[Mega SPOILERS] Immersion Destroyer.

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The devs already noticed this thread, just try to don't post anything that includes argue and displeasure. Just type what you DO really want to see at the next DLCs/Pass.

I really hope for 5-10 hour content with Yen/Ciri including cutscenes, missions and I really hope I will get the same feelings: when Geralt found Ciri this scene was absolutely amazing, I didn't find anyone who didn't cry at this part; when Ciri said that she liked when Geralt was smiling; Ciri's laughing with Geralt; making Ciri happy makes me really happy and more, more and more. I hope CDPR will make same feelings as those for example. I can't play post-game, just can't. And the game feels unfinished (I'm talking about main storyline).

Please, CDPR, you've already sold 4 millions copies within 2 weeks and it made you really happy. Make us more happy, please!
 
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The devs already noticed this thread, just try to don't post anything that includes argue and displeasure. Just type what you DO really want to see at the next DLCs/Pass.

I really hope for 5-10 hour content with Yen/Ciri including cutscenes, missions and I really hope I will get the same feelings: when Geralt found Ciri this scene was absolutely amazing, I didn't find anyone who didn't cry at this part; when Ciri said that she liked when Geralt was smiling; Ciri's laughing with Geralt; making Ciri happy makes me really happy and more, more and more. I hope CDPR will make same feelings as those for example. I can't play post-game, just can't. And the game feels unfinished (I'm talking about main storyline).

Please, CDPR, you've already sold 4 millions copies within 2 weeks and it made you really happy. Make us more happy, please!

Isn't possible 5-10h of X character content, an easier way is open a new dense dialogue with repetitive mini-quests and interactions, like you play snowball with Ciri, you play Gwent against Yennefer if you lose she gets a reaction if you win she gets another. you give a gift to Triss, play Drink contest against Zoltan, etc.

With simple things you can fullfill this rp need, you don't need 10 hours of content.
 
Isn't possible 5-10h of X character content, an easier way is open a new dense dialogue with repetitive mini-quests and interactions, like you play snowball with Ciri, you play Gwent against Yennefer if you lose she gets a reaction if you win she gets another. you give a gift to Triss, play Drink contest against Zoltan, etc.

With simple things you can fullfill this rp need, you don't need 10 hours of content.

I don't think that those feelings are the same as I exampled. I know its hard for the devs and maybe my post will never get an attention but you know, this game changed my life. I feel happy when I'm making a person that I truly love happy. I didn't even know about this feeling. But maybe you are right, maybe we don't need this content and just get mini-quests and interactions. But I still feel that it's not the same. I'm really sorry if I misunderstood you.
 
I at least hoped to see some cosmetic changes and few conversation lines with characters.
But there were none. The war ends, Nilfgaard have won - redanians are still in Novigrad praising king Radovid who died already and fanatics are still burning the books.
Same goes if the north wins - nilfgaard still holds all the south land and camping in their big base on Southwest.
I just hope they'll think of something to give us in inevitable enchanced edition.
 
I at least hoped to see some cosmetic changes and few conversation lines with characters.
But there were none. The war ends, Nilfgaard have won - redanians are still in Novigrad praising king Radovid who died already and fanatics are still burning the books.
Same goes if the north wins - nilfgaard still holds all the south land and camping in their big base on Southwest.
I just hope they'll think of something to give us in inevitable enchanced edition.

Well, the Nilfgaard victory don't guarantees the end of Eternal Fire and the fanatics, only guarantees the slow down with their acts.

So if Nilfgaard wins is just change the redania soldiers and campings to nilfgaardians, keep the witch hunters and change their names to "Eternal Fire Followers" and delete the pyres on Novigrad.

With Redania's victory and Dijkstra ruler, change the nilfgaardians soldiers and campings to redania, keep the witch hunter and change their names to "Eternal Fire Followers" and delete the pyres on Novigrad.

With Redania's victory and Radovid alive, change the nilfgaardians soldiers and campings to redania, keep the witch hunter and the pyres on Novigrad.

