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Mechanical Faithfulness to Cyberpunk 2020...

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drow5426

drow5426

Rookie
#301
Sep 14, 2018
Snowflakez said:
Yeah, it was only for demo purposes. They could have easily just ignored Royce's taunts, but the demo player (CDPR employee) wanted to get into a fight so they could show it off for the audience. Otherwise, it would have been a totally "clean" (barring the first bit with the scavengers and the trauma team) run.

I completely agree that such a situation would be stupid if it was forced.
Click to expand...
Are you sure it was for demo only purpose ?
 
Rawls

Rawls

Moderator
#302
Sep 14, 2018
drow5426 said:
Are you sure it was for demo only purpose ?
Click to expand...
I'm very confident it would be an option to go back and fight them for the slight, but they also had the choice to leave. The guy playing the demo just chose to go fight because they wanted to show off the mechanics.
 
Snowflakez

Snowflakez

Forum veteran
#303
Sep 14, 2018
drow5426 said:
Are you sure it was for demo only purpose ?
Click to expand...
Yep, it was a dialogue option - you could choose nothing and simply walk away, or respond in a hostile manner as they chose to. The deal was done, everyone was happy, V could have easily just left.
 
Sardukhar

Sardukhar

Moderator
#304
Sep 14, 2018
drow5426 said:
Are you sure it was for demo only purpose ?
Click to expand...
Yes. If you're going to be relentlessly pessimistic, at least do your research.

In the Gamescom demo, they went with a non violent solution and got the drone from Maelstrom, no problems. "Could have walked away entirely" according to one presenter.

Only the Maelstrom insults your jacket and the devs start the absolutely not necessary fight, mostly to show off the katana.

And at the end, the person who the Militech Corporate kidnapped, the guy, shows up instead of her. Because you didn't virus them.

Changing choices, non violent choices, results. Pure CDPR.

Stop assuming the worst.
 
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Snowflakez

Snowflakez

Forum veteran
#305
Sep 14, 2018
Sardukhar said:
Yes. If you're going to be relentlessly pessimistic, at least do your research.

In the Gamescom demo, they went with a non violent solution and got the drone from Maelstrom, no problems. "Could have walked away entirely" according to one presenter.

Only the Maelstrom insults your jacket and the devs start the absolutely not necessary fight, mostly to show off the katana.

And at the end, the person who the Militech Corporate kidnapped, the guy, shows up instead of her. Because you didn't virus them.

Changing choices, non violent choices, results. Pure CDPR.

Stop assuming the worst.
Click to expand...
Wow... I didn't know about that last bit. I knew Meredith was gone, but I didn't know it was the other guy we saw earlier who shows up. Hell yes.
 
Suhiira

Suhiira

Forum veteran
#306
Sep 14, 2018
kofeiiniturpa said:
True enough. People don't actually like RPG's as much as it might seem on the outset, they like a handful of (often watered down because otherwise it's "cumbersome" and a slew of other adjectives that come from the mindsets of other genres) token features and the genre label mentioned in the games description.

Or... so it would seem. I do actually think that if made right and with care, relatievely faithful RPG gameplay can be fun for the masses. Most people aren't that rigid (-ly against it), and often the opposition comes out of inexperience and ignorance.
Click to expand...
Fallout 1 & 2 did well enough.
It's really a matter of making the stats/skills interesting and useful. If they're "just numbers" that are rarely relevant to actual gameplay I can certainly see why they'd turn many people off.

KakitaTatsumaru said:
I was refering to the Solo roleplay, cause of the pure (lone on top of that) mercenary V is.
Other roles tend not to be so much like that.
Click to expand...
I think I qualify as a real-life Solo, 20 years in the US Marines; and I spent most of my 20 years in Military Police and Intelligence. Some people spend their entire career pushing paper, programming computers, repairing aircraft/vehicles/electronics, cooking, and a host of other skills essential to the military.

So what's "not Solo like" about having some skill as a Netrunner or Techie?

Snowflakez said:
One system we often discuss on these forums is an FPS/RPG hybrid system, where player skill does matter -- you need to actually aim at enemies to hit them -- but it's also impacted by RPG systems.
Click to expand...
Personally (yes, my opinion and personal tastes) I'm opposed to a hybrid system because I don't think it can really satisfy either FPS or RPG fans. Yes, such a system can be made workable, and not severely annoy either group, but by the same token it's not going to make either group say "CP2077's combat is good".

