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Mechanical Faithfulness to Cyberpunk 2020...

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kofeiiniturpa

kofeiiniturpa

Mentor
#801
Oct 31, 2018
Rawls said:
The dialogue system / actions within dialogue system definitely looks innovative to me.
Click to expand...
Yeah, forgot that.

Ok, so that’s one.
Post automatically merged: Oct 31, 2018

Suhiira said:
I expect LOTS of changes from what we've seen.
Click to expand...
What changes do you expect personally?
 
Suhiira

Suhiira

Forum veteran
#802
Oct 31, 2018
Poison19 said:
If release in 2019, they have barery a year to put changes in the game. They must be on finish line and polishing the game i think.
Click to expand...
If most of the artwork, animations, and basic game mechanics are done a year is plenty of time to finalize things and polish the final product.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#803
Oct 31, 2018
Poison19 said:
If release in 2019
Click to expand...
I’m quite certain it’s Q1 2020 at earliest, and very likely later than that.
 
Poison19

Poison19

Forum regular
#804
Oct 31, 2018
In my thoughts release date is depends on release of new consoles. If we take into account the fact that CDPR were going to release the game on current generation of consoles, it would be more profitable to release the game a year before the release of a new generation. And with the release of new consoles to release an improved version, thereby selling the game twice.
And all those leaks/rumors about release in 2019, most likely fake but...
And i personally would prefer 2019 release, my hype is too big :D
 
Snowflakez

Snowflakez

Forum veteran
#805
Oct 31, 2018
Rawls said:
It's very different. Mass Effect has them in separated cut-scenes, not within the gameplay portion of the game itself. Also (with the exception of Andromeda ... which has far fewer interrupts than the other games, they aren't open world games.

As far as interactive movies, they aren't open world. Bringing that tech into open world is very complicated from a design perspective.
Click to expand...
Yeah, I agree with this. Mass Effect's dialogue was much like TW3, in the sense that it was all very static. Nothing really happened during it. And I would remember, because you got me to play all three games not too long ago.
 
Nikola_Nesic

Nikola_Nesic

Senior user
#806
Oct 31, 2018
Dialogues in Mass Effect and TW3 was fine, also dialogues in both game was mostly exact and not so rephrased, what you pick in dialogue wheel you hear that from your character mouth, for rpg worst they can do is rephrased dialogues you pick one line and your character say totally different thing, Fallout 4 i think is best example how that system is fuck up.

Yeah dialogues was little static, but not so much in both games all the dialogues and scenes look so much alive and so interesting, for me and i say for me CP77 demo look boring and not interesting during dialogues.

I really really hope they don't put Rephrased dialogue system.
 
Snowflakez

Snowflakez

Forum veteran
#807
Oct 31, 2018
Nikola_Nesic said:
Yeah dialogues was little static, but not so much in both games all the dialogues and scenes look so much alive and so interesting, for me and i say for me CP77 demo look boring and not interesting during dialogues.
Click to expand...

Eh? Did we see the same gameplay demo?

I'm not saying you have to like the way CDPR is handling dialogue, but "boring and not interesting" is the exact opposite of what I would expect to hear as far as criticism goes.

Every Mass Effect game had you sitting there and talking to one or multiple people. Yes, stuff could happen in dialogue, but it was all very isolated from what was happening around you, and it all felt quite stiff as a result.

In 2077, dialogue is woven into the action. You're getting punched, held against a car while you're lie-detected, you're walking around and talking, you're driving and talking, all of that is probably as far from boring as it can get.

Just my 2 cents, of course. :)
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#808
Oct 31, 2018
Well, what is boring differ from one person to the other.
 
Snowflakez

Snowflakez

Forum veteran
#809
Oct 31, 2018
KakitaTatsumaru said:
Well, what is boring differ from one person to the other.
Click to expand...
Sure. But their argument was specifically that Mass Effect felt "alive and more interesting."

Seems pretty clear that 2077 isn't static - not even sure that's debatable (whether it's your cup of tea or not is your business). So, again, just an odd argument to make IMO.

