This thread is moving fast! Wow.
Good points on the clean/dirty setting, I realized that if they had the CP2020 rulebook as a guide when designing some of the areas, the sketches dont depict detail and even if they do look awesome in black and white, when colored it becomes apparent that there is a lot of single texture area, especially if monochromatic.
Unreal Engine 4 has the best solution to this. It uses 2D decals that occupy 3D space, so you can scale them how you want and they will project to the surface according their orientation. That means, a curved wall will still have the decals going round instead of being cutoff by the curve and the texture going inside the wall. My suggestion is to make around 30 decals like these for each damage effect (stain, water, oil, blood, rust, wear, crack) and let the level designer fill the empty areas with those decals and smartly add detail to large surfaces. I didn't have any good guide to illustrate my point, so I am showing this airplane interior that I used this method:
Notice the little stains in the floor, they add into the detail without distracting the eye. You can also play with the normals to make them look a little 3D if needed, like some plaster cracks that the wall has opened outwards, or a mud bump, mud tire tracks, etc.
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Regarding the other issue I am seeing recently, the perspective, I don't really mind not seeing the character if the gameplay is truly enjoyable, and some of my best games of all time are First Person Shooters, so I am not worried. I am a bit bummed out about a world that is about style and you cant see that reflected through your appearance, but there are other more important things that I would like to see more than that.
However, I would like to stress out that CDPR shouldn't be afraid to innovate. Even if they have issues with third-person, we can still have a "non-combat" mode where you can zoom out to a third person view (I am saying non-combat as I am sensing its eye augmentations and the use of UI that may be specific to a FP and they dont want to have that in TP). I 've seen games where the perspective, camera zoom level and walking speed changes when you enter an interior, maybe we can get something similar, when you are mainly roaming the world and there is no need to fight, to be able to have third person view too.