Lifepath system should be improved too.
At the moment it just consists in 3 different prologues and some dialogues lines that doesn't impact so much in quests.
By adding pros (that could be active special abilities usable once a day like those in Skyrim) and cons, it could at least offer a deeper experience.
For example:
NOMAD
Pro: "Family" (ability to call for backups of 2 clan members for sticky situations).
Cons: treated like a social outcast (higher prices, denied entrances for certain places,etc).
STREET KID
Pro: "Network" (ability to gather informations from smugglers, dealers and fixers in order to find alternative entrances, better loot, exact position of target/objective in quests).
Cons: Police will track you down easily.
CORPO
Pro: "Resources" (ability to receive x amount of money).
Cons: combat skills and perks increase way slower than the others.
Obviously, it is just an idea, I am aware that it could be harder to implement due to game design or main plot reasons.
PS: sorry for my English.
At the moment it just consists in 3 different prologues and some dialogues lines that doesn't impact so much in quests.
By adding pros (that could be active special abilities usable once a day like those in Skyrim) and cons, it could at least offer a deeper experience.
For example:
NOMAD
Pro: "Family" (ability to call for backups of 2 clan members for sticky situations).
Cons: treated like a social outcast (higher prices, denied entrances for certain places,etc).
STREET KID
Pro: "Network" (ability to gather informations from smugglers, dealers and fixers in order to find alternative entrances, better loot, exact position of target/objective in quests).
Cons: Police will track you down easily.
CORPO
Pro: "Resources" (ability to receive x amount of money).
Cons: combat skills and perks increase way slower than the others.
Obviously, it is just an idea, I am aware that it could be harder to implement due to game design or main plot reasons.
PS: sorry for my English.
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