Here's the choices affecting things I've found:
* Every life path has a follow up Side Gig, even if they're not a particularly long or interesting one.
* Side with Meredith and she lives. Side against her and she dies. Ditto the guy she's interrogating.
* The Corpo choice lets you know that Meredith has rigged the credit chip.
* A lot of missions will have bonuses if you're not detected or don't kill anyone.
* You can free the Maelstrom leader and have it affect the Totentaz mission. Ditto whether you sided with Maelsrrom or Militech.
* Kill Jotaro in "Monster Hunt" and you can scare Woodman into obeying you.
* You can bankrupt and take the car of that pregnant girl's boyfriend in the Fight Club. He'll name his kid after you if you let him keep the money.
* You can side with Maiko or Judy in "Pisces" with an effect on how Judy views you and what happens to Clouds. Your relationship with Judy will depend on whether you kill Maiko or accept her Eddies too.
* Do most of Wak's quests in Japantown and she'll just give you the White Moth Braindance.
* You can encourage River to kill the serial killer or not after the events of his quests.
* You can choose which member of Samurai to kick out of the band, though it makes no real difference.
* You can kill or spare Oda.
* You can choose to rescue Goro or let him die based on whether you give a shit about a corporate samurai like him.
* While working for Rogue in a SideGig, you can use the Corpo life path to get the secretary to leave by claiming you're here to audit the building.
* The four obvious endings based on whether you sided with one faction or the other.
Which isn't bad actually and actually is pretty on par with other RPGs. It's just most of the side content is "shoot up gangs" that doesn't hve much in the way of choices.
Anyone else have changes they've noticed?
* Every life path has a follow up Side Gig, even if they're not a particularly long or interesting one.
* Side with Meredith and she lives. Side against her and she dies. Ditto the guy she's interrogating.
* The Corpo choice lets you know that Meredith has rigged the credit chip.
* A lot of missions will have bonuses if you're not detected or don't kill anyone.
* You can free the Maelstrom leader and have it affect the Totentaz mission. Ditto whether you sided with Maelsrrom or Militech.
* Kill Jotaro in "Monster Hunt" and you can scare Woodman into obeying you.
* You can bankrupt and take the car of that pregnant girl's boyfriend in the Fight Club. He'll name his kid after you if you let him keep the money.
* You can side with Maiko or Judy in "Pisces" with an effect on how Judy views you and what happens to Clouds. Your relationship with Judy will depend on whether you kill Maiko or accept her Eddies too.
* Do most of Wak's quests in Japantown and she'll just give you the White Moth Braindance.
* You can encourage River to kill the serial killer or not after the events of his quests.
* You can choose which member of Samurai to kick out of the band, though it makes no real difference.
* You can kill or spare Oda.
* You can choose to rescue Goro or let him die based on whether you give a shit about a corporate samurai like him.
* While working for Rogue in a SideGig, you can use the Corpo life path to get the secretary to leave by claiming you're here to audit the building.
* The four obvious endings based on whether you sided with one faction or the other.
Which isn't bad actually and actually is pretty on par with other RPGs. It's just most of the side content is "shoot up gangs" that doesn't hve much in the way of choices.
Anyone else have changes they've noticed?
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