EngryEngineer said:
To be fair, armored clothing that is as, or slightly less effective, than flak vest (sp 20) are pretty common in CP2020, and not terribly expensive. For a gang that goes around the most dangerous city in the world, kidnapping people and stripping their cyberware (and other "valuables" like armored clothing) I'm sure coming up with a medium or heavy armor jacket probably wouldn't be much of an issue, and would be pretty logical to invest in.
Click to expand...
True.
I can certainly understand wearing body armor when you're out "on a job" or the gang boss has stuck you on guard duty. But just hanging around your gang clubhouse/headquarters/crash pad?
 
Last edited: Sep 14, 2018
drow5426

drow5426

Rookie
#307
Sep 14, 2018
Sardukhar said:
Yes. If you're going to be relentlessly pessimistic, at least do your research.

In the Gamescom demo, they went with a non violent solution and got the drone from Maelstrom, no problems. "Could have walked away entirely" according to one presenter.

Only the Maelstrom insults your jacket and the devs start the absolutely not necessary fight, mostly to show off the katana.

And at the end, the person who the Militech Corporate kidnapped, the guy, shows up instead of her. Because you didn't virus them.

Changing choices, non violent choices, results. Pure CDPR.

Stop assuming the worst.
Click to expand...
Its just that Having the option is just weird imo. You dont risk your life for a jacket. Even if you try to ''live in the edge''
 
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Snowflakez

Snowflakez

Forum veteran
#308
Sep 14, 2018
drow5426 said:
Its just that Having the option is just weird imo. You dont risk your life for a jacket. Even if you try to ''live in the edge''
Click to expand...
I agree, but more freedom is better than less.
 
ChooChooMan

ChooChooMan

Rookie
#309
Sep 14, 2018
Rawls said:
It's a cRPG, by definition everything you can choose to do has to be programmed and coded. There will be a finite number of ways to approach any given encounter.
Click to expand...
Not to start arguing, but I want to briefly point out that I think you are underestimating the very idea of having 'player options'. Obviously, game mechanics is something that would have to be programmed. Never heard of cRPG myself before.

Not only would 'player options' be useful outside 'encounters', but having a rich set of player options would also be nice in a single player game as well. It would be all the things that make the game more interesting, insofar as you can try exploit your surroundings, like looking under someone's doormat hoping to find a key .
 
Last edited: Sep 14, 2018
Suhiira

Suhiira

Forum veteran
#310
Sep 14, 2018
ChooChooMan said:
Never heard of cRPG myself before.
Click to expand...
Computer Role Playing Game (cRPG) as opposed to the more typical Pen and Paper (PnP RPG).

Needless to say without human moderation you can only do what a game is programmed to allow.
 
drow5426

drow5426

Rookie
#311
Sep 14, 2018
Snowflakez said:
I agree, but more freedom is better than less.
Click to expand...
Yeah, but it has to make sense narrative wise. Here it doesnt
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#312
Sep 14, 2018
Suhiira said:
I think I qualify as a real-life Solo, 20 years in the US Marines; and I spent most of my 20 years in Military Police and Intelligence. Some people spend their entire career pushing paper, programming computers, repairing aircraft/vehicles/electronics, cooking, and a host of other skills essential to the military.

So what's "not Solo like" about having some skill as a Netrunner or Techie?
Click to expand...
Actually you are speaking about a discussion that have already been resolved, just to say.

Besides, military isn't Solo line of work, in Cyberpunk 2020 that would probably just be called a Day Job. I know someone who used to be a mercenary (now it's illegal), and that's totally not the same kind of work. In cyberpunk you don't pay a Solo to push papers.

And about your last question, nothing. Solo can do a lots of thing. That's just not why people rent their services.
 
ChooChooMan

ChooChooMan

Rookie
#313
Sep 14, 2018
Suhiira said:
Needless to say without human moderation you can only do what a game is programmed to allow.
Click to expand...
I find your reply to be odd. I have to ask: Are you perhaps suggesting that a human gamer in a computer game, either have no sense of free agency on behalf of self for when playing the game in the game world, or that games are just linear in nature to the extreme for the simple reason that games are a result of humans programming a game?

