[Mega SPOILERS] Immersion Destroyer.

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Its actually not an Ending..Bam and Finished.....
If you are happy with it, ok....But understand that many players are not....
 
Its actually not an Ending..Bam and Finished.....
If you are happy with it, ok....But understand that many players are not....

It is an ending "bam and finished" in terms of main story - afterwards you are reverted to an earlier save without those main characters or characters that affected the ending. So all you can do is sidequests and contracts. Would you rather they didn't offer you the option to explore, do sidequests and witcher contracts after the ending? Don't know any modern game that handles this differently.
 
There is nothing to fix. Only something to delete.

The whole idea of that post-epilogues free-roaming was unnecessary and pointless from the very beginning.


I really, REALLY hope that CDPR won't waste any resources on this topic. The game has much bigger problems than that.

My thoughts exactly. The true reason behind many people's desire for post-ending open world is the lack of closure in the game's epilogue. The game's rushed and inconclusive epilogues are a much bigger problem than post-ending open world, and they should be the devs true focus now.
 
This post game depression will set in regardless of what ending you get.
SPOILERS!!!!!!!!!!!!!!!
SPOLIERS!!!!!!!!!!!!!!!!
SPOILERS!!!!!!!!!!!!!!!!
I got the best possible with Ciri a witcher, Geralt and Yen live a peaceful life, Nilfgaard wins, Skellige flourishes under Cerys and Baron gets to live too! Yet it will hit you hard when you are thrown into an empty kaer morhan. Maybe, just maybe, if the epilouge could have been a sort of a CGI (similar to the opening sequence with Yennefer) montage, atleast for characters that were vital to the main plot. For example, a small yet good scene of Geralt and Yen moving to a new home away from all the cities and shit which then cuts to Ciri taking down some monsters (with the same narration ofcourse). However, things like Nilfgaard winning the war, Skellige flourishing under Cerys could still be presented in a graphic novel style. I mean really, the last you see of Yennefer (in actual animation) is when she collapses on the ice cliff. So, maybe a lot of it can be attributed to a quick epilouge explaining what happened. I would also like to know what happened to Triss. I know she goes to Kovir and stuff but would never have known that if not for a youtube vid.
So, does anybody else think the same as me???
 
The basic point is that the "after credits free-roaming" doesn't offer anything that a normal save game before the point of no return doesn't offer as well. So there is no point that this "after credits free roaming" even exists in the first place. It's just unnecessary, not even worth being called a feature. It's basically an automatic loading of a savegame from before the point of no return.

People should just understand that a story-driven game should end with the story. If you want to do other quests and activities, just do it before you get to the end of the game. Simple.
 
If they decided to have free roaming after the main story, so I think this part should be perfected like all the other parts of the game. Lets say that the ending can be divided into two parts. 2-3min slideshow and the post-end free roaming. I think that they should make much longer and polished slideshow (cause I think 2min slideshow is not enough for a 100 hour game) or either a polished post-game with main characters dialogues reflecting the end of the story. They decided to have both of them and none of them are perfect. So I really think that second part of the ending should be polished up.
I hope you understood me.
 
Imagine being dropped back into a house at the outskirts of Novigrad or White Orchard or some green area of Skellige where Yennefer is doing something ordinary and when you interact with her she says some sweet one lines like "Hey, Geralt" or like someone said "lets go for a walk." All in real time gameplay (a cutscene might cost more, I guess). When you leave the house a yellow excalimation dude gives you a letter from Ciri and it reads according to what happened to Ciri (mine became a witcher). Just have the letter thing once only. If you romanced Triss, she constantly replies that she will soon be ready to leave for Kovir and has some work and gives some same replies as Yennefer. We already have the interior designs for a house. I am fine with it being a replica of many house interiors we have seen. Have any of you played RDR? Remember how the family goes on about their life when John Marston goes back to them during gameplay. Even something remotely alike would be wonderful. For those whose Geralt ended up alone, maybe have them start at Dandelion's Chameleon with Triss being somewhere there and Yen being somewhere too (in Vizima maybe). And for those who got that stupid ass and hopefully non canon crone ending, putting them back in Kaer Morhen should have no affect on them anyways because that ending itself fills the depression quota well enough.

P.S. Nothing is better than Geralt ending up with Yennefer and Ciri a witcher with Radovid dead and Cerys ruling Skellige (imo). A great ending and the one I got.
 
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In my opinion, i don't think it's a waste of time or else if this is an issue for many people. Actually the fact that the epilogue is short in comparison of the whole game duration and story can explain this concern.

The basic point is that the "after credits free-roaming" doesn't offer anything that a normal save game before the point of no return doesn't offer as well. So there is no point that this "after credits free roaming" even exists in the first place. It's just unnecessary, not even worth being called a feature. It's basically an automatic loading of a savegame from before the point of no return.