Lines about the war must be erased in all cases. Lines about the witch hunt must be kept if Radovid still alive and erased on all other cases. I think this would keep the World post-war rp friendly.
 
Well, the Nilfgaard victory don't guarantees the end of Eternal Fire and the fanatics, only guarantees the slow down with their acts.

So if Nilfgaard wins is just change the redania soldiers and campings to nilfgaardians, keep the witch hunters and change their names to "Eternal Fire Followers" and delete the pyres on Novigrad.

With Redania's victory and Dijkstra ruler, change the nilfgaardians soldiers and campings to redania, keep the witch hunter and change their names to "Eternal Fire Followers" and delete the pyres on Novigrad.

With Redania's victory and Radovid alive, change the nilfgaardians soldiers and campings to redania, keep the witch hunter and the pyres on Novigrad.

Lines about the war must be erased in all cases. Lines about the witch hunt must be kept if Radovid still alive and erased on all other cases. I think this would keep the World post-war rp friendly.

My thoughts exactly.
 
Well, the Nilfgaard victory don't guarantees the end of Eternal Fire and the fanatics, only guarantees the slow down with their acts.

So if Nilfgaard wins is just change the redania soldiers and campings to nilfgaardians, keep the witch hunters and change their names to "Eternal Fire Followers" and delete the pyres on Novigrad.

With Redania's victory and Dijkstra ruler, change the nilfgaardians soldiers and campings to redania, keep the witch hunter and change their names to "Eternal Fire Followers" and delete the pyres on Novigrad.

With Redania's victory and Radovid alive, change the nilfgaardians soldiers and campings to redania, keep the witch hunter and the pyres on Novigrad.

Lines about the war must be erased in all cases. Lines about the witch hunt must be kept if Radovid still alive and erased on all other cases. I think this would keep the World post-war rp friendly.

wow, you just hit every single thought I had in my head, I don't really care about the characters, but changing the soldiers and such would be awesome!! this could also be done with mods, but I'd rather see something officially done.
 
The topic says it all. Immersion destroyer.

There is so much potential of replay-ability with this game's mechanics. Being left to roam a world without any reflection of the choices you made, even in the most subtle form leaves a lot to be desired. Simple interaction with the main characters that helped create the rich immersion throughout the story would solve the empty world feeling. It could be in the form of their lives leading up to the epilogue.

Ciri located at Dandelion's Tavern or Kaer Morhen staring at her training grounds with minor dialogue reflecting memories of the place. This is all before venturing out with Geralt, which eventually leads to the cut scene or her taking off with her escort to the emperor. A sort of moment frozen in time, but keep the characters alive in the world with minor dialogue reflecting the choices you made. If she chose the life of a Witcher then the implementation can be the same with different dialogue.

Yenn or Triss, add them to Kaer Morhen in the bedroom for romance interaction and minor dialogue reflecting post main story completion.

Eskel meditating somewhere with dialogue reflecting how it's not the same without Vesemir.

Dandelion and Zoltan at the Tavern.

DLC can solve this issue. If people are happy with how it was left, they don't have to get the DLC. However the option for those who would prefer some more substance to the free roam after completing the game, here is the easy solution. I wouldn't mind paying for a DLC that did this.
 
Witcher 3 puts Dragon Age: Inquisition to shame in most regards, but one thing DA did right was having a reasonable post-epilogue state after you finished the main story. After such an excellent journey, The Witcher 3's ending feels like falling off a cliff into a drowner-infested sea. I imagine this was more a budget and manpower issue than anything, and hope some of the profits made will go towards crafting a more soulful epilogue, which could be included as a paid expansion.
 
Witcher 3 puts Dragon Age: Inquisition to shame in most regards, but one thing DA did right was having a reasonable post-epilogue state after you finished the main story. After such an excellent journey, The Witcher 3's ending feels like falling off a cliff into a drowner-infested sea. I imagine this was more a budget and manpower issue than anything, and hope some of the profits made will go towards crafting a more soulful epilogue, which could be included as a paid expansion.

