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VtheAstronaut

VtheAstronaut

Fresh user
#361
Dec 22, 2020
Rarooney said:
Not that I am sure this is one of them but in the first Wire episode Pawel mentions that some of his notes will be insider the game, this might or might not be one of those.
Click to expand...
If so, that's a strange way to admit fault. It didn't seem like breaking the fourth wall was intentional. If it is, in fact the same same shard we are reffering to.
 
crspears

crspears

Fresh user
#362
Dec 22, 2020
Rarooney said:
No need to wish unfortune on the company, they have made some false promises and in my opinion false advertisement. The last thing I'd wish is for the company to go up in flames, it is a wonderful company however they need to sincerely apologize for this disaster and point out what happend, no sugercoding, no stupid prevarications. Solid truth and one huge and sincere apology. Followed up with taking the time needed to bring back possible features and fixing the game to a fully playable state. This subject on the forum wasnt made to **** on CDPR, it was to direct criticism and let our voice heard of our disappointment.
Click to expand...
the only rememdy we have as consumers is to boycott CDPR so they do go out of business and no longer have a market or platform to push misrepresent their products. why should any of us continue supporting this company?
mods on here yesterday stated the we shouldnt play the game, and it wasnt designed to be played to its full extent lol
Post automatically merged: Dec 22, 2020

warbaby2 said:
Wait, let me get this one: Who cares, just a random Twitter post... oh look, another Keanu Reeves commercial!!11
Click to expand...
what do you mean? everyone who is upset about the state of this game is justified. people defending this are just blindly fanboying for this company. for YEARS CDPR went out of the way to guarantee that we were getting an RPG that at the very least would be equal to TW3 by all relevant RPG metrics but in CP2077 setting. There is NOTHING like this in CP2077. CP2077 is more comparable to Far Cry. Assassin's Creed has objectively deeper RPG elements than this!
The worst part is, you have to get past the Act 1 prologue which is about 5-8 hours long of heavily scripted content before you even realize it. After you are done with Act 1, EVERYTHING falls off. None of the 'tutorials' or 'mechanics' from the prologue are ever used again. Many of them are barely even used in more scripted content!
You finish Act 1, and what is the game? You just run/drive/fast travel around to objective, and attack enemies, pick up the same loot and guns that have barely any differences besides maybe +10 dps, and thats it!
If you craft, and take advantage of the systems in place to make a 'build', your ENTIRE save file will corrupt

Mk3rd said:
I get some of the gripes here but some of it also falls to this: Just a reminder
Click to expand...
This isn't even an excuse. This is an absolutely cherry picked statement. Guess what? We already knew this wouldn't be in.
www.ign.com

Cyberpunk 2077's Wall-Running Mechanic Removed 'Due To Design Reasons' - IGN

The cut feature was present in the 48-minute gameplay demo from 2018, but has been removed for "design reasons".
www.ign.com www.ign.com
They made only a couple of statements. This was the only 'gameplay' feature that was announced to be removed. All of us could have lived and accepted that this wouldn't be in. None of us were excited about this game from the wall climbing/hacking aspects. Those were just cherries on the top of what was supposed to be another experience similar to TW3. The problem is, they removed the cherries AND the pie that went with it. All we have is the whipped cream, and its not even fluffy anymore.
Is there a line you will draw? I don't think there is. I think you are blinded by consumerism. Why even make these posts? You aren't going to change anyone's mind who already is upset. Posts like yours do nothing to help find a compromise of appropriate criticism/acceptance of what has been done to us customers.
 
Last edited: Dec 22, 2020
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Tracido

Tracido

Forum veteran
#363
Dec 22, 2020
It's very sad to me, as according to my research, and another person I think quoted me and said it as well, over 300 million was put into it. Most got spent on marketing, it wasn't needed, this thing was going to sell itself insanely by word of mouth, it just needed to be competently done. Unless, they knew something they weren't telling us and just had to sell it anyway, we don't know. That is what worries me, though.. I think I'm just going to let the game itself go and just soak in the story and move on at this point. Maybe it will get finished, later, maybe not, but the launch is forever borked.
 
