The trailer left me cold, but I liked the music there: https://www.masseffect.com/andromeda-initiative/training-hub/welcome
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion, several species band together for the "Andromeda Initiative"
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty
Engagerade; said:[FONT="]"[/FONT][FONT="]oh this is dragon inquisition" comment after walking out of the bioware office[/FONT][FONT="]"
[/FONT]
He: Hey Josh do you think we can bang our sister ?
Me: What did you just say ?
He: I said if we can have a sexual experience with the female ryder or the other way around?
Me: You have a damn weird mind sometimes.
He: Hey, we're talking about Bioware here.
He: Hey Josh do you think we can bang our sister ?
Me: What did you just say ?
He: I said if we can have a sexual experience with the female ryder or the other way around?
Me: You have a damn weird mind sometimes.
He: Hey, we're talking about Bioware here.
metalmaniac21;n7129670 said:From all of the available info, Andromeda looks alot like Inquisition, i.e. offline MMO-style. Gonna pass.
VikingStudios;n7136650 said:Why? Don't you like the RPG part of Mass Effect?
Compared to all DA and ME games Inquisition is pretty close to the original DA:O but with a very action oriented control approach so I think it would fit pretty well into the ME universe.
Wait, you want Andromeda to steer it's focus from story and worldbuilding with meaningful quests to MMO-gameplay shenangians? No, no no no no no no, NO! Inquisition gathered lots of good mechanics (the blue-colored good sir above digs) that doesn't work good thrown together and it's main focus on repeating forever Kill/Bring X things doesn't do a great justice to them. Not to mention again how little of story and world there's in Inquisition compared to other games.VikingStudios;n7136650 said:Why? Don't you like the RPG part of Mass Effect? Compared to all DA and ME games Inquisition is pretty close to the original DA:O but with a very action oriented control approach so I think it would fit pretty well into the ME universe.