I already sold my cs go knife and bought The Witcher 3 Season Pass, i hope this afford their budgets to refil the post-game state.
 
Witcher3's ending although I was satisfied with all three endings...Being left in an empty Kaer Morhen the hallowed halls just made me extremely depressed as it was a metaphor for how I felt. Honestly just realizing all the main characters aren't real suck so much. It's as if finding the characters through out the main story line was me meeting all these people for the first time and falling in love with all there quirks, passions and what makes them different. I know the post-depression is real. idk I really wish they put the characters in the end just because It would've made it less painful. I read some of the posts on here and I feel 90% like most of them. I say 90 because I would never ever want to play this game again for a long time. Because reloading a save just to see them or restarting the game will make it worse IMO. Idk I just feel these characters are special and meeting them once was magic and if I met them again and again it becomes a linear experience and ruins the immersion.
 
I hope they can find a way to give us more interactions with Ciri, Triss, Yen, and co. Felt really sad when it was over and you couldn't interact with them anymore, especially Ciri, would've loved to be able to go hunting or ice skating with her. Is it too much to ask for another expansion similair to ME3's Citadel DLC where you get to interact with familair faces one last time? It needn't be as cheesy, but I'd love that level of character interactions for the Witcher, especially since this is Geralt's last hurrah.
 
Witcher 3 puts Dragon Age: Inquisition to shame in most regards, but one thing DA did right was having a reasonable post-epilogue state after you finished the main story. After such an excellent journey, The Witcher 3's ending feels like falling off a cliff into a drowner-infested sea. I imagine this was more a budget and manpower issue than anything, and hope some of the profits made will go towards crafting a more soulful epilogue, which could be included as a paid expansion.
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I hope they can find a way to give us more interactions with Ciri, Triss, Yen, and co. Felt really sad when it was over and you couldn't interact with them anymore, especially Ciri, would've loved to be able to go hunting or ice skating with her. Is it too much to ask for another expansion similair to ME3's Citadel DLC where you get to interact with familair faces one last time? It needn't be as cheesy, but I'd love that level of character interactions for the Witcher, especially since this is Geralt's last hurrah.

I agree with this (i'm in the same boat), i would even pay for a proper post epilogue content (if the real problems were time or resources and they were forced to choose this mess)!!!

As for examples, i would even dare to say that (IMO) "Mass Effect 2" handled the post ending/epilogue content better (admittedly they were in much better position storywise for that) and even though the world did not reflect on those events (Omega 4 Relay and all) for me the character presence/interaction/reflection was most important.
Also in "Mass Effect 2" even later DLCs, "Lair of the Shadow Broker" and "Arrival" handled some interaction differently if player played them after ending.

While we play these fantastic games (in those fantastic worlds), we meet many interesting characters, who enrich those worlds, who become our friends, enemies, loved ones and if you take that away those worlds become barren/empty.

I don't know what it is, but it's something about players agency, if we get to interact we feel like a part of the game (games world), if we get to see just some cutscenes or slides we are put in the back seat (taken out of that world).
And after that if we get tossed back into an empty world, that has forgotten what has transpired and has lost many important (to us) inhabitants, that not only rips us out of that world completely but also kinda destroys that world itself,. Anyway that's how i kinda feel about that.

As for the world itself, whats also big part of the world that influences how we perceive the world!? Generic NPCs, few removed/added/changed NPCs across Temeria/Velen/Novigrad/Skellige would adequately reflect on the worlds state after epilogue (what's funny is that we even partly see that.in Crookbag Bog/White Orchard during epilogue).

P.S. Thanks, CDPR!!! The Witcher series as a whole is phenomenal as is The Witcher 3 (right until after credits)!!! The Witcher series has become one of my favorite game series (sadly that makes this situation even more painful).
 