It sounds to me like you don't imagine a game offering the possibility of there being an adventure for the player that is more open ended and an adventure that isn't scripted and pre-decided by game devs. I am not entertaining the notion of there being some form of true artificial intelligence in running the game world here, I thought such would be fairly obvious to all of you on the forum. I also think that any notion of simply "playing through a story" isn't what people in general find acceptable in relation to anyone making a Cyberpunk game, unless they perhaps played games like "The last of us" which iirc seems to have very restricted gameplay mechanics.

In order to try briefly sketch up a basic framework for understanding how to think about 'player options' in games (that aren't just gimmicks that rely on scripted behavior, I want to point out some aspects to games that I think is the antithesis to playing a game that is a so called 'theme park'. "Theme park" meaning, select an event and enjoy for what the event has to offer, and then there would be little or no, meaningful gameplay, in between the events. Playing a game with basic immersion-into-the-game-world would be something that rely on the player to suspend his/her disbelief, and so entails an gaming experience in which the gamer can believe that his/her player character is free to make meaningful choices, that aren't basically forced by having to always chose between event like situations. A 'firefight' would be one type of event. Purchasing items from a store, would be another type of event. Driving around, or even, walking, would also be type of event. So my argument here is that the more the event types in a game tending to being limited to a limited set of choices on par of a game's mechanics, the closer one gets to some crude definition of a game being 'theme park' like.

1 Free time management. Being free to do what you want with your time playing the game, as opposed to playing against an artificial timer for gating the player in games to do or for achieving things in that game. A related example of non-free time management, would be the following below in point 2.

2 Free agency. Free agency, is perhaps best understood, if a gamer is not simply trapped inside an event, in order to get to experience the event as game devs envision it. Similar to time managment aspect.

These two points are ofc, has nothing to do with the mere predicament of one's situation. So, in theory, the more meaningful ones situation is perceived by you as a gamer, the less fake and less forced the gameplay would seem.

And finally, I am at the end here, in simply suggesting that having a sensible range of 'player options' in games is this basic thing that go well with merging the gamer's interest in playing a game in the first place, which in theory successfully suspends his/her disbelief, such that that gamer can get to be immersed-into-the-game-world, and so to speak experience immersion, without being forcefully "drowned", or heh, being "merged" if one finds the dictionary info to be especially meaningful in this particular instance.

Origin and Etymology of immerse (Merriam Webster online dictionary)
Middle English, from Latin immersus, past participle of immergere, from in- + mergereto merge
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#314
Sep 14, 2018
Rawls said:
I'm very confident it would be an option to go back and fight them for the slight, but they also had the choice to leave. The guy playing the demo just chose to go fight because they wanted to show off the mechanics.
Click to expand...
What I hope is that every non violent solution won't consist at letting V get roughed up without reacting.
 
wisdom000

wisdom000

Forum veteran
#315
Sep 14, 2018
KakitaTatsumaru said:
Actually you are speaking about a discussion that have already been resolved, just to say.

Besides, military isn't Solo line of work, in Cyberpunk 2020 that would probably just be called a Day Job. I know someone who used to be a mercenary (now it's illegal), and that's totally not the same kind of work. In cyberpunk you don't pay a Solo to push papers.

And about your last question, nothing. Solo can do a lots of thing. That's just not why people rent their services.
Click to expand...

Wow, I mean, just wow....
 
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EngryEngineer

EngryEngineer

Forum regular
#316
Sep 14, 2018
Sardukhar said:
True.
I can certainly understand wearing body armor when you're out "on a job" or the gang boss has stuck you on guard duty. But just hanging around your gang clubhouse/headquarters/crash pad?
Click to expand...
When it is still armored clothing like a jacket or kevlar t-shirt, and you are a scrubby street scav, sure. They might not have a ton of wardrobe options, and so have options that are largely utilitarian. I am assuming, but I do have reasons for the assumption, so the basis of my "hypothosis":

About 6 years ago I became a software engineer, but before that, most of my adult life I was broke af and a bit street. A couple of those years I had one jacket, 3 shirts, and 2 pairs of jeans. Since I had so little each item was specifically selected and maintained for a reason, like I chose a jacket that blocked wind/not porous because while a soft/puffy one may have been warmer if I have to crash not in a house but it would be less effective with the damp lake wind.

For them this utility holds a second benefit aside from not having to purchase and store more than a backpack's worth of clothes, if their clothing is their armor they don't have to change should they see a mark while not specifically looking for one, they can pounce because their daily street ware is their go-time gear.
 