You don't have to like the dialogue. But I'd be curious to hear some more logical reasons as to why. Or maybe it's just a feeling and preference, and not related to logic. I dunno, but I want to find out.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#810
Oct 31, 2018
Snowflakez said:
You don't have to like the dialogue. But I'd be curious to hear some more logical reasons as to why. Or maybe it's just a feeling and preference, and not related to logic. I dunno, but I want to find out.
Click to expand...
Personally it's mostly about real time dialogue, I've already wrote this in the related topic:
"The problem with real time dialogue is actually the same one as FPP: what works IRL doesn't work in a game because is it never even close to how things works IRL.
IRL you don't have to acknowlegde, then choose, from a limited number of possibilities, nor do you have to think which possibility would better fit the roleplay of your character. "
 
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Snowflakez

Snowflakez

Forum veteran
#811
Oct 31, 2018
KakitaTatsumaru said:
Personally it's mostly about real time dialogue, I've already wrote this in the related topic:
"The problem with real time dialogue is actually the same one as FPP: what works IRL doesn't work in a game because is it never even close to how things works IRL.
IRL you don't have to acknowlegde, then choose, from a limited number of possibilities, nor do you have to think which possibility would better fit the roleplay of your character. "
Click to expand...
Fair point.
 
EngryEngineer

EngryEngineer

Forum regular
#812
Nov 1, 2018
KakitaTatsumaru said:
IRL you don't have to acknowlegde, then choose, from a limited number of possibilities, nor do you have to think which possibility would better fit the roleplay of your character. "
Click to expand...
Man I wish that were true.
 
Nikola_Nesic

Nikola_Nesic

Senior user
#813
Nov 1, 2018
Also big thing for me and why all was boring and not interesting is FPP, i like to see my character in 3rd person to see their face expression, body language and how they react on stuff around them, example when you was buying that spider bot and Jackie didn'r want to sit down, V get to him put her hand on his shoulder and calm him down, for me that was so empty and totaly not interesting if it was in 3rd person it probably would be 100% better.

I didn't start to play games yesterday i play game for past 25 years, i see most FPP games and 3rd person games and RTS and so on, i play many FPP game but always love more 3rd person games if i can pick will i play game in FPP or 3rd person i will always pick 3rd person it is far better option.
 
Rawls

Rawls

Moderator
#814
Nov 1, 2018
Just a friendly reminder before we go too far down the road: https://forums.cdprojektred.com/index.php?threads/fpp-tpp-discussion-currently-on-a-break.10981625/

Draconifors said:
So, please do not post FPP/TPP threads OR posts with similar intent. All such content will be deleted, and re-posting it will get you in trouble.

The discussion will be reopened at a later date, hopefully with fewer incidents than what we had prior to this break.
Click to expand...
Click to expand...
 
Last edited: Nov 1, 2018
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Suhiira

Suhiira

Forum veteran
#815
Nov 1, 2018
Nikola_Nesic said:
Also big thing for me and why all was boring and not interesting is FPP, i like to see my character in 3rd person to see their face expression, body language and how they react on stuff around them, example when you was buying that spider bot and Jackie didn'r want to sit down, V get to him put her hand on his shoulder and calm him down, for me that was so empty and totaly not interesting if it was in 3rd person it probably would be 100% better.
Click to expand...
Problem is that level of detail in character, and particularly facial, animations in pretty recent and VERY dependent on the time, budget, and skills of the dev team. Look at "Andromeda" as an example of a game where you'd be far better off not being able to see the animations.
 
Nikola_Nesic

Nikola_Nesic

Senior user
#816
Nov 1, 2018
Suhiira said:
Look at "Andromeda" as an example of a game where you'd be far better off not being able to see the animations
Click to expand...
Yeah Andromeda was little weird, still if game is fun i am happy, i don't look for ultra high realistic graphic, and again for me 3rd person is much better option i just say that is my opinion , like i love that stats have impact on my character and to have skill check in talk or skill check for some task like disarming traps or lockpicking.
 
