder if something can only be that way if it corresponds to something deep in the human psyche.

Morrowinds Grottos are one of the most memorable areas of that game for me, imagine if they weren't static and had the various capabilities available with todays tech ! (I don't expect such things in TW3, but now that its been mentioned....)
 
KingHochmeister

KingHochmeister

Forum veteran
#134
Oct 9, 2014
Jack Bauer 24 said:
Are they not doing a 3D map like Bethesda's award winning The Elder Scrolls V: Skyrim?
Click to expand...

What?
 
M

mxYELLOW

Senior user
#135
Oct 9, 2014
shawn_kh said:
It didn't make sense to me either, but it was beautiful nonetheless. I used to think that the authentic looking paper maps were more immersive and superior, but I can't deny that I really liked the aesthetics of Skyrim's map. So I think it's a game after all and not a real life path finding simulator, so why not make it as accessible and beautiful as possible. There are also many creative additions that can be made to a 3D in order to make it more aesthetic and cinematic. For example the camera detaching from Geralt and zooming out when the player open the map would be a nice addition in my opinion; kind of like the way GTA V did it when you switched between characters.
My only problem with Skyrim's map was the fact that it did not show the roads and it got confusing at times.
I personally don't mind having a 3D map in Witcher 3, if it's done right and it is easy to use.
Click to expand...
I like my fantasy RPGs old school and more grounded ;)
 
M

MassEffectReaper

Rookie
#136
Oct 9, 2014
thothistox said:
...with sea combat and maybe some diving quests. I'll bet they'll throw in an underwater cave (with air) somewhere.
Click to expand...
Will the game also be open ocean as well as open world, or will it be like ass creed 4 where you can only dive in certain locations?
 
V

Vigilance.492

Ex-moderator
#137
Oct 9, 2014
MassEffectReaper said:
Will the game also be open ocean as well as open world, or will it be like ass creed 4 where you can only dive in certain locations?
Click to expand...
Pretty sure CDPR said in some interviews that anywhere there's water, you can just dive under. I dunno, seems a little too ambitious, so I'm going on the skeptical side and assuming there'll be some restrictions, but we don't rightly know.
 
  • RED Point
Reactions: MassEffectReaper
T

Takethislife

Rookie
#138
Oct 9, 2014
Vigilance said:
Pretty sure CDPR said in some interviews that anywhere there's water, you can just dive under. I dunno, seems a little too ambitious, so I'm going on the skeptical side and assuming there'll be some restrictions, but we don't rightly know.
Click to expand...
Generally yes, you will be able to dive almost everywhere, except the super cold places of Skellige where the temperature is to low and you will die by getting to water-don't remember whats the current state of this because in some interviews they said that you will die by getting to those lakes, pounds etc. and in other they said that you will not be able to enter them generally, but still they said there will be a lot of underwater places to visit.
 
O

OliverDK

Rookie
#139
Oct 9, 2014
Takethislif3 said:
Generally yes, you will be able to dive almost everywhere, except the super cold places of Skellige where the temperature is to low and you will die by getting to water-don't remember whats the current state of this because in some interviews they said that you will die by getting to those lakes, pounds etc. and in other they said that you will not be able to enter them generally, but still they said there will be a lot of underwater places to visit.
Click to expand...
Hopefully it won't be like that if our feet touch the water in those area your health bar starts to immediately tick downwards but instead it's full of partial full bodyexposer to the cold water.
 
W

witcher22

Rookie
#140
Oct 9, 2014
It would be good if you had to wear different outfits for differnt regions.

For example:
plus 10 resistance to cold and ice diving while in bear armour.

Or a potion that increases your body temperature for the next 30 mins.
 
Last edited: Oct 9, 2014
Prev
  • 1
  • …

    Go to page

  • 5
  • 6
  • 7
  • 8
  • 9
  • …

    Go to page

  • 36
Next
First Prev 7 of 36

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.