Keith_Latondress

Keith_Latondress

Forum regular
#317
Sep 14, 2018
what FPS fail too achieve almost every time . there is no sense of danger so there is no such thing as covering fire .. there is no such thing as being pinned down by incoming fire. and well as true with most FPS most Tactics get thrown out the window. but that is the Nature of FPS and to be honest any attempt too force those elements I think would detract from the game play and annoy the action gamer. tho what I would Love too see is CDPR do a Side game , a Turn based strategy game like X-com but with True to form Cyberpunk 2020 rule set. I know I would love to see that.. something too think about CDPR...
 
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EngryEngineer

EngryEngineer

Forum regular
#318
Sep 14, 2018
Keith_Latondress said:
what FPS fail too achieve almost every time . there is no sense of danger so there is no such thing as covering fire .. there is no such thing as being pinned down by incoming fire. and well as true with most FPS most Tactics get thrown out the window. but that is the Nature of FPS and to be honest any attempt too force those elements I think would detract from the game play and annoy the action gamer. tho what I would Love too see is CDPR do a Side game , a Turn based strategy game like X-com but with True to form Cyberpunk 2020 rule set. I know I would love to see that.. something too think about CDPR...
Click to expand...
I've played a number of FPS games where I felt pinned down and needed to take a tactical approach like trying to retreat and sneak into a flanking position or something. When playing on an appropriate difficulty setting I've felt a sense of danger in most of the FPS games I've played, that's what makes them exciting and why people enjoy them.

As far as your X-COM style tactical turn based cyberpunk game, I know it has magic/fantasy elements so according to "purists" it isn't cyberpunk, but the Harebrained Schemes Shadowrun Games are really solid and are pretty much exactly that.
 
Keith_Latondress

Keith_Latondress

Forum regular
#319
Sep 14, 2018
[QUOTE=" As far as your X-COM style tactical turn based cyberpunk game, I know it has magic/fantasy elements so according to "purists" it isn't cyberpunk, but the Harebrained Schemes Shadowrun Games are really solid and are pretty much exactly that.[/QUOTE]

But like you said it isn't Cyberpunk and Shadowrun is a different set of rules and in my opinion is an inferior game. the most Realistic RPG with the most Realistic rule set for modern combat in my opinion was an RPG called "Millennium's End." (its a modern day techno thriller rpg) It is Very Crunchy rule set and combat can take forever to resolve. and that's the down side too Millenniums End. (but man do they know there stuff, if there ever was Mercenary manual. every thing I know about modern day combat tactics. I learned from them). Cyberpunk 2020 has one of the best modern day combat system for an RPG in my opinion. that and Rpg called Marauder 2107 I liked the rule set in that one as well. lol just don't ask me whats out there now as I have not done the P&P RPG for over 20 years now. Imagine there are better systems to choose from now.
 
Last edited: Sep 14, 2018
EngryEngineer

EngryEngineer

Forum regular
#320
Sep 14, 2018
Keith_Latondress said:
But like you said it isn't Cyberpunk and Shadowrun is a different set of rules and in my opinion is an inferior game. the most Realistic RPG with the most Realistic rule set for modern combat in my opinion was an RPG called "Millennium's End." (its a modern day techno thriller rpg) It is Very Crunchy rule set and combat can take forever to resolve. and that's the down side too Millenniums End, Cyberpunk 2020 has one of the best modern day combat system for an RPG in my opinion. that and Rpg called Marauder 2107 I liked the rule set in that one as well. lol just don't ask me whats out there now as I have not done the P&P RPG for over 20 years now. Imagine there are better systems to choose from now.
Click to expand...
It isn't Cyberpunk 2020, but it is arguably in the cyberpunk genre, as it is a dystopic view of unrestrained capitalism interacting with emergent technology augmenting our views of humanity and identity (which imo is heightened by the magical elements & the spontaneous introduction of fantasy races) & set "15 minutes into the future." I'm not really trying to sell you on it, but the HBS video games do tactical turn based really well, I think better than the revived XCOM games have.

Though if you want something a bit more traditional go take a look at Copper Dreams which is a more standard cyberpunk (again genre not Mike Pondsmith IP) which also uses a tactical turn based solution.

I'm still not sure what the combat implementation has to do with "Playing a Role" hence how it affects a game's status of being an RPG, but I appreciate that those are the mechanics you prefer for your RPGs. I'm personally a fan of both styles.
 
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