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Still no change for Enraged Ifrit? It's a budget version of One-Eyed Betsy, yet provision is the same XD
What's the point of keeping such a card in game?
I agree on this one. Traps are barely playable as it is, and this was a key card to play, usually before the other player plays his last hitting card.
Why do you keep changing things? There was nothing wrong with Pitfall Trap, do you even have time to play your own game?
- Pitfall Trap ability changed to: Ambush: After your opponent plays a card, split damage equal to its provision cost between all enemy units.