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Anders_Rundstr_m

Anders_Rundstr_m

Fresh user
#364
Dec 22, 2020
Aris1368 said:
Let's lay down a list of what was promised to us but it was found missing from the game.


Please let this gain some traction - we must be organized if we want to provoke an answer from the dev team.


- AMAZING AI that directs enemies during combat/patrol but also citizens and npcs' daily life ( https://www.reddit.com/r/cyberpunkgame/comments/kbk4ap )


- wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/)


-Immersive police involvment changing with the area where you commited the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement)


- in general, way more interesting combat and hacking (
). Some examples are the ability to use your wire to hack people (
), hacking reveales information about the network, more interesting viruses to upload, more loot from hacked devices.


- more interesting gameplay, for example: trauma team that plays a key role, freequent flying avs, ads that target the player point to the merchant that sells that product, merch could be pre-viewed before purchase (Source:
and
) NOTE: this section is by far the most oversimplied one. There are a number of minute key things I am not stating in this thread because I don't want to dilute it too much.


- Strong RPG elements (https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/)


- NPC unique daily routine and AI (https://www.tweaktown.com/news/73048/over-thousand-cyberpunk-2077-npcs-will-have-unique-daily-routines/index.html)


- Quest decisions will have relevance in the world (https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/)


- Meaningful day and night cycle (right now it's just cosmetic and doesn't impact the gameplay): Exploring Cyberpunk's Night City with CD Projekt Red - Cyberpunk 2077 - Gamereactor


- Incredible character customization during creation / in-game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426 and https://www.gamesradar.com/uk/cyberpunk-2077-character-creation/)


- Use of drones for more than just some missions in the game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426)


- three different lifepaths and more that would actually have more impact than what we are getting now (Wall running and metro system are not the biggest thing to be cut out from the game. Its the plot : cyberpunkgame (reddit.com)


- to add on the previous point, lifepaths leading to non-linear quest design (https://www.playstationlifestyle.net/2019/09/12/cyberpunk-2077-lifepath-system/)


- Nanowire and gorilla arms have a lot of different uses that are still in the description of the item (https://twitter.com/CyberpunkGame/status/1153684171606450178?s=09).


- Runs very well on last gen consoles (source NOT needed)


- The game will launch when it's ready (source NOT needed)


- Variety of braindances instead of it being just few cutscenes (can't find reference, please link)(so far videos like this https://youtu.be/ToWfeUEAeeQ?t=1167 point that braindance is a cool mechanic but they never said we'd be able to purchase and use the braindances on our devices and all. I don't feel this is a broken promise, rather an aspect of the game that we would love to have had implemented).


- Challenging weather system that would pose a threat to your survival (https://www.windowscentral.com/cyberpunk-2077-features-acid-rain-and-other-deadly-environmental-challenges)


- At time of writing I haven't finished the game. However sources say there are very very few options for ONS and/or deep romances (this article summarizes what was expected https://www.ginx.tv/en/cyberpunk-2077/cyberpunk-2077-everything-about-relationships-romance-and-sex)


Features that were initially promised but later they announced to have been removed:


- Properties purchase and customization options (https://www.reddit.com/r/cyberpunkgame/comments/9bu0d5/purchasable_apartments_confirmed/)


- Transportation system (Promised but then removed https://www.gamepressure.com/newsroom/cyberpunk-2077-wont-show-subway-travel/z41f9d)


- Scaling walls (https://www.ign.com/articles/cyberpunk-2077-wall-running-mantis-blades-cut)


- Vehicle customization (https://www.altchar.com/game-news/cyberpunk-2077-wont-have-vehicle-customisation-aonab8e3yY6b)
Click to expand...

I do think it just got rushed.. We did not get a rpg. We got a linear story from start to end. It is all about Johnny. Johnny is the main character, you´re just there for the ride. Granted some sidequests are good. But still, not very impactfull. I was really looking forward to a game were I could build relationsships with characters. Something decently meaningfull.