I agree in part, but for me an open-world game not necessarily end with the main story especially if you gave the possibility to continue the game after like skyrim even if this game is a more story-driven one. If the post-end content is a part of the game (like now) so for me it must reflect the choices you made and for me it add a value for the game because you can continue to play in the world you have created with your choices and continue ti immerse yourself in the universe of the witcher even if the story ended.

Also the brief message "the game is at x state before the end" is not totally true because if it was, the main characters would be on the boat etc... and this is not the case. So in this case, the post end-game is a nonsense, it would be better to disable the possibility of post end-game content and auto reload the save before the final battle.

I don't see why the entire universe of the witcher MUST collapse after the main plot. If you don't want people continue to play after the story, so don't make an open-world and make a story-driven game like bioshock and the game end with the story.

But here, I don't see any issue to continue to immerse yourself in the universe after the story has ended and it would be nice especially in an open-world game.

Sorry if my english is not good.
 
I agree in part, but for me an open-world game not necessarily end with the main story especially if you gave the possibility to continue the game after like skyrim even if this game is a more story-driven one. If the post-end content is a part of the game (like now) so for me it must reflect the choices you made and for me it add a value for the game because you can continue to play in the world you have created with your choices and continue ti immerse yourself in the universe of the witcher even if the story ended.
And how do you do that? By running around doing nothing but always fighting the same generic enemies? I don't get it...

It's not like the game offers unlimited content. The content which is there is clearly made to be done before the final main quest (even the player level hints of the quests suggest that). So there is no content there for this "after credit free roaming" mode. So how do you want to immerse yourself into a world if there is nothing meaningful to do?

Really, there is no reason why this mode exists in the first place. They should just delete it and that's it. No issue left and they can concentrate on improving the important stuff that is there and to create new stuff for the expansions.
 
Hmm, this issue is interesting in the respect that it sorta wasn't an issue for me. I saw that the game continued but that it didn't involve the story, so I didn't continue the game. Problem solved. They may just take away the choice to continue. Or maybe they'll leave it in because it's part of their expansion plans... who knows. I don't dismiss those of a different opinion, by all means tell the devs what you want. Personally, I just wanted the romance aspect (which is highly touted) to be fleshed out and explained a bit more. There's a nice love triangle going on and while what we have is good, it's not enough. Plus, Scholdarr.452 brought up some other good points about Act 3 in a different thread. Anyways, turn off the game and start a new playthrough after the epilogue's. That's my solution. Not a flawless game, but a great game CD Projekt Red! My favorite game as of right now. :)
 
Imo the best possible way is they should tie every state in the ending to a real world state and make some quests ONLY appear AFTER credit rolls. About Kovir and Nilfgaard, they don't need to create a huge map, just make a small portion of it like Vizima, it's not a big region but it does give the feel that's it's somewhere distant from the other regions, and put only one signpost to travel there, just like Vizima.

This game consists of :
- A GIGANTIC WORLD
- Main Story
- Side Quests
- Question Mark Quests
- Random Yellow Exclamation Mark Quests
- Contracts
- Treasure Hunts.
- etc (in case I missed something ;p)
They are backing up each other as a whole game, The Witcher 3 : Wild Hunt , but the Main Story is the main backbone of them all. It's a story driven game, it has a story and a gameplay.

Now if I want to replay the game knowing the world will be empty after finishing mainstory, I won't feel motivated at all, even if I do replaying it after cooling down, I'd be faced into a dilemma about my new playthrough, is it about doing mainstory or side contents and I have to pick because I knew once I finished the main story, everything listed above will crumble and has less meaning. But imagine if there is SOMETHING after the ending like :
- A different world state
- Content that ONLY appears after the credit rolls. (even if it is not that huge).

This will serve as the new backbone to the other contents I listed above once we finished the main story. I can play and choose to do anything I want at any point. On top of that they have confirmed about REDkit2 which will offer contents by modders. The Witcher 3 universe will be a universe with a history to liven it up, and not just some generic world. How awesome is that. Something ends, something begins, and never ends.

But sadly, the game had been made and released, so this is just another rant.
 
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Yes, it seems like a great idea to include exclusive content to the post-end game. But I'm afraid if CDPR is paying attention to this issue, that if they will change this, they will only apply any type of change to the post-end game during one of the expansion packs that are coming around October. But otherwise great ideas so far, people!
 
Summary

A summary of this thread so far

For CD Projekt RED, tackling the suggestions with the least resource expenditure is ultimately the most logical. Will the time spent applying any of the suggestions be overall beneficial to the current game's vision? Will it encroach on potential future projects storyboards? These questions should help offer an answer and guide the direction to a solution.

People are asking for additional content to be added post main story.They want it to reflect some presence of a timeline that goes forward, rather then into a past that appears to have been gutted and left lifeless. To many, the current version of game play after completing the main story is an old save with the bonus of a new game + option, carrying over everything we've earned in the last act/chapter.