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The crucial point for CDPR to understand is that nobody's going to buy the expansions if when the expansions roll out it's both still the case that post-main-quest play feels bad & still the case that there is no extensive branched epilogue. Why? Because if post-main-quest play still feels bad then no one will want to buy the expansions in order to play them from a post-main-quest save, and if there is no extensive choice-sensitive epilogue then no one will want to buy the expansions in order to play them in a new play-through of the main quest (considering how non-branching the main quest's gameplay itself is.)

Personally speaking, I wasn't upset by the brief epilogue, and I was content to just stop playing when I finished the main quest, thinking that I'll pick up some of the remaining major side-quests before I move on to the expansions when the expansions come out. Now that I know that the expansions aren't new stories set after the main quest's plot, however, and realize that I will have to play them as part of new run-through or in post-main-quest play, I regret my season pass and wish that I could have those 20 dollars back. I can't imagine who could possibly buy the expansions knowing that they're not standalone mini-campaigns, given how depressing post-main-quest play is and how the lack of an extensive branched epilogue (on top of the lack of branching in the main quest's gameplay) makes replaying the campaign hollow. So CDPR investing their resources in (non-stand-alone) expansions without first fixing the game's replay value or fixing the post-main-quest play experience is a profound miscalculation: you have to make either replaying the campaign or post-main-quest play an attractive prospect for players before you invest in creating products that players will only purchase if they find the prospect of replaying the game or post-main-quest play attractive.
 
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The crucial point for CDPR to understand is that nobody's going to buy the expansions if when the expansions roll out it's both still the case that post-main-quest play feels bad & still the case that there is no extensive branched epilogue. Why? Because if post-main-quest play still feels bad then no one will want to buy the expansions in order to play them from a post-main-quest save, and if there is no extensive choice-sensitive epilogue then no one will want to buy the expansions in order to play them in a new play-through of the main quest (considering how non-branching the main quest's gameplay itself is.)

Personally speaking, I wasn't upset by the brief epilogue, and I was content to just stop playing when I finished the main quest, thinking that I'll pick up some of the remaining major side-quests before I move on to the expansions when the expansions come out. Now that I know that the expansions aren't new stories set after the main quest's plot, however, and realize that I will have to play them as part of new run-through or in post-main-quest play, I regret my season pass and wish that I could have those 20 dollars back. I can't imagine who could possibly buy the expansions knowing that they're not post-main-quest stories, given how depressing post-main-quest play is and how the lack of an extensive branched epilogue (on top of the lack of branching in the main quest's gameplay) makes replaying the game hollow. So CDPR investing their resources in (non-stand-alone) expansions without first fixing the game's replay value or fixing the post-main-quest play experience is a profound miscalculation: you have to make replaying the game or post-main-quest playing the game an attractive prospect for players before you invest in creating products that players will only purchase if they find the prospect of replaying the game or post-main-quest playing the game attractive.

I don't know if i agree with "lack of an extensive branched epilogue" statement (if by epilogue you mean playable part and not the slides), my reasoning being that Ciri was the main focus of the story and war being secondary, both are reflected adequately in playable part of epilogue (IMO). As for everything else you said about post-main-quest and desire to return to that state of the world for expansions, i agree.(post-main-quest only if they fix it or new playthrough, but new playthrough is questionable if you end up in the same post-main-quest situation).

P.S. As for bouncing around some ideas, why do we get to kill Weavess only in one of the epilogues, possibility to go after her would be a great post-main-quest secondary quest (Geralt kinda promised it to them), you could go together with Ciri (if she became Witcherette/Witcheress) or solo (if she became Empress)!?

P.P.S. Also would love some post-main-quest funtime with Geralt+Ciri completing few contracts together (if she became Witcherette/Witcheress obviously), to experience at least some of that "Geralt taught her all he
knew, before they each set off on their own." firsthand (i kinda doubt he taught her all he new in one day), even something as simple or similar to Griffin hunt Geralt+Vesemir (some banter, some investigating, some killing).
 
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I posted this in another thread but I'll add it here because there is more activity here (Dev presence).

