Bleh, Eithne.... Brouver is still where it's atControl decks Eithne and Detlaff are quite fun.
Bleh, Eithne.... Brouver is still where it's atControl decks Eithne and Detlaff are quite fun.
Yeah he's fine, the problem is that people kinda anticipate your traps shenanigans in the last round, rendering atleast 1 of your cards useless. Eithne is the only leader that can keep numerous golds in the deck, and has better better thinning with brokilon sentinels, as they are easier to set up. People may also be more likely to bleed your brouver, if you overemphersize on traps in your deckbuilding.Bleh, Eithne.... Brouver is still where it's at.
I'm not sure what you mean by rendering at least 1 card useless. I'm guessing you mean Pitfall. In that case it's not exactly useless. It's just not very good. Regardless, there are ways to play around people playing around it. It is true at higher levels of play this becomes more difficult. Useless is a bit of a stretch though.Yeah he's fine, the problem is that people kinda anticipate your traps shenanigans in the last round, rendering atleast 1 of your cards useless.
Not sure what you mean by this either. Even with 14p it's easily possible to run 10-12 golds. There is undoubtedly a huge difference between 19p and 14p but plenty of leaders around 14-15p can be good.Eithne is the only leader that can keep numerous golds in the deck, and has better better thinning with brokilon sentinels, as they are easier to set up.
No doubt. Brouver has always been vulnerable to bleeds though. There are ways to mitigate this, even with a trap deck. Besides, Brouver only really has synergy with a single trap (Crushing...) and isn't exactly restricted to playing a trap build.People may also be more likely to bleed your brouver, if you overemphersize on traps in your deckbuilding.
Farewell. You might be better off not playing card games. There are other fish in the sea.Well, uninstalled finally after yet another series of frankly baffling "bad luck" situations. Just cannot be arsed with it anymore. CounterGwent is the most tiresome, laborious experience. Genuinely thought new cards would help it, but it's made it worse than ever in terms of the matchmaking. Constantly face just the right deck that has just the right counter for whatever I'm trying to do. When I play the same deck I've just lost to, it's up against something I have no answers for. It's dull, pointless and - worst of all - zero fun.
Thanks and so long, no more life wasted on this turgid crap.
Of course it is. The game's a joke - what CDPR have really failed with is, in using an algorithm to ensure you can't "run away" with a match, all you do is face counter after counter after counter.The game IS rigged. I just came back from a break and I decided to try out Greatswords; something you HARDLY EVER see nowadays. Guess what? I go up against three opponents whose last card is Geralt: Yrden. I am so tired of this, the game always puts me against opponents who have the answer for EVERYTHING I have. I wish I could show you all the people I play against. If the game isn't rigged then it's definitely built to screw me over each time I play.
Wild guess: the beginner spent money on the game to craft some good cards.I've crafted about 2 cards maybe but up against what is almost a Tier One deck, so what the hell is going on?
You have some good points. Are you using Calveit and tutor cards?If only i had a $ for each match lost by 1-2 points because i drew a shitty 4p card in last round instead of one of my golds. Every time i lose to someone boosting a unit to 20+ points and both my Peter and Leo are on the bottom of my deck i ask myself why do i still play this game.
I'm aware that card games are based mostly on luck, even though some people desperately want to think otherwise, but what feels so bad about gwent is the lack of card draw makes a round very predictable. I mean i know what my opponent is netdecking, i know i have the tools to win that match, but if i don't draw them i also know, from the start of the round with 10 cards in hand, that i'm going to lose and there's nothing i can do about it.
Yeah, good idea against Eithne. Either you don't use tactical advantage and your card gets destroyed, or you use it and it gets cleavered. So the chance is better to use it and hope he didn't draw Cleaver in round 1...what never will happen. One way or the other, you are washed up when you have to start with an engine deck against her...and I always have to start.I suggest not using tactical advantage to buff your unit in the first play and giving cleaver such an enticing target. I basically always save those points until I might really need them to stay ahead.