This is creating mixed feelings towards there even being an option to play after completing the story and many are feeling mislead because of this. Being story driven the entire game also adds to the sense of abandonment many claim to feel after hitting this "brick wall" so suddenly. I think many will agree that this is a well written story that captivates the audience and offers over the top game play mechanics and immersion that has set the bar so high in regards to future RPGs and games alike. The combination of these things is a key factor that is adding to what seems to be frustration for many. I don't believe people are refusing to accept closure to Geralt's epic saga, it's the sense they cannot continue to appreciate the character and his presence in a world with purpose. Especially this being the end of his saga.

People's suggestions seem to hint "carrot on a stick". Repetitious and randomized spawning witcher contracts, limited interactions with main characters in the form of short dialogue acknowledging Geralt's actions up to the very end of the main story. In summary people want acknowledgment, even in the most subtle form.

I believe there is a misconception between two important things. The first being the implementation of a world reflecting the epilogue events. The second being implementation of a world reflecting the time before the epilogue, but directly after the events of the main story. The difference between these two is massive in terms of development time, planning, and overall implementation.















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But I'm afraid if CDPR is paying attention to this issue
My Opinion:
They have to...If they want to keep their Fans....

Selling millions of Copies of a game is one thing....
Keeping the fans for future projects another....

Im a witcher fan since the beginning and i cant believe how bad they let the witcher series end...After so many years and 3 Games....
A little diashow and that's it...It just pisses me off

I will not buy something again from CDPR until they do something here...
Season pass Stuff will change nothing for me, and i have the feeling they will do the same with Cyberpunk....

And if you look here/other Forums, Steam it's a big issue for so many players..
I think many of them will think twice about buying future CDPR Games...
Maybe they will not preorder again or will not buy for full price again....
Hello Steam Sales....

For me it was the last time for pre ordering CDPR Games...And i'm happy i did not the same with the season pass
Many big companies have already had this experience ... Angry or disappointed players holding back on further purchases
Vote with the wallet is the only thing that works....
 
And how do you do that? By running around doing nothing but always fighting the same generic enemies? I don't get it...

It's not like the game offers unlimited content. The content which is there is clearly made to be done before the final main quest (even the player level hints of the quests suggest that). So there is no content there for this "after credit free roaming" mode. So how do you want to immerse yourself into a world if there is nothing meaningful to do?

Really, there is no reason why this mode exists in the first place. They should just delete it and that's it. No issue left and they can concentrate on improving the important stuff that is there and to create new stuff for the expansions.

Yeah I agree with you. Feels to empty to do anything else there's no more motivation after that.
 
My Opinion:
They have to...If they want to keep their Fans....

Selling millions of Copies of a game is one thing....
Keeping the fans for future projects another....

Im a witcher fan since the beginning and i cant believe how bad they let the witcher series end...After so many years and 3 Games....
A little diashow and that's it...It just pisses me off

I will not buy something again from CDPR until they do something here...
Season pass Stuff will change nothing for me, and i have the feeling they will do the same with Cyberpunk....

And if you look here/other Forums, Steam it's a big issue for so many players..
I think many of them will think twice about buying future CDPR Games...
Maybe they will not preorder again or will not buy for full price again....
Hello Steam Sales....

For me it was the last time for pre ordering CDPR Games...And i'm happy i did not the same with the season pass
Many big companies have already had this experience ... Angry or disappointed players holding back on further purchases
Vote with the wallet is the only thing that works....

Same feeling here! I will not PREORDER any game from CDPR. CDPR accustomed us to real masterpiece games(W1 and W2) and we expect the same of W3. I will say that all other parts of the game is a masterpiece (expect Triss content) and it is the one of the best games I ever played, but such post-end destroys me. I hope that CDPR will take a summary of our suggestions and will bring back characters and some interactions in a patch, extra content and dialogues in a DLC. If they fix that, so I will say that W3 is a best game of the decade.
 
And how do you do that? By running around doing nothing but always fighting the same generic enemies? I don't get it...

It's not like the game offers unlimited content. The content which is there is clearly made to be done before the final main quest (even the player level hints of the quests suggest that). So there is no content there for this "after credit free roaming" mode. So how do you want to immerse yourself into a world if there is nothing meaningful to do?

Really, there is no reason why this mode exists in the first place. They should just delete it and that's it. No issue left and they can concentrate on improving the important stuff that is there and to create new stuff for the expansions.
That's not entirely true. The last story mission is level 30 or 31. There are at least 2 missions (level 33 and 35 monster contracts) which are higher. Furthermore there are 1 or more level 40+ diagrams and the Nilfgaardian dlc armor scales to level 35 (gauntlets 37). So there is clearly content, which is intended to be done after the last story mission, if we take the level requirements as indices.
 
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