Okay, I know we have to tread lightly, but let’s talk about the game a little bit. Based on what you showed today it seems like it’ll be much more open? The jetpack already seems to open up quite a lot of possibilities in terms of movement…
Yeah, oh yeah, I love the jetpack… and once you start really playing with it, you start to wonder to yourself… wow, where was this all my life in Mass Effect?
But, yeah, y’know, it’s funny. To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us.
Working through that and learning around that… It’s been a lot of our studio’s work these past five years through Dragon Age Inquisition and now through this – to really learn how to do that better and better. We’ve got lots more learning to do, but I’m really very happy with how the team is doing this with Mass Effect Andromeda.
How does the more open play style fit in with the choice-driven nature of Mass Effect? It seems like meshing those two things together properly would make things quite a bit more difficult.
Yeah, it does, oh yeah. It’s one of those things where we didn’t estimate properly I think… [laughs] It’s a lot of work.
I think one of the great things for us is that we’re learning how to still provide a really special narrative experience – one that is beautiful, and polished, and full of choice and consequence all at the same time as having this experience that is still more self-directed and lets you feel like you’re really in the environment and in the space and truly in control of things.
Where do you think Andromeda stands in terms of RPG mechanics? Each of the Mass Effect games has a different balance between the action game and the RPG…
Yeah, they do, definitely. So… we talk about Andromeda as the spiritual successor to Mass Effect 1. To us this means that we think about y’know… really, Andromeda is our chance to do a lot of things that were ideas that we couldn’t really do on Mass Effect 1, but now we have a chance to do them because our own experience is greater, the hardware is greater, so many other things have been pinned down for us. [Emphasis added].
That really allows us to do that, to return to some of those ideas from the first game and do right by them, and so that’s the way we think about it. Hopefully you feel the same way about the game when you play it.