Luck is definitely a big factor but you can still increase your chances of winning a lot by using a good deck, making good plays, using mulligans wisely etc etc.
Sounds like you are playing an engine deck. Personally I hardly bother with them. This game simply has too much control in it.
I can feel it, it's the same with me. How often do I think in round 1...I just need this one card in this matchup and I will win this game...and which card do I not draw in the whole game? You know the answer...If only i had a $ for each match lost by 1-2 points because i drew a shitty 4p card in last round instead of one of my golds. Every time i lose to someone boosting a unit to 20+ points and both my Peter and Leo are on the bottom of my deck i ask myself why do i still play this game.
I'm aware that card games are based mostly on luck, even though some people desperately want to think otherwise, but what feels so bad about gwent is the lack of card draw makes a round very predictable. I mean i know what my opponent is netdecking, i know i have the tools to win that match, but if i don't draw them i also know, from the start of the round with 10 cards in hand, that i'm going to lose and there's nothing i can do about it.
The problem with tutor cards is, when I use them, I brick with them too...You have some good points. Are you using Calveit and tutor cards?
I was referring to fisher king or albrichThe problem with tutor cards is, when I use them, I brick with them too...
I'm not a fan of conspiracy theories, so I won't go down that road. But it's a fact, that all the people that report something about matchmaking don't complain about losing, but about how they lose. And that's no different for me.
Losing because the opponent has all the needed cards on hand in two or three rounds to counter whatever you try to set up is of course frustrating. Knowing beforehand (maybe not with the very first card, but at least 5 or 6 turns ahead) that you will lose of course is frustrating. Seeing opponents at level 10 with an extremely scrap/ore expensive deck is of course frustrating. You see them make horrible mistakes, yet they win just because their cards are so powerful, that those mistakes don't even matter.
Matchmaking wouldn't be such a big topic, if people would lose to a better played deck. Or by realizing the opponent outsmarted you. But that is very rarely the case.
So how can we see these symptoms, when not touching conspiracy theories. For one, of course Gwent, as any other online game, is a business. If the game can't at least pay the developers' wages, it would be a bad business. Matchmaking is anything else than random. It needs to make sure that people stay in the game. I'm not sure if CDPR has got to that point, but it seems so.
At first glance, the system seems pretty straight forward. You win, your MMR increases, you lose, it decreases. But remember, the MMR is based on 4 out of 5 factions. Nobody is attracted to each and every faction. For example, I feel very uncomfortable with NR. I don't like the style you need to play with it, I don't like the faction cards that are offered. In result, I do win sometimes, but it's a pita for me. But those wins impact MMR. And when I switch back to a faction I like, I face stronger opponents, which urges me to find better cards/synergies to keep up with. A perfect upwards spiral that will keep you in the game.
And there's more to it. With certain decks, and I'm sure all who read this topic can confirm it from their own experiences, there's always a faction that you almost never face. With one of my decks the only MO decks I face are those that don't play MO for the most part, but use pretty much the same cards than I do (except for a few junk bronzes, of course). With another deck I almost never face a SK deck. Etc.
I'm still not sure how to explain this without conspiracy theories, but I'm confident I will figure it out.
In the end, there is of course no need for CDPR to touch matchmaking. It works as they want it to work. And that without any dirty tricks or mean conspiracies. Just by using math. Sure, some people might quit over it, but most will try to stay ahead and therefore invest either time or money. And both is valuable for a game like Gwent.
That said, I don't like the outcome and I wouldn't mind a better matchmaking system. But I don't think, CDPR is doing something fishy here. (For example, with 100 players, it only needs 10 with a winning streak to have 90 frustrated players)
Yet you use exactly what conspiracy theorists consider an argument. It is NOT a fact that matchmaking is rigged, just because you lose more often than you win. The only fact from your many informations is that you lose more often than you win. Anything else is a wild guess, a theory about the "why" - ergo a conspiracy theory.It has nothing to do with a conspiracy theorie, it's a fact. I have collected many informations about my games and it's clear that I am disadvantaged.