Consider yourself lucky, you still can open the doors of the uncompleted / empty train station that as been removed since the trailer...Didn't they say something like "You can enter most all the buildings in Night City . . . not all of them but most . . ." something like that?
So far, I've counted upwards of FIFTY doors that have a generic 'Locked" prompt when interacted by cursor. This contrasts with the doors associated with quests which give a prompt detailing the required level of Body or Technical to force it open.
On Drake Street alone I counted 20+ "Locked" doors and in that whole traverse ZERO doors which were actually just "blank" facade, i.e, a section of building wall that looks like an entrance but with no prompt at all.
Clearly there are a LOT of place holder doors in the game.
I have not finished story and character has only achieved about Level 14 so it is possible that these "Locked" doors simply are not scripted to be forceable/enterable yet because my character has not progressed far enough in story or level. But I seriously doubt that. My hunch is: earlier in development there was an intent to put meaningful content behind ALL of these doors, and they simply couldn't get it done in time.
Very depressing to see all the missing content.:
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Also, you remember the walls that were supposed to be physics acurate and destructible.... That appears only once in your barebone version ? :
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I mean, I feel like we "customers" helped CDPR with a disguised crowdfunding. We may or may not get what we paid for...
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