There's a consensus (kind of) around
@Witcher_Erune 's suggested endgame state (requoted at the end of this post). I've suggested a final main quest that ends the playthrough (also requoted below), which some people liked.
To recap for the sake of anybody jumping in at this point: right now, after the main quest, the player can only continue the game in a barren and deflated pre-final-chapter state, with all main story content and character interactions gone. What this thread is requesting is for the endgame to happen immediately after the main quest, with some extra character content to wrap up the experience. It would keep the world alive longer while the player finishes the side quests, and also provide incentive to travel to each character and have a last conversation tree with them based on what happened during the playthrough.
Ok i'll start saying that we don't want the game to end right before the main-story end, because like i said in a previous post this game isn't all about the main-story.
this game is like " 30% " main-story and the other in all side quests, contracts, characters and a stuning beautiful world to explore.
So basicly the idea of letting us play after the main-story isn't a bad idea because only the main-story is over not the game it self. The PROBLEM in my opinion is how
@cdprojekt RED let us continue playing the game, in an empty sad and depressed world.
So i'll try to recap all the suggestions, so please feel free to correct me:
1) A post main-story content with some dialogs, interactions and a few quests with main characters like: hunt, romance, drinking and talking with them even with a few dialogs, just to have the chance to talk to them. So basicly having them back in locations and mods
@Witcher_Erune suggested that you can read in the post above with some interactions.
2) An ending quests that we can activate when we want, this will give us the chance not only to interact with them and do some stuff together but also Will Let us play secondary quests, contracts and exploring the world knowing that we are not alone like a dog, but we have our friends and beloved ones that we can visit when we feel lonely on just want to talk or see to them.
Also this option of the ending quests the we activate only if we want will also give us the chance to create our quests with main characters or using content created by other players. I know many don't like the idea of quests created by the others but IT will still be chance to install them or not, and this could make the game pretty much last for long time ( but this of mods is just a personal opinion).
3) After we activated this quests when we want, it will end the game, give us ending credits and finaly will let us start in a NG+.
So as said before feel free to corect me or add some new ideas.
No point for Ciri to have her own DLC when she is pretty much getting her own game in Witcher 4
Totaly agree with you, not gonna explain why i thing she will be the next protagonis or WHO Knows on of the Two protagonists
Because i write a long post in another thread and writing it again will be to long but i agree with you no sense for a Ciri DLC we will Have HER in TW4
.
3. Make more than 2 DLC's for the game because only Two DLC shows that CD Projekt Red is already tired of this game.
Well i repeat what
@cyberpunkforever said: don't really understand what you really mean with this. The next two expansion will be 30+++ hours of gameplay, yes if confronted with the 200+h of the game it might seem not to much, but they are creating a completely new "world" with the second expansion and a lot of new quests for both.
Oh and who know maybe
@cdprojekt RED will make us a surprise maybe for Christmas or New Year and bring us the post main-story content like a stad alone or included in one of the expansions.