I picked Panam as the LI of V. All you get is three short sidequests and that is it. No real building a form of relationship, just go there do that, bang and that´s it (until the end if you go that way) I was really hoping that the relationship could build and evolve, maybe spending more time with her after the last sidequest. Unlocking some more side stuff with her. But nope, after they move it is all over.
 
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Lil_Glow

Lil_Glow

Forum regular
#365
Dec 22, 2020
Rarooney said:
The fun little metaphore we used further up can be used here. If you buy a pig with lipstick for 60$ and you arrive at the store and he gives you simply a pig. You might ask where the lipstick is and he might say "It was to difficult and timeconsuming to put it in the pig within the time you came to get the pig." You might be fine with that and go home and Still be fine with your buy. That is what I define as "downgrade".

However if we now would've gone to the store and you came to pickup the pig with lipstick and he simply gives you a lipstick. You will most definitely ask "Where is the pig?" and even if he says "It was to much job to get the pig over here in time for you to come pick him up". I am sure you would leave with your money and not be pleased with the purchase. This is what I'd call "Cut content".

I would like to remind you I have played 154 hours and Still going strong. Absolutely loving the game and dont see myself stop playing any time soon. But that doesnt mean we should close our eyes and enjoy what we got and that's that. Much Love to CDPR but they really deserv the crap they are getting, this is absurd.
Click to expand...
I agree with you that criticism is warranted, but too many users are blowing it out of control. I'm not talking about console players, who have legitimate grievances that need addressed quickly, but people like you and I who have already sunk over a hundred hours into the game within the first two weeks of release. You don't sink that much time into the game if you think it sucks, but I think a lot of people are letting the things they aren't happy about overshadow the good parts of the game, and there's a lot of good parts to enjoy.

Your metaphor doesn't really fit this case, I think. The pig is the meat of your purchase and the lipstick is just some fancy dressing you'd like. Cyberpunk 2077 is a complete game so it is in fact the pig in this metaphor. It's missing some things that would be nice, but it still functions as a source of entertainment. While I get the point of the metaphor is to say that you didn't get all of what you asked for, the reality is Cyberpunk 2077 is still very much a good game. I think the issue here is that fans have built up expectations over eight years that the game would be revolutionary and it wasn't, at least on the surface where people can notice. Who knows, maybe it does have some revolutionary tech going on in the background, I don't know.

Point I'm trying to make here is that those of us who have sunk 100+ hours into the game have already gotten nearly 1.5 hours of entertainment per dollar spent, and that will only continue to increase in value. There are issues that need to be addressed, and for those who are unable to enjoy this game because of those issues I feel very bad for them. I hope people continue to take the company to task on those issues until they are resolved. However, for PC players ( I can't speak to modern consoles, don't own one) the game runs well. I'm using a 7700k CPU and a GTX 980 GPU, certainly not top of the line anymore yet I can still run the game on a mix of ultra and high settings with solid FPS and a gorgeous looking game.

Beyond the playability issues that last gen consoles face, most of the issues I've found with the game in my playtime have been quirks that I can live with. I hope they eventually get fixed, but I'm not going to act like CD Projekt Red has failed to deliver promises. Cut content happens in all games no matter the length of development time; you want to make something but it's not turning out how you envisioned and you don't want to put your name on something that doesn't properly reflect your vision. On a project this big that happens all the time and is one of the reasons the game has gone through so many delays, but at some point the time runs out. Investors cannot and will not wait an unknowable length of time for you to perfect everything and you have to come up with things to cut in order to release something that can then fund future improvements. Sadly that seems to be the case for a good number of things that the developers wanted to include but financially just couldn't get to work right in the time frame allowed.

I just want to close with this. The game has a lot of content in it and I believe more content will come over the next two years or more. I don't think this project will be abandoned by CD Projekt Red anytime soon; for the dev team this project is a work of passion. Those responsible for misleading consumers about the playability of the game on last gen consoles should have to answer for that deception, and if it were up to me they would be seeking employment elsewhere in the near future. I feel it is imperative that we separate the game and its dev team from the poor marketing practices of the company so that the people who have worked so hard making this game can continue to improve it.
 
iambear.

iambear.

