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Mentioned but missing features list

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Mario_Szabo

Mario_Szabo

Forum regular
#161
Dec 20, 2020
faverodefavero said:
www.nytimes.com

Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?

Nearly a decade of hype led to a troubled release riddled with glitches, a livid fan base, refunds for potentially millions of players and a possible class-action lawsuit.
www.nytimes.com www.nytimes.com


"The immediate future looks dark for Cyberpunk’s makers — perhaps even darker than the future they built in Night City. Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for what one attorney described as potential criminal “misrepresentation in order to receive financial benefits.” Many gamers are swearing off playing Cyberpunk entirely until the company fixes all of the problems."

So, does it mean that CDPR is actually never implementing needed promissed features into the game are just going broke hard hence abandoning the project? What do you people think? Curious...
Click to expand...
What a awesome written title -" No Catch, you get what you pay for."

Thinking about if I payed around 60/70 Euros or 20.. Can't remember. But it's deserved. Now they should learn from it.
 
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Starchs

Starchs

Senior user
#162
Dec 20, 2020
Astral Chain is Switch only just like Xenogears
 
DOSS216

DOSS216

Forum regular
#163
Dec 21, 2020
faverodefavero said:
So, does it mean that CDPR is actually never implementing needed promissed features into the game are just going broke hard hence abandoning the project? What do you people think? Curious...
Click to expand...
Either they do a No Man's Sky comeback or they become the new Bethesda
 
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warbaby2

warbaby2

Forum veteran
#164
Dec 21, 2020
DOSS216 said:
Either they do a No Man's Sky comeback or they become the new Bethesda
Click to expand...
...or Troika.
 
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faverodefavero

faverodefavero

Forum regular
#165
Dec 21, 2020
Starchs said:
Astral Chain is Switch only just like Xenogears
Click to expand...
The video is not about Astral Chain, watch the last half of it. It's about open worlds.
 
A

Ahimelech

Fresh user
#166
Dec 21, 2020
warbaby2 said:
...or Troika.
Click to expand...
Troika's games were horribly buggy masterpieces that are still talked about 20 years later, not triple A titles missing half their features.
 
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urza7

urza7

Forum regular
#167
Dec 21, 2020
What i can't really understand are the gangs. They are hyped them 15 or more trailers. But they don't doing anything.

They are don't give you missions (1 time the voodoo boys). You can kill them but they are not fighting you after that you don't have reputation with the gangs. Just an interesting skin for killable NPCs.

And this game has a lot of similarity with skyrim where are the "guilds" i mean why the street kid can't make a gang or join them, The corpo make a mini corporate/join, nomad make new nomad family.

Where are all the factions trauma team/ cops / gangs / corporations we have a big MF city without any life. (yes i know they are there but 99% doing nothing)

And the endgame content? or just beat the game and let's wait half a year for something
 
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tirong11

tirong11

Fresh user
#168
Dec 21, 2020
The big issue for me is the lack of getting intimate with the NPCs outside of missions/quests. I mean, the romance/interaction aspect of the game was definitely marketed as a huge deal in the game, or at least I feel like it was. Yet all we're given was ONE love scene with a specific NPC and literally nothing after that..

I know this game ain't some dating simulator or anything but at least apply some elements of it if we're spending 12 hours bonding with a character made specifically for players to get emotionally attached to.
 
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faverodefavero

faverodefavero

Forum regular
#169
Dec 21, 2020
urza7 said:
What i can't really understand are the gangs. They are hyped them 15 or more trailers. But they don't doing anything.

They are don't give you missions (1 time the voodoo boys). You can kill them but they are not fighting you after that you don't have reputation with the gangs. Just an interesting skin for killable NPCs.

And this game has a lot of similarity with skyrim where are the "guilds" i mean why the street kid can't make a gang or join them, The corpo make a mini corporate/join, nomad make new nomad family.

Where are all the factions trauma team/ cops / gangs / corporations we have a big MF city without any life. (yes i know they are there but 99% doing nothing)

And the endgame content? or just beat the game and let's wait half a year for something
Click to expand...

A fast way to use the gangs and easy enough to implement would be to have a war zone in Pacifica where MaxTac and Gangs fight one another, free for all, with rare spaws and random hidden random events

Second fix would be more interactive content with the city, after fixing bugs and IA I believe these two together with new many hidden sidequests outside the cellphone are the three main things to implement. On every single feature request/missing post I see, I keep seeing in some form ot another those three items.

About both better and 'more NPC interactive hidden branching side quests' and 'more interaction with the city' I believe those two can be easily fixed or at least start getting properly fixed with the implementation of quest hubs and interaction/mini game hubs in game's bars like the afterlife. To me thats the quickest way to go and how they should approach these two much needed features that are lacking.

Again: I do believe those two fixes are easy enough and very reasonable / realistica to implement after bug and IA fixes and would go a huuuge step towards the game we want. No huge engine changes necessary for those and that would be a start for further changes.

