Not sure what you are talking about, but this is game development. Nearly everything can change. A promise isn't a solemn vow never to be broken no matter what - it's a statement of serious intention.
Also they haven't said "We promise X" very often. Can't think of any they've broken, off hand.
"Recently, however, Mike Pondsmith—the creator of the pen-and-paper game
Cyberpunk 2020—confirmed that CD Projekt Red’s adaptation would include
Cyberpunk 2020‘s unique spin on RPG classes
in an interview with GameReactor.
In
Cyberpunk 2020, players didn’t choose from expected sci-fi RPG classes like mechanics, engineers, soldiers, and doctors, but
could instead took on the role of a corporate overlord, a journalist, a punk rocker, or a street doctor, among others.
Pondsmith said that these roles would be present in
Cyberpunk 2077 but with “some surprises about how we’ve done it.… There’s a lot of subtlety going on there."
"A robust character creator will allow players to choose V’s gender, visual appearance,
character class, as well as historical background — all of which may influence the shape of the game. "
"Kicinski,
Cyberpunk 2077 will allow players to
choose between different classes and
create their own character. This is quite the departure from the studio’s
The Witcher games, as players have always played as the pre-made Geralt of Rivia instead of making their own character from scratch. It will be interesting to see how this change impacts
Cyberpunk 2077‘s narrative structure compared to CD Projekt Red’s previous games. "
"
Mike Pondsmith, the creator of "Cyberpunk 2020" shared some details about the
game's classes during an interview with Game Reactors last June. We can expect that the character classes from the original game will be carried over in "Cyberpunk 2077." These classes will not be limited to Cop, Rockerboys (rockers), Nomads, Netrunner (hackers), Corporate, Fixer (information brokers), Media (reporters and journalists), Solo (bodyguards and assassins), Med-Tech (doctors), and Techie.
Whether all of these character classes will be included in the game, that is remain to be seen. However,
according to Pondsmith, a lot of these, if not all of them, will be in the game"
"
Cyberpunk 2077's quest designer Patrick Mills has been on hand to explain exactly why CD Projekt RED thinks this is important. In short, the developer wants players to feel as though the story they are playing through is their own.
In part, this comes down to the game's emphasis, and
its roots in a tabletop game where the player is able to build their own character. "
It’s an RPG before it’s a shooter," said Mills, "
and it’s really about making a character and inhabiting that character and living in this world and making choices from not just the point of view of that character but also of yourself."