Fresh user
#366
Dec 22, 2020
These threads are pathetic.... It's your fault for getting caught up in the hype.
 
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Tracido

Tracido

Forum veteran
#367
Dec 22, 2020
iambear. said:
These threads are pathetic.... It's your fault for getting caught up in the hype.
Click to expand...
No, the marketing was pathetic, lying behind the façade of a trustworthy company to sell that lie to others who've had nothing but the best from the same company in the past is quite different, than just falling for some random ad.

People who simply had TRUST built up with a previously good company aren't to blame as much as that company now is.
 
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iambear.

iambear.

Fresh user
#368
Dec 22, 2020
Tracido said:
No, the marketing was pathetic, lying behind the façade of a trustworthy company to sell that lie to others who've had nothing but the best from the same company in the past is quite different, than just falling for some random ad.

People who simply had TRUST built up with a previously good company aren't to blame as much as that company now is.
Click to expand...
meh. It's still half on the people who think everything is as advertised. Nothing ever is.
 
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Tracido

Tracido

Forum veteran
#369
Dec 22, 2020
iambear. said:
meh. It's still half on the people who think everything is as advertised. Nothing ever is.
Click to expand...
With this company, it WAS. Hence people built trust, maybe you can't comprehend that, but it's fact.
 
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iambear.

iambear.

Fresh user
#370
Dec 22, 2020
Tracido said:
With this company, it WAS. Hence people built trust, maybe you can't comprehend that, but it's fact.
Click to expand...
LOL if you learned anything from this game it's to NOT trust companies.... Maybe you can't comprehend that.
 
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Tracido

Tracido

Forum veteran
#371
Dec 22, 2020
iambear. said:
LOL if you learned anything from this game it's to NOT trust companies.... Maybe you can't comprehend that.
Click to expand...
LOL I don't, but this one was different, which is the point you're missing here. It's clearly, not different, anymore, hence some of the funny things I've even posted in this thread.
 
Tracido

Tracido

Forum veteran
#372
Dec 22, 2020
crspears said:
for context you have been arguing with a guy who has been posting on this forum for 13 years. I am assuming you are in your mid to late teens, and 13 years is more than half the time you have been alive.

The point of this is is that most of us taken aback by CP2077 have been fans of this company for over a decade. Our expectations of CP2077 and the company were healthy and not over hyped within our own heads.
Click to expand...
I don't know, it was the games for me, not hype. They've delivered so much content, in the past, story, visuals, experiences I'll never forget, things that got people I knew in life who'd never game to start for their first time ever. Was one hell of a ride. They can rebuild it with this game or it will die with it, IMHO.

However, if they abandon this after this launch, & don't really focus, I don't think the company can recover with another title, easily, ever again.
 
Last edited: Dec 23, 2020
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Rarooney

Rarooney

Forum regular
#373
Dec 22, 2020
Lil_Glow said:
I agree with you that criticism is warranted, but too many users are blowing it out of control. I'm not talking about console players, who have legitimate grievances that need addressed quickly, but people like you and I who have already sunk over a hundred hours into the game within the first two weeks of release. You don't sink that much time into the game if you think it sucks, but I think a lot of people are letting the things they aren't happy about overshadow the good parts of the game, and there's a lot of good parts to enjoy.

Your metaphor doesn't really fit this case, I think. The pig is the meat of your purchase and the lipstick is just some fancy dressing you'd like. Cyberpunk 2077 is a complete game so it is in fact the pig in this metaphor. It's missing some things that would be nice, but it still functions as a source of entertainment. While I get the point of the metaphor is to say that you didn't get all of what you asked for, the reality is Cyberpunk 2077 is still very much a good game. I think the issue here is that fans have built up expectations over eight years that the game would be revolutionary and it wasn't, at least on the surface where people can notice. Who knows, maybe it does have some revolutionary tech going on in the background, I don't know.

