Yeah, forgot that.The dialogue system / actions within dialogue system definitely looks innovative to me.
Ok, so that’s one.
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What changes do you expect personally?I expect LOTS of changes from what we've seen.
Yeah, forgot that.The dialogue system / actions within dialogue system definitely looks innovative to me.
What changes do you expect personally?I expect LOTS of changes from what we've seen.
If most of the artwork, animations, and basic game mechanics are done a year is plenty of time to finalize things and polish the final product.If release in 2019, they have barery a year to put changes in the game. They must be on finish line and polishing the game i think.
I’m quite certain it’s Q1 2020 at earliest, and very likely later than that.If release in 2019
Yeah, I agree with this. Mass Effect's dialogue was much like TW3, in the sense that it was all very static. Nothing really happened during it. And I would remember, because you got me to play all three games not too long ago.It's very different. Mass Effect has them in separated cut-scenes, not within the gameplay portion of the game itself. Also (with the exception of Andromeda ... which has far fewer interrupts than the other games, they aren't open world games.
As far as interactive movies, they aren't open world. Bringing that tech into open world is very complicated from a design perspective.
Yeah dialogues was little static, but not so much in both games all the dialogues and scenes look so much alive and so interesting, for me and i say for me CP77 demo look boring and not interesting during dialogues.
Sure. But their argument was specifically that Mass Effect felt "alive and more interesting."Well, what is boring differ from one person to the other.
Personally it's mostly about real time dialogue, I've already wrote this in the related topic:You don't have to like the dialogue. But I'd be curious to hear some more logical reasons as to why. Or maybe it's just a feeling and preference, and not related to logic. I dunno, but I want to find out.
Fair point.Personally it's mostly about real time dialogue, I've already wrote this in the related topic:
"The problem with real time dialogue is actually the same one as FPP: what works IRL doesn't work in a game because is it never even close to how things works IRL.
IRL you don't have to acknowlegde, then choose, from a limited number of possibilities, nor do you have to think which possibility would better fit the roleplay of your character. "
Man I wish that were true.IRL you don't have to acknowlegde, then choose, from a limited number of possibilities, nor do you have to think which possibility would better fit the roleplay of your character. "
So, please do not post FPP/TPP threads OR posts with similar intent. All such content will be deleted, and re-posting it will get you in trouble.
The discussion will be reopened at a later date, hopefully with fewer incidents than what we had prior to this break.
Problem is that level of detail in character, and particularly facial, animations in pretty recent and VERY dependent on the time, budget, and skills of the dev team. Look at "Andromeda" as an example of a game where you'd be far better off not being able to see the animations.Also big thing for me and why all was boring and not interesting is FPP, i like to see my character in 3rd person to see their face expression, body language and how they react on stuff around them, example when you was buying that spider bot and Jackie didn'r want to sit down, V get to him put her hand on his shoulder and calm him down, for me that was so empty and totaly not interesting if it was in 3rd person it probably would be 100% better.
Yeah Andromeda was little weird, still if game is fun i am happy, i don't look for ultra high realistic graphic, and again for me 3rd person is much better option i just say that is my opinion , like i love that stats have impact on my character and to have skill check in talk or skill check for some task like disarming traps or lockpicking.Look at "Andromeda" as an example of a game where you'd be far better off not being able to see the animations
Well quite frankly cd projekt red had a very effective fundation for animating characters during dialogues bring Andromeda as an example is something a bit unfair andromeda failure was about a incompetent team directed by an incompetent lead director so the example does not apply.Problem is that level of detail in character, and particularly facial, animations in pretty recent and VERY dependent on the time, budget, and skills of the dev team. Look at "Andromeda" as an example of a game where you'd be far better off not being able to see the animations.
It was so dull they added a skip mechanic with which you could throw people out windows, ending the dialogue completely just because the player got bored. I think a dev actually said about the feature, "enough, goodbye". Clearly, BW is not the same one that made the good early titles.Every Mass Effect game had you sitting there and talking to one or multiple people.
Right, you make a good point, but do bear in mind that it's not the thuggish dialogue I take issue with - it's the way V is forced to be played.It was so dull they added a skip mechanic with which you could throw people out windows, ending the dialogue completely just because the player got bored. I think a dev actually said about the feature, "enough, goodbye". Clearly, BW is not the same one that made the good early titles.
I do agree that the dialogue in the CP2077 demo seemed very thuggish, but I think that's because of the position in the story, the fact it was quite early on and V was no pro, at least not yet, and was dealing with a lot of low-level shady people.
I hope it gets better later on, but overall it's as expected from this type of universe. All things considered, the dialogue system and the dialogue itself seem fine. This and 2020 are not scholarly experiences.
It did seem a little jarring, but maybe by that point in the game they will have established that sometimes Jackie needs a strong/curt response to get through to him, which I can see with what little we have already seen, but is of course just speculation.Right, you make a good point, but do bear in mind that it's not the thuggish dialogue I take issue with - it's the way V is forced to be played.
Street thug or not, Jackie is her friend, and as her friend, I wouldn't be ordering him around like he's my slave. At least, that's not how I'd roleplay V. At first I thought maybe it was a joke, but she was deadly serious.
Anyway, it's not a hill I'm going to die on. I don't like it, but it's far from a dealbreaker. All in all, I would just ask that we get more variety in our choices. Not necessarily more or vastly different. Small tweaks!