So, again: gang and police war zones; and quest and interaction hubs. I believe it's doable up to mid 2021.

Community must really push and get together if we hope to see such changes soon though.
 
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urza7

urza7

Forum regular
#170
Dec 21, 2020
faverodefavero said:
A fast way to use the gangs and easy enough to implement would be to have a war zone in Pacifica where MaxTac and Gangs fight one another, free for all, with rare spaws and random hidden random events

Second fix would be more interactive content with the city, after fixing bugs and IA I believe these two together with new many hidden sidequests outside the cellphone are the three main things to implement. On every single feature request/missing post I see, I keep seeing in some form ot another those three items.

About both better and 'more NPC interactive hidden branching side quests' and 'more interaction with the city' I believe those two can be easily fixed or at least start getting properly fixed with the implementation of quest hubs and interaction/mini game hubs in game's bars like the afterlife. To me thats the quickest way to go and how they should approach these two much needed features that are lacking.

Again: I do believe those two fixes are easy enough and very reasonable / realistica to implement after bug and IA fixes and would go a huuuge step towards the game we want. No huge engine changes necessary for those and that would be a start for further changes.

So, again: gang and police war zones; and quest and interaction hubs. I believe it's doable up to mid 2021.

Community must really push and get together if we hope to see such changes soon though.
Click to expand...
understand and yes fixing the AI and make new random events for them first ( we have 1 kind of random event the police stars on the minimap ) are huge improvements. After that the other complicated features like interacting with the gang or the police/arasaka/militech/trauma team aka random quest and/or repu + maybe more things

but yes good ideas!
 
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faverodefavero

faverodefavero

Forum regular
#171
Dec 21, 2020
urza7 said:
understand and yes fixing the AI and make new random events for them first ( we have 1 kind of random event the police stars on the minimap ) are huge improvements. After that the other complicated features like interacting with the gang or the police/arasaka/militech/trauma team aka random quest and/or repu + maybe more things

but yes good ideas!
Click to expand...
I'm trying to keep it realistic for short mid term (2021) feature much needed implementations and for having a solid base for further more complex work.
 
Silariell

Silariell

Forum regular
#172
Dec 21, 2020
tirong11 said:
I know this game ain't some dating simulator or anything but at least apply some elements of it if we're spending 12 hours bonding with a character made specifically for players to get emotionally attached to.
Click to expand...
Most RPGs cracked this by allowing the player to have companions. I wouldn't even hate it if all companions did was follow you and shoot things (just like Jackie did in the opening scav mission), and maybe each have a special ability of some kind. We do already have a lot of NPCs with their personal questlines, so why not let us call them and have them join us in shooting people?

I would love it if for example Delmain has a random robot just 'lying around' that he can add to his network as a combat unit to assist the player. Or the obvious, taking Judy / Panam with you on a date of 'ice some fools and chill'.

Sadly the latter is probably too comedic for the super edgy tone the game is going for.
 
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DaHALOSHOCK

DaHALOSHOCK

Fresh user
#173
Dec 21, 2020
I feel like i should mention that the entire Styles trailer is lies.
 
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warbaby2

warbaby2

Forum veteran
#174
Dec 21, 2020
DaHALOSHOCK said:
I feel like i should mention that the entire Styles trailer is lies.
Click to expand...
Totally... it's not even in line with what the NPCs generally look like in the different districts, not to mention what clothes can be bought, found and worn by V. To be fair, though, the trailer probably came from a time before CDPR changed the clothing from a street cred based style system to this randomized mess of armor pieces.
 
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DaHALOSHOCK

DaHALOSHOCK

Fresh user
#175
Dec 21, 2020
warbaby2 said:
Totally... it's not even in line with what the NPCs generally look like in the different districts, not to mention what clothes can be bought, found and worn by V. To be fair, though, the trailer probably came from a time before CDPR changed the clothing from a street cred based style system to this randomized mess of armor pieces.
Click to expand...
That was only 5 months ago. same with the weapons trailer which includes the thermal katana and that also isn't included.
 
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PhoJoMojo

PhoJoMojo

Fresh user
#176
Dec 21, 2020
faverodefavero said:
This is what I want added to the world of CP2077:


This level of immersion and interaction is what I expect when we talk about living breathing open worlds. I want to live the city, to be able to lounge and chill, take it slow and get combat hours lasting bonuses for the action parts for doing so. Like, stay in a bar drinking whisky and talking to the bar man should give you hours for xyz bonuses in combat and a few drawbacks as well as giving useful information for sidequests and the world. People want to eat, drink, talk, explore, do slow investigative detective work, gather clues, listen to a bebop jazz band playing live, watching the streets from inside a tall building large window while it rays and they sip coffee and read/listen to the Night City news at a cafe... and get practical rewards for it.

More world, less open: this is what we need (watch the last half of the video).

Most of the game quests should not be given via cellphone, but at quest hubs, bars and restaurants or visiting your fixers from time to time...