Point I'm trying to make here is that those of us who have sunk 100+ hours into the game have already gotten nearly 1.5 hours of entertainment per dollar spent, and that will only continue to increase in value. There are issues that need to be addressed, and for those who are unable to enjoy this game because of those issues I feel very bad for them. I hope people continue to take the company to task on those issues until they are resolved. However, for PC players ( I can't speak to modern consoles, don't own one) the game runs well. I'm using a 7700k CPU and a GTX 980 GPU, certainly not top of the line anymore yet I can still run the game on a mix of ultra and high settings with solid FPS and a gorgeous looking game.

Beyond the playability issues that last gen consoles face, most of the issues I've found with the game in my playtime have been quirks that I can live with. I hope they eventually get fixed, but I'm not going to act like CD Projekt Red has failed to deliver promises. Cut content happens in all games no matter the length of development time; you want to make something but it's not turning out how you envisioned and you don't want to put your name on something that doesn't properly reflect your vision. On a project this big that happens all the time and is one of the reasons the game has gone through so many delays, but at some point the time runs out. Investors cannot and will not wait an unknowable length of time for you to perfect everything and you have to come up with things to cut in order to release something that can then fund future improvements. Sadly that seems to be the case for a good number of things that the developers wanted to include but financially just couldn't get to work right in the time frame allowed.

I just want to close with this. The game has a lot of content in it and I believe more content will come over the next two years or more. I don't think this project will be abandoned by CD Projekt Red anytime soon; for the dev team this project is a work of passion. Those responsible for misleading consumers about the playability of the game on last gen consoles should have to answer for that deception, and if it were up to me they would be seeking employment elsewhere in the near future. I feel it is imperative that we separate the game and its dev team from the poor marketing practices of the company so that the people who have worked so hard making this game can continue to improve it.
Click to expand...
I absolutely understand what you are saying. Those hundred hours though would not have been played by someone who didnt really hype over the game. To be fair this game is a huge disappointment and I feel like you cant argue against that, everyones disappointment should show my point in this. The game is not shit, I wouldnt say it is. However, physics is poor. Water doesnt funktion like water, drive a car in it and you see what I mean. Thousands of bugs, the game even had No sound for explosions of screen until last update for heavens sake. I can continue this list for hours but I dont really want to, Ill add a few more though.

No npc AI, No npc driving motorcycles, No police patroling, police teleporting when crime is done. No sound with crashing windows, game makes your character OP within a very small time of the game (90K damage with shotgun build). The world is dead, No logical traffic etc.

There we have a very small amount of the problems with this game that a 'normal' game release of this calibur would have even with way less developer time. And with all the above lack of quality that really should be there for a full release of a game they also undercut with 50 % of the features from the 48 minutes video and still used those features to sell the game into the very end. I feel like even if I have played 100+ hours I absolutely have the rights to speak my mind and tell the devs that this is unacceptable even if I have fun with the game this is to much lying and cutting to tell me I still have the "pig". The pig would have been there if those issues I wrote above would have been there so it would reach the same quality as the most games had. 330 Milions in budget and 8 years in progress, maybe 4/5 full team development which still is plenty of time.

I respect what you say but I simply cant agree. :)
 
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PrincessAmanda

PrincessAmanda

Forum regular
#374
Dec 22, 2020
I wont spoil anything but it is absolutely insane how many options we have during mission to retrieve the bot. Even inside meat factory with Mealstrom...it's overwhelming. 10+ outcomes, easly.

It's too much for one stupid quest, considering how little our decisions matters in most of the game.

Some parts of the game are overpacked with ideas, other ones are lacking any reason to care what we actualy doing.
 
warbaby2

warbaby2

Forum veteran
#375
Dec 22, 2020
PrincessAmanda said:
I wont spoil anything but it is absolutely insane how many options we have during mission to retrieve the bot. Even inside meat factory with Mealstrom...it's overwhelming. 10+ outcomes, easly.

It's too much for one stupid quest, considering how little our decisions matters in most of the game.

