I'm not really sure. I don't feel as if I could judge the deckbuilder from the stream only, and if I had to I would say that it looks a lot more complicated and unituitve.
The new mulligan screen looks a bit odd, but I will probably get used to it, as it mainly is the fact that I'm not used to it.
I dislike that with the spawn mechanic the cards aren't centered anymore but at the left edge. That feels weird.
Furthermore it looked like from the spawn window that the mulligan screen is constricted to a maximum of 10 cards. So what happens, when a player has more cards in hand?
And as someone who keeps track of all the unit stats on the board, I feel the boost/damage counter is unnecessary and a bit annyoing. Being able to see the base strength of a card when selecting it would have been much better in my opinion.
The new mulligan screen looks a bit odd, but I will probably get used to it, as it mainly is the fact that I'm not used to it.
I dislike that with the spawn mechanic the cards aren't centered anymore but at the left edge. That feels weird.
Furthermore it looked like from the spawn window that the mulligan screen is constricted to a maximum of 10 cards. So what happens, when a player has more cards in hand?
And as someone who keeps track of all the unit stats on the board, I feel the boost/damage counter is unnecessary and a bit annyoing. Being able to see the base strength of a card when selecting it would have been much better in my opinion.
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