Matchmaking and Progression Unbalanced?
I like Gwent, I think it's a great game, but there are some balancing issues I think need to be fixed. So, thanks for the beta!
First off, when the game says that it's "finding a worthy opponent" I feel like it's really stretching the meaning of "worthy opponent". Usually I get into a match with a player who has at least 2 gold cards (plus Geralt, so that means 3). Gold cards are pretty amazing, and can sometimes change the tide of the game by themselves. However, for someone like me, who only has Geralt, I feel I am no match for (insert player name) who has for example, ciri, geralt, and igni. For this reason, I feel that maybe matchmaking should take into account how many gold cards the opponent's deck has.
My second complaint is that progression is a bit to brutal. If you're me (hopefully you're not), and you get into a game with someone who has all the nice cards 10 times and a row, and you try (with blood, sweat, and toil) to win all 10 of those games, you will likely lose. This wouldn't be that rage-inducing except for the fact that losing doesn't give you anything. This makes Gwent feel like the big fish eating the little fish. The big fish (super pro player with 20000 different cards) eats the little fish (new player with starter deck plus 2 card kegs). The little fish stays at the bottom, while the big fish gets a little bigger. And the little fish can't live off + 5 ore from Good Game all the time. So, for this issue, I think loosing should at least give you a small boost to the experience bar.
Besides these two issues, I think Gwent is a great game!