Some parts of the game are overpacked with ideas, other ones are lacking any reason to care what we actualy doing.
Click to expand...
Because that one quest was part of the demo they flaunted around for years... it's called a hustle sweety. ;) :D
 
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DexLuther

DexLuther

Fresh user
#376
Dec 22, 2020
Ezylox said:
They had to play 5 minutes to notice how disastrous the game is on console so it's not about a bunch of people not making their job right at this point
Click to expand...
Actually yes it is. Like I said the people that handled the submissions for each of the consoles could have avoided this whole mess that not only cost CDPR money and it's reputation, but also undoubtedly cost Microsoft and Sony too.

The submission runners not only cost Microsoft and Sony money, but they also cost thrust in those companies. Submission is supposed to let people have faith that their purchases meet certain standards (yeah there have been issues and other games have launched "Unfinished", but not on this level) and people expect their purchases to be safe.

The fact that Cyberpunk got on consoles in the state it was means that those submission runners weren't doing their job properly, and calls into question the quality and safety of all the submissions that were passed. Multiple times software that installs malware, mines bitcoin and/or steals personal information have found their way on Steam because there is no submission, but they were found quickly and removed because PC is an open platform and people can manually look at the files and processes running in the background and even open and dig through the files if they choose. Console being a completely closed platform means that users completely rely on submission doing it's job to ensure quality and safety.

Them not doing their job and letting Cyberpunk through raises the question about other software they passed. Does that other stuff meet standards? Is the other software they let through safe? Does it have malware? Does it use your console to secretly mine bitcoin, which increases the wear and tear of your hardware and reduces it's lifespan? Is it collecting your usage history and the passwords entered in the consoles internet browser? People try to sneak things like that onto consoles more often than you think (just like they try to sneak it on the Google Play and Apple stores), which is why submissions exist and are important.
 
knox606

knox606

Fresh user
#377
Dec 22, 2020
A lot of the Hype have a lot to do with Cyberpunks underwhelming Release if not Disappointing.
You don't Go out of your Way Advertising all the Best Elements and Features within a game than Half Ass it later on. You don't Over Promise and Under Achieve.
But it's Understandable, there's only so much a Dev Team can Realistically Do for a game. Hell even Mike was Surprised CDPR can even pull off half the shit in this game. I'm enjoying the game honestly. Why? Because everything in this game Works. It's JUST the Bare Minimum of what a FPS "RPG" Game could be. It's not Bad but sure as hell aint nothing Great. It's Subpar at best.
What's really getting people in a Bitchy mood about this game is the Underwhelming Features. This was going to be The Game of 2020. It was going to Rack up those Awards and just Blow away it's Players and Fans of CDPR. Instead we got a Pretty Mediocre Game where it's basically no better than the Typical Ubisoft, EA Game honestly. Hell maybe even Bethesda.
For me Personally, I think the Story and it's Characters Carries the game. The Gameplay and it's World isn't all that Great honestly.
Hell even one of the Dev Teams left a little "Easter Egg" within the game Criticizing the Game as a Whole. How Half Assed it was and how Quickly it was Beaten together to meet that Released date. Obviously everything we saw Was going to be in the game but due to Time Constraints, they didn't have enough time to do anything but the Bare Minimum. It did Not meet CDPR's Dev Team Standards for sure.

Honestly I think the game is Fine but it could've been hella more better on Release. It's very Underwhelming but not that Disappointing, especially when take in account of all the Crap CDPR and the Dev Team had to deal with as a whole. For a game that was worked on for 8 or more Years and this is all they managed to coble together is a bit Disappointing, least compared to what they managed in Witcher 3 in CDPR's Standards.
But without a doubt a lot of these Features and bugs will be improved on down the line, i don't know How Much of it could be Improved. What more can a company do to a Game that's Already Released? If we were to Compare the Game now and Later, like idk. 2 Years down the Line. Will it be COMPLETELY Different or what? I honestly don't know. We'll just have to wait and see and let the Pros do what they have to do.
I think half of it is on CDPR but most of it is on Us, the players. CDPR Overly Promised and Under Achieved. But we let our Expectations and Imaginations run a little Too Wild.
 
