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Melee combat, please have depth and make it just as engaging as the fps gameplay.

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M

Mebrilia

Forum veteran
#101
Jul 11, 2018
Another great examples of impact of course those are takedowns but i think is important in melee.
 
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jervi

jervi

Forum regular
#102
Jul 11, 2018
@Mebrilia - Could you post a video that isn't so low-FPS that it's pure judder? Thx! :)
 
M

Mebrilia

Forum veteran
#103
Jul 11, 2018
jervi said:
@Mebrilia - Could you post a video that isn't so low-FPS that it's pure judder? Thx! :)
Click to expand...
Sorry that is what i found feel free to contribute finding better videos.
Is this better?
 
Suhiira

Suhiira

Forum veteran
#104
Jul 11, 2018
BaalNergal said:
Practical fusion power already exists. It's just down to which reactor design will end up dominant. Right now, they're just working on being able to mass produce and market it.
Click to expand...
Unless I missed an article somewhere NONE of the current fusion experiments can sustain a reaction that creates more energy then is required to create it.
Maybe, m-a-y-b-e, they'll solve that. But there's nothing currently on the horizon to suggest it.

BaalNergal said:
We also already know how to both halt and delay aging. We just don't have the technical capacity to do it yet. It's all of that squeamishness about human genetic engineering getting in the way.
Click to expand...
Yep, human genetic engineering is a wonderful idea with zero probability of misuse.
 
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Snowflakez

Snowflakez

Forum veteran
#105
Jul 11, 2018
EngryEngineer said:
dea that radical augmentations would be "unbelievable" as that was the key argument I was seeing against it. Game balance & thematic adherence is a whole other story, though I feel like leaning into the transhuman capabilities works on that level as well.
Click to expand...
Suhiira said:
Unless I missed an article somewhere NONE of the current fusion experiments can sustain a reaction that creates more energy then is required to create it.
Maybe, m-a-y-b-e, they'll solve that. But there's nothing currently on the horizon to suggest it.


Yep, human genetic engineering is a wonderful idea with zero probability of misuse.
Click to expand...
I mean, if I'm going to die anyway, I'll be a test subject. If I'm old enough. :p
 
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BaalNergal

BaalNergal

Rookie
#106
Jul 11, 2018
Suhiira said:
Unless I missed an article somewhere NONE of the current fusion experiments can sustain a reaction that creates more energy then is required to create it.
Maybe, m-a-y-b-e, they'll solve that. But there's nothing currently on the horizon to suggest it.
Click to expand...
There's a big difference between "practical," "efficient," and "mass producible." The most practical forms of mass producible energy tend to be low on efficiency. Part of why we're having such trouble replacing oil is finding another energy source that has the same balance between the three it has (while it's one-third energy efficiency is often touted as abysmal, most energy sources are far worse and the few that are better have a very limited practicality). Fusion is not going to hit the same efficiency as fission when it's finally mass-produced, but then efficiency has never been the primary selling point of fusion anyway.

Yep, human genetic engineering is a wonderful idea with zero probability of misuse.
Click to expand...
As opposed to everything else in medical science?
 
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Suhiira

Suhiira

Forum veteran
#107
Jul 11, 2018
BaalNergal said:
Fusion is not going to hit the same efficiency as fission when it's finally mass-produced, but then efficiency has never been the primary selling point of fusion anyway.
Click to expand...
Oh?
[T]he cost of producing nuclear-generated electricity in 2007 was 1.7 cents per kilowatt-hour, compared with 2.4 cents for coal, 6.7 cents for natural gas and 10.2 cents for oil. In other words, the cost of nuclear-generated electricity was nearly one-third less than power produced at a natural gas plant. (Feb 24, 2009)
 
BaalNergal

BaalNergal

Rookie
#108
Jul 11, 2018
Suhiira said:
Oh?
[T]he cost of producing nuclear-generated electricity in 2007 was 1.7 cents per kilowatt-hour, compared with 2.4 cents for coal, 6.7 cents for natural gas and 10.2 cents for oil. In other words, the cost of nuclear-generated electricity was nearly one-third less than power produced at a natural gas plant. (Feb 24, 2009)
Click to expand...
Cost =/= efficiency. It doesn't help that fossil fuel costs are, due to a combination of international actions by governments and commodities traders, almost entirely artificial at this point. The cost of oil often dips and spikes for reasons completely unrelated to supply.

You see similar showing up increasingly in solar panels, due to Chinese control over rare earth metal trade. Solar panels should be massively cheaper than they are to produce without any governmental action, but there are numerous factors preventing that which are entirely human-caused. Which is why solar power once cost 12.2 cents per kilowatt hour.
 