M

Mebrilia

Forum veteran
#817
Nov 1, 2018
Suhiira said:
Problem is that level of detail in character, and particularly facial, animations in pretty recent and VERY dependent on the time, budget, and skills of the dev team. Look at "Andromeda" as an example of a game where you'd be far better off not being able to see the animations.
Click to expand...
Well quite frankly cd projekt red had a very effective fundation for animating characters during dialogues bring Andromeda as an example is something a bit unfair andromeda failure was about a incompetent team directed by an incompetent lead director so the example does not apply.

Aside the visual debate that now is closed we basically being told "Deal with it" what concerned much at the time was what this change would mean for the gameplay.. And judging by the demo the gameplay was meant to be a collab of different FPS features and nothing more..

Outside of the gameplay the dialogue system seemed interesting but aside that and the great visuals i can't recognize even by far Cyberpunk in the gameplay.

Is one of those cases the gameplay create a total disconnection with the setting the game takes place..

I grown up with "Cyberpunk is grounded in reality" and with "In the cyberpunk world shit happens and is better if you are ready to deal with it and outsmart your way out of a bad situation"

In the demo gameplay i saw:
V dodging bullets sliding chopping off limbs with a shotgun, double jumping and shooting heat seeker bullets.

And that is not Cyberpunk is not even close by far.

Being an Armed Mercenary a SOLO doesn't mean being RAMBO!
 
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RaduMihai

RaduMihai

Forum regular
#818
Nov 1, 2018
Snowflakez said:
Every Mass Effect game had you sitting there and talking to one or multiple people.
Click to expand...
It was so dull they added a skip mechanic with which you could throw people out windows, ending the dialogue completely just because the player got bored. I think a dev actually said about the feature, "enough, goodbye". Clearly, BW is not the same one that made the good early titles.

I do agree that the dialogue in the CP2077 demo seemed very thuggish, but I think that's because of the position in the story, the fact it was quite early on and V was no pro, at least not yet, and was dealing with a lot of low-level shady people.

I hope it gets better later on, but overall it's as expected from this type of universe. All things considered, the dialogue system and the dialogue itself seem fine. This and 2020 are not scholarly experiences.
 
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Snowflakez

Snowflakez

Forum veteran
#819
Nov 1, 2018
RaduMihai said:
It was so dull they added a skip mechanic with which you could throw people out windows, ending the dialogue completely just because the player got bored. I think a dev actually said about the feature, "enough, goodbye". Clearly, BW is not the same one that made the good early titles.

I do agree that the dialogue in the CP2077 demo seemed very thuggish, but I think that's because of the position in the story, the fact it was quite early on and V was no pro, at least not yet, and was dealing with a lot of low-level shady people.

I hope it gets better later on, but overall it's as expected from this type of universe. All things considered, the dialogue system and the dialogue itself seem fine. This and 2020 are not scholarly experiences.
Click to expand...
Right, you make a good point, but do bear in mind that it's not the thuggish dialogue I take issue with - it's the way V is forced to be played.

Street thug or not, Jackie is her friend, and as her friend, I wouldn't be ordering him around like he's my slave. At least, that's not how I'd roleplay V. At first I thought maybe it was a joke, but she was deadly serious.

Anyway, it's not a hill I'm going to die on. I don't like it, but it's far from a dealbreaker. All in all, I would just ask that we get more variety in our choices. Not necessarily more or vastly different. Small tweaks!
 
EngryEngineer

EngryEngineer

Forum regular
#820
Nov 1, 2018
Snowflakez said:
Right, you make a good point, but do bear in mind that it's not the thuggish dialogue I take issue with - it's the way V is forced to be played.

Street thug or not, Jackie is her friend, and as her friend, I wouldn't be ordering him around like he's my slave. At least, that's not how I'd roleplay V. At first I thought maybe it was a joke, but she was deadly serious.

Anyway, it's not a hill I'm going to die on. I don't like it, but it's far from a dealbreaker. All in all, I would just ask that we get more variety in our choices. Not necessarily more or vastly different. Small tweaks!
Click to expand...
It did seem a little jarring, but maybe by that point in the game they will have established that sometimes Jackie needs a strong/curt response to get through to him, which I can see with what little we have already seen, but is of course just speculation.

I'm giving it the benefit of the doubt, but I am a bit of an optimist, so I'm not going to expect everyone else to do the same.
 
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