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wolfmanrip

wolfmanrip

Fresh user
#378
Dec 23, 2020
We were promised a living breathing city. What we got was a city with NPC's who's AI and dialog is like a game from early 2000. A rushed out Alpha with unfinished or cut features and game breaking bugs. NPC's outside of missions break immersion rather than adding to it. The world is all style no substance, all looks no depth. We came for a genre defining game like Red Dead 2 or Witcher 3 and we got a discount Ubisoft game with less features and more bugs.

This is what happens when you let "Suits" make the game development decisions for your studio. They have no idea about game development while being more than willing to deceive people to make quick money not caring that in the long term it's a bad business decision. Next time CD-PR says "We are going to be making this Epic game with these features" people will ignore them and you won't get pre-orders. You have gone from one of the most respected game developers in the industry with millions of fans to completely losing the trust of the gaming industry.

It's abundantly clear that once again like so many other great gaming developers before it they put a bunch of Suits in charge who don't care about quality game development, the long term health of CD-PR or their staff. THey certainly had NO RESPECT for the CD-PR customers. We were blatantly lied too and games reviewers deceived by denying them access to console versions of the game before release. All the people in charge of this only care about making short term money by any means necessary even if it meant sacrificing CD-PR's reputation on a bonfire to do it.

The Bosses in charge who made the decision to rush out Cyberpunk2077 this year should be named, shamed and fired. It's Bosses like this that ruin game studios while selling themselves as big profit makers. You need new people at the top who care about the long term health of your business. The decision made to rush out cyberpunk this year has damaged CD-PR financially in the long term and whoevers responsible should own up to it. Any studio can lie about features and rush a game out for quick money and with a reputation like CD-PR's it is easy to do that. It isn't a great business decision, it's a stupid one for a games studio. Whoever was in charge of them business decisions were doing it for their short term gain while knowing it would ruin CD-PR's reputation once it was discovered most of the features were cut and it's broken on consoles. Cyberpunk2077 needed at least another full year in development to iron out all the bugs, flesh out Night City implement a AI system that is immersive and include the basic features that were promised.
 
Last edited: Dec 23, 2020
  • RED Point
Reactions: Baelinyth
Mk3rd

Mk3rd

Forum regular
#379
Dec 23, 2020
crspears said:
the only rememdy we have as consumers is to boycott CDPR so they do go out of business and no longer have a market or platform to push misrepresent their products. why should any of us continue supporting this company?
mods on here yesterday stated the we shouldnt play the game, and it wasnt designed to be played to its full extent lol
Click to expand...
Boycott huh? And let worse bastards walk the earth? Sorry. I'll take the lesser evil for now. Since at the verrry least they're trying to own up to their crapshow like No Man's Sky(good game now btw). The situation is more like an overly-excited kid who tripped and everybody watched. Unlike the unapologetic adult who cons left and right and still manages to have the gull to walk freely without a single hitch. If CDPR really does turn out like that. I'll support you 100%. For now, sorry but I'll take the toughest pill my throat can handle rather than play nothing at all. We're not even on the redemption story or the true fall just yet so I'll wait and see how this goes.

Also. I'm one of the few who knew what I was getting into. I never believed CDPR from the start that this would work on last-gen. I never asked for decent world AI or vehicle customization and whatnot. All I ever asked for was a Cdpr written non-linear narrative inside a pretty backdrop. Got what I wanted and even more actually, considering I didn't expect this to do a decent job at being an immersive-sim like Deus Ex so that makes me a happy customer. So sorry if I don't support your cause today cause I'm content. Maybe next time if my dumbass expects too much.

Call them out if you want. But I just don't think this is worth the mass boycott just yet cause there are just too many happy and content customers that got exactly what we asked for bugs aside.
 
Last edited: Dec 23, 2020
flippimonkey

flippimonkey

Forum regular
#380
Dec 23, 2020
I didn't read any of this.

Is there a "finished game" feature mentioned?
Maybe a "fleshed out well implemented (insert) systems" feature mentioned?

No? Well there it is. Caught. Captured. No pants.

Where is Tom Brady when you need him?
 
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