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Suhiira

Suhiira

Forum veteran
#109
Jul 11, 2018
BaalNergal said:
Cost =/= efficiency.
Click to expand...
Frankly the whole supply/demand thing isn't relevant IN THIS PARTICULAR CASE.
The whole point is "How much does it actually cost to produce energy regardless of the method".

In a modern economy the cost to produce finished material (vice intellectual) goods is more closely related to the cost of the energy needed to transport raw materials and manufacture the item then the cost of labor (which is becoming more and more robotic).
YES, in certain cases the cost of specific materials is more important, but most material goods are made of relatively inexpensive iron, plastic, and other such materials.
 
Sardukhar

Sardukhar

Moderator
#110
Jul 11, 2018
Uuuhhh..

Melee Combat?

TOOOOPPPIIICCCC where are youuuuuuu?
 
Suhiira

Suhiira

Forum veteran
#111
Jul 11, 2018
Sardukhar said:
Uuuhhh..

Melee Combat?

TOOOOPPPIIICCCC where are youuuuuuu?
Click to expand...
Well ... melee weapons are made of steel and plastic ...
 
Snowflakez

Snowflakez

Forum veteran
#112
Jul 11, 2018
Sardukhar said:
Uuuhhh..

Melee Combat?

TOOOOPPPIIICCCC where are youuuuuuu?
Click to expand...
Sard, what the bloody hell is that avatar?
 
Sardukhar

Sardukhar

Moderator
#113
Jul 11, 2018
Snowflakez said:
Sard, what the bloody hell is that avatar?
Click to expand...
It is my Melee Avatar! For the Melee Combat!



 
JMFruitSalad

JMFruitSalad

Forum regular
#114
Jul 11, 2018
 
BaalNergal

BaalNergal

Rookie
#115
Jul 11, 2018
Sardukhar said:
Uuuhhh..

Melee Combat?

TOOOOPPPIIICCCC where are youuuuuuu?
Click to expand...
Is that some kind of pony space marine?

Also, I wonder how they would model a sledgehammer affecting cybernetics?
 
jervi

jervi

Forum regular
#116
Jul 11, 2018
I'm not sure I really want too much detail in my melee combat considering that CP2077 is an RPG set after 1800. Even if you set aside the fact that there's a difference between an "Action RPG" and an FPS, there are reasons you don't see many militaries fielding swordsmen these days.
 
BaalNergal

BaalNergal

Rookie
#117
Jul 11, 2018
jervi said:
I'm not sure I really want too much detail in my melee combat considering that CP2077 is an RPG set after 1800. Even if you set aside the fact that there's a difference between an "Action RPG" and an FPS, there are reasons you don't see many militaries fielding swordsmen these days.
Click to expand...
Yes. Shovels and combat knives are cheaper and more utilitarian. Melee combat only became rare in warfare after World War 2. That's why the combat dagger remains a common part of military equipment. Note people still carried swords, sometimes quite heavy swords, during World War 2. World War 2 is also the last war where someone had a confirmed kill with a longbow. And the Japanese used swords quite heavily, and sometimes to the detriment of American soldiers; that's why one of the first things the American military did after that war was confiscate most of them.

So, yes. Bows and swords remained military combat weapons long after 1800. And sometimes were even effective.
 
M

Mebrilia

Forum veteran
#118
Jul 11, 2018
JMFruitSalad said:
Click to expand...
Getting there but... Those are takedowns and her the easiest to make since in the end is just an animation melee impact in gameplay is another different thing and is there where you see if the first person is done right or not.
 
Snowflakez

Snowflakez

Forum veteran
#119
Jul 11, 2018
Mebrilia said:
Getting there but... Those are takedowns and her the easiest to make since in the end is just an animation melee impact in gameplay is another different thing and is there where you see if the first person is done right or not.
Click to expand...
Yeah, well-said. Dishonored's melee combat is actually pretty damn simplistic and not terribly (in my opinion) interesting. It feels brutal, and that's why people like it, but it doesn't require much in the way of skill.

And that video, as you said, is just take-downs. Those are instant and don't require any fighting, so while they're neat and I would love for less-over-the-top versions of them to be in 2077 if your stealth skill (if we have a stealth skill) is high enough, I don't think they're good comparisons to make for the melee combat in general.
 
M

Mebrilia

Forum veteran
#120
Jul 11, 2018
The only game that gives impact in melee fighting in first person while no perfect (there are still cases were your blade miss totally the target and the hit got registered) is kingdom come deliverance.


But is also not fast paced combat. And i honesltly heate the first person in dishonored the effect it have is like if the character is running with arms popping out from the side of the head. Since the game is going to be a first person rpg i hope it will be a good one, less call of duty,dishonored and more like Mirror's edge.





I dislike cheap first person when is like this it breaks my immersion a lot.
 

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