so guys ! since the game has been released, what are your thoughts ?
MGS V looked so cool in theory - if it just wasn't so stupidly goofy. I can't get over its silliness so I'll likely skip it... <_<
MGS V looked so cool in theory - if it just wasn't so stupidly goofy. I can't get over its silliness so I'll likely skip it...
Yeah, the Metal Gear series is definitely not for everyone, I still don't know how it is the only Japanese thing that does not piss me off like most animes for example.
Hard to say. Other Metal Gear games lasted 14-30 hours. But they got longer as the series went on, so maybe MGSV will last longer than 30. It also depends on whether or not you want to fully upgrade your base. That will probably add a couple dozen hours on top of that.How big is the game 30, 50 hours??
I don't know, either. I've been watching the Peace Walker cutscenes again, and it's just ripe with the emotional exaggeration of animes in general. And the crappy writing still. Though it wasn't in GZ.Yeah, the Metal Gear series is definitely not for everyone, I still don't know how it is the only Japanese thing that does not piss me off like most animes for example.
My problem with MGS is that you grow to expect the unexpected at some point, and the absurd becomes commonplace. To the point where I feel twists are there just so the story has twists. I think that when I finally play TPP next week, once I hit the big story reveals and find out all the secrets, I'll just shrug it off after becoming numb to them from the series.If Metal Gear game was serious and realistic, it wouldn't be Metal Gear anymore. That's what makes it so unique among dozens of bleak and grounded acton(/stealth) games. No other franchise in a recent memory gave me this feeling of wonder and discovery, every time I start a new game. The moment when I see the title right after opening sequence, I know that all I've seen so far was just a surface and there is a deeper mystery right behind the curtain, that I'm not aware of yet and because the whole series is so insane, I can't even hope to predict what exactly it is. That's a sign that this game is just something else.
I don't doubt the gameplay itself is second to none. GZ was awesome, and TPP enhances it with a big number of new options. But there are so many other stuff that leave me uneasy, whether from the reviews themselves or from people who have played, that I suspect all the high scores have a lot to do with Kojima's and MGS' status.Same here. My friend got it on console, I'll check it out there. It's getting stellar reviews but I have to wonder if the loyalty Kojima has built up over the years has something to do with the hype.
That's really troubling to hear. Throughout development I worried that the open world will be very taxing on the story in particular and the game in general, and the more I read, the more I get the impression that that is the case. This is more egregious filler content than fetch quests, and I don't know why I'm not hearing more ruckus about how a story heavy franchise has failed to deliver the missing link in its final installment between its two main eras.Crap, my excitement for the game dropped quite a bit after what I read about the game from less biased crowd. Yes, the game is very long and rich with content, but for like a half of it. There is something like 50 missions in the whole game, but the main storyline ends with mission 31, yet the game is still going. And how did they filled up the rest of the game? With more difficult versions of previous missions. That's right, you just repeat the same missions again for almost a half of the game. Why you want to do this? Because this way you unlock the epilogues for individual characters and true ending of the game. There is one problem though, actual ending and final boss fight were scrapped from the game! The on-disc materials revealed what it supposed to be and by scrapping it they left one of the biggest plotlines in the game unresolved and it just happens it was also the one most tied in with first Metal Gear Solid game, thus creating a plot hole of a massive proportions in something that supposed to be a missing link of the Saga. True ending does not end the game, you just get more missions to repeat and that's it. Combine it with much lighter focus on storytelling amd you can see why I'm kinda underwhelmed by this.
That's really troubling to hear. Throughout development I worried that the open world will be very taxing on the story in particular and the game in general, and the more I read, the more I get the impression that that is the case. This is more egregious filler content than fetch quests, and I don't know why I'm not hearing more ruckus about how a story heavy franchise has failed to deliver the missing link in its final installment between its two main eras.
I don't know, either. I've been watching the Peace Walker cutscenes again, and it's just ripe with the emotional exaggeration of animes in general. And the crappy writing still. Though it wasn't in GZ.
I tell you why. Because the press was allowed to make a reviews in an isolated room after 40 hours of playing without even seeing the ending, because Konami claimed they want to avoid spoilers, now it's clear they tried to hide the fact that because of their disagreements with Hideo they didn't finish the game. I'm not sure whose to blame for filler missions, but it was definitely made just to make the game looks much longer then it really is.