It could play out something like this;
"That's what they wanted"
"V, the good lil boy/girl scout, always doing what they're told"
or something similar. Johnny could take fault with that mindset, too, and it's better than just assuming I want the Maelstrom to live.
The main thing is that the game should be taking into account at least the most obvious of situations where the player might be taking a different approach rather than a black or white choice (you're either for killing, or against killing). It's important for an RPG trying to tell a story and trying to get you invested with the characters that you try to give a middle ground option that fits neither side (at least in this situation), and it's an easy way out from explaining a dozen other scenarios that may or may not be relevant here by just going with a general statement of apathy.