Case in point, let's take the afterlife, you could go there from time to time to take some drink or food that gives bonuses to specific things, Jackie's drink could give bonuses while using revolvers and riding his motorcycle, could also make you remember things he said while riding his bike... anyways, talking to Claire while drinking unlocks quests and people of interest in the bar to talk to, you learn about the races and end up unlocking romantic options with her and other bar patrons, even if quick ones, also some quests might require you to be drunk or under the effect of some drug to appear to you. No quests in this hub have markers on the minimap it's all hidden within conversations / eating / drinking / lounging / chilling at said hub. At one point when you finished all races you might unlock the hability to tune your car with Claire, and so on... Even when there are no quests in the hubs you can still get specific bonuses and learn via conversations and news all about the game lore and world, insights.

Hubs should also have mini games.

Now, expand that to minor levels for each fixer and bar / restaurant in the game and remove most of the calls: there you go. Many RPGs do that: have many hidden side quest chains with lot's of dialog and quest hubs that you need to visit often. This is what I expect, much better than calls.
Click to expand...
Solid points to improve immersion and quality of life for the game. There's already fast travel, so having to pick up quests in person or contacting the fixer yourself is a possible solution to calls constantly interrupting the dialogue in a quest I'm in the middle of doing as well.

That's literally what has caused me to reload the most. How am I supposed to handle two conversations at once? It might be more immersive, but it just doesn't work the way it is now from a storytelling aspect.

Another alternative is having the npcs realize you're in a call and pause their dialogue or having a voicemail to view their call later/message to call them back. Heck, the latter likely wouldn't even be super difficult to implement, especially if they have an indicator for whether the player is currently in dialogue. (Small things like this make me wonder how much they actually were able to test these mechanics, if at all.)
 
Last edited: Dec 21, 2020
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KentGAllard

KentGAllard

Senior user
#177
Dec 21, 2020
warbaby2 said:
...or Troika.
Click to expand...
Now there's an unwarranted insult to Troika.
 
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Shaamaan

Shaamaan

Senior user
#178
Dec 21, 2020
I'm going to post a bit of an unpopular opinion...

Everything in that 2018 demo was "subject to change", and any demands of "make THAT the game" will likely fall on deaf ears. Specifically things get left on the cutting board all the time on big projects, so the fact that features are missing (in a general sense) shouldn't be surprising. Don't get me wrong - I would LOVE to get the game devs might have originally wanted to make, but there are expectations and realistic expectations. If this is a thread meant to purely bash CDRP - sure, go with the former. If not, then the latter is far more constructive.

However, we don't have to look back to see statements from CDPR that didn't age well. I dare say that listing anything from official marketing materials from 2020 might be a lot more fair, and not delivering on THAT... well...

Also, I'd aim for a prioritized list, not just a generic one. Like, there are features that are nice-to-haves that could make the game stellar... but otherwise aren't really needed. Personally I'd list it something along the lines of: bugs & performance > obvious immersion breakers (AI, police) > believable city (AI, interactivity) > anything else. I'd put "story" right after bugs, too, but I'm honestly not sure if there's any changing THAT aspect of the game at this point; like, I really wouldn't expect a branching narrative tailored to life paths to be added post release since the story is set and the assets have been made and recorded.
 
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warbaby2

warbaby2

Forum veteran
#179
Dec 21, 2020
TL;DR: The game was a deep and complex open world RPG 'till 2018... then it became a more or less linear action-adventure looter-shooter star vehicle... and I honestly don't think there is a way to come back from that.

...still, implementing some of the stuff that still got promised only 1-2 months ago, would be nice.

Also: I gotta drop that here too... a long watch, and full of spoilers, but also quite sobering.
 
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CermanPunk

CermanPunk

Fresh user
#180
Dec 21, 2020
I do like the game... but as a good story in a nice looking world where I can mainly RP in my head.

A lot of the features mentioned by the OP or even just one or two of them might have gone a long way to move this toward masterpiece level.

I still enjoy the game. But it could have been more.

I doubt much of this will come later. Too much of this won't be very feasible to include now. I think we will be able to customize V and cars at some point. And we will get more stories with DLCs.

But massive AI changes for NPCs, a really interactive world? Maybe some improvement on the police... but other than that? I don't think so. When I read what some people hope or even expect will be included in the future are setting themselves up for another disappoitment. This game will run better in a year and have some more content. It won't be a very different game. And it won't be No Man's Sky. I am happy to be convinced otherwise. But I don't see it.

I doubt that the disaster that was the last two weeks increased the chances of major overhauls. It reduced them. I see it more likely that they increase the speed to move on from this game now rather than decrease it and add resources that were never planned to be needed after release, I am sure.

What they should do to avoid a spiral of negativity is to be clear about we can and what we can't expect very soon. That would be the much needed show of humility and dignity. I want to know whether there is reason to have any expectations in regard to this game other than some more quests, cosmetics and bug fixes. If not, okay. But tell us.
 
Last edited: Dec 21, 2020
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