DLC Suggestion [SPOILERS]
There are some potential spoilers ahead. Do not read if you have not finished the game


When you are given the option to continue playing the game after completing the main story, it left me feeling.. empty. Like the world was void and without purpose. The characters that grew on me were no more and it was like I was in a time loop. As if everything I was doing didn't matter because I already played out what happened. The immersion died. It seems a lot of the community share this feeling.


If given the option to continue playing after completing the main story, I was hoping it would be a continuation of the events leading up to the epilogue. At least the subtle presence of some of the main characters existence and their journey towards the epilogue's events.


Post completion of the last chapter, adding some dialogue and interaction with some of the main characters would bring life back to the game. It would be enough to create that immersive atmosphere again. Like you're venturing in that open ended story with purpose and substance knowing the future. Still traveling the lands in the present, living out the life between now, and the epilogue you chose.


This would offer many possibilities for the modding community to add mods to flesh out the multiple different epilogue paths with content, quests, etc. It would be the perfect place for content/story mods because they would not interfere with the game's original/vanilla content, immersion and story progression. Lore friendly zone for modders to go wild!


This presents a great opportunity for DLC add-ons. CD Projekt RED can get away with charging for DLC. They have proven to offer some of the highest quality production. I am sure any project they set out on with this series or any will be very, very successful.
 
I finished the game today, and wow... I am in a real depression currently. Where is everyone? Yen, Triss .... The elf guy. Is yennifer alright? Damn this Kaer Morhen is EMPTY. This must be some kind of a very very bad joke from the part of the CDPR. I planned to have some romance affair with triss or yennifer after i complete the main story and beat the bad guy, since I didn't say no to either of them but kissed triss in the garden and slept with yennifer in scellige, so I was hoping to decide with whom to stay after the main quest is completed.... And there is nobody in the witcher world except the regular npc. and keira metz.
Wow. This is a HUGE let down, I must say. I have been waiting for this game since w1; I bought the collectible edition with the statue and DAMN this game makes me feel bad for my money...
Yo guys at CDPR, are your lifes that sad you need to make other people feel bad after playing your game? wtf... First I spend hours and even days "connecting" to the characters and then they f. disappear without even saying goodbye. What a surprise. Who would've thought that a player would feel like shit after completing a game and seeing every major character removed from the game...
 
I finished the game today, and wow... I am in a real depression currently. Where is everyone? Yen, Triss .... The elf guy. Is yennifer alright? Damn this Kaer Morhen is EMPTY. This must be some kind of a very very bad joke from the part of the CDPR. I planned to have some romance affair with triss or yennifer after i complete the main story and beat the bad guy, since I didn't say no to either of them but kissed triss in the garden and slept with yennifer in scellige, so I was hoping to decide with whom to stay after the main quest is completed.... And there is nobody in the witcher world except the regular npc. and keira metz.
Wow. This is a HUGE let down, I must say. I have been waiting for this game since w1; I bought the collectible edition with the statue and DAMN this game makes me feel bad for my money...
Yo guys at CDPR, are your lifes that sad you need to make other people feel bad after playing your game? wtf... First I spend hours and even days "connecting" to the characters and then they f. disappear without even saying goodbye. What a surprise. Who would've thought that a player would feel like shit after completing a game and seeing every major character removed from the game...

I felt this way but not to this extreme. I mean I got a good ending though, the slideshow did a good job of explaining things, but I just got an empty feeling with seeing Kaer Morhen completely empty after finishing. I still had a lot of side quests to do but once all the main characters are removed and the main story is completed, there's very little motivation to go back to do them. When you spend 100+ hours in a game and get a 2 minute slideshow at the end, it just isn't fulfilling enough in comparison.

I definitely didn't feel bad enough to take shots at CDPR for it though, an empty Kaer Morhen definitely wasn't bad enough for me to take away from the amount of fun I had in completing the game one time. The only bad thing is that it kills immersion and the desire to want to go back into the world after finishing it.

I imagine one of the big reasons it was left this way instead of returning you to the main menu automatically or to an earlier save, is because of a possible NG+ mode coming.
 
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