Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Mini-map or Compass?

+

Do you prefer the compass or mini-map?

  • Compass

    Votes: 13 33.3%
  • Mini-map

    Votes: 26 66.7%

  • Total voters
    39
  • 1
  • 2
  • 3
Next
1 of 3

Go to page

Next Last
Witchercyberpunk

Witchercyberpunk

Forum regular
#1
Sep 3, 2019
I'm honestly conflicted about the decision to go with the mini-map over the compass. I find the mini-map more intrusive than the previous compass. Previously it was explained that the City was designed using a real city planner, and you can use landmarks in the environment to understand your location. Because a compass takes up less space on the screen, it could give the player more Independence in navigating their environment. Some may argue that a mini-map makes sense within cyberpunk, but I do think what matters more is how it affects the gameplay experience overall.
125133-cyberpunk-2077-gameplay-3.jpg

maxresdefault (1).jpg

What do you guys think? Do you think the mini-map fits the game better than the compass? Are there any ways they can improve the mini-map to make it less intrusive?
 
  • RED Point
Reactions: Telamonas, Erect_Cactus, BabalKabak and 1 other person
CyberBrett

CyberBrett

Senior user
#2
Sep 3, 2019
I do think a mini map makes more sense in a futuristic setting but Devs have said you can turn the map / compass off .
 
  • RED Point
Reactions: BooteeSpooter, AlexiaRevan, joecool548 and 1 other person
J

jt4gov

Forum regular
#3
Sep 3, 2019
I would imagine it being cyberware uploaded into the users vision, similarly with the reticule for weapons.
 
  • RED Point
Reactions: Witchercyberpunk
Sir_Parsifal

Sir_Parsifal

Forum regular
#4
Sep 3, 2019
I think it was a poor choice. Compass is always best for RPGs, it makes you more aware of your surroundings instead of just looking at the minimap the whole time. Also, it is less intrusive
 
  • RED Point
Reactions: gogmeister777, Erect_Cactus, Wenceslaus and 1 other person
Rerezzed

Rerezzed

Rookie
#5
Sep 4, 2019
Neither for me.

Because a wise man once put it quite perfectly:
"Mini-maps are shit. They're shit because you make these multimillion-dollar games, and people play them staring at these little dots."
 
  • RED Point
Reactions: Erect_Cactus, Gun_Show, Wenceslaus and 2 others
Sir_Parsifal

Sir_Parsifal

Forum regular
#6
Sep 4, 2019
Rerezzed said:
Neither for me.

Because a wise man once put it quite perfectly:
"Mini-maps are shit. They're shit because you make these multimillion-dollar games, and people play them staring at these little dots."
Click to expand...
Yeah, well. It's near impossible to do this on big maps. It was possible with maps as small as the one used in Morrowind, but games are far, far bigger now, and it would be simply far too inconvenient, to the point of being a non-stop nuisance.
 
Witchercyberpunk

Witchercyberpunk

Forum regular
#7
Sep 4, 2019
In the Witcher 3 I found the mini-map somewhat distracting. I would always find myself staring at the trail of dots on the mini-map, instead of the environment. The argument of having to turn off the trail of dots is no excuse because in the end, the game is judged off of its original intended experience by the developers. It was the developers default intention for you to use the trail of dots on the mini-map. Seems to be that cyberpunks mini-map still uses a dotted path.
 
  • RED Point
Reactions: Erect_Cactus and Wenceslaus
Rawls

Rawls

Moderator
#8
Sep 4, 2019
I prefer a minimap ... though technically I would pick neither if it was an option. I dont like relying on HUD to find my way around.
 
Rerezzed

Rerezzed

Rookie
#9
Sep 4, 2019
Sir_Parsifal said:
Yeah, well. It's near impossible to do this on big maps. It was possible with maps as small as the one used in Morrowind, but games are far, far bigger now, and it would be simply far too inconvenient, to the point of being a non-stop nuisance.
Click to expand...
I played through The Witcher 3 two times with most of the UI incl. the minimap deactivated and had no problems whatsoever. I found that it actually added to the immersion having to find your way by landmarks or directions given by NPCs.
In this regard, Night City should be even more easier to navigate without any hand-holding.
 
  • RED Point
Reactions: Rawls, Witchercyberpunk and wmulls
wmulls

wmulls

Rookie
#10
Sep 4, 2019
Rerezzed said:
Neither for me.

Because a wise man once put it quite perfectly:
"Mini-maps are shit. They're shit because you make these multimillion-dollar games, and people play them staring at these little dots."
Click to expand...
I so miss the days when RPG's didn't hold your hand 100% of the time. I loved having to actually use my brain and a map to figure out where I needed to go, or just ask an NPC for directions.

That being said, I think a minimap would totally fit in the setting. I mean your eyes are basically just augmented reality devices. IMO the HUD should be completely blank, with keybinds to bring up menus or overlays that highlight people, points of interest, maps, etc. That would be the perfect implementation I think.

1_prqVtRaP4UlacEjoX68PBQ.jpeg
 
  • RED Point
Reactions: Adamantium_X, Stasito, dogukans and 1 other person
Rawls

Rawls

Moderator
#11
Sep 4, 2019
Rerezzed said:
I played through The Witcher 3 two times with most of the UI incl. the minimap deactivated and had no problems whatsoever. I found that it actually added to the immersion having to find your way by landmarks or directions given by NPCs.
In this regard, Night City should be even more easier to navigate without any hand-holding.
Click to expand...
Yeah playing TW3 without the minimap is the way to go. Though you almost have to turn it on if you interested in horse racing because the minimap is the only clear way to see the track path when going at full gallop.
 
Rerezzed

Rerezzed

Rookie
#12
Sep 4, 2019
wmulls said:
I so miss the days when RPG's didn't hold your hand 100% of the time. I loved having to actually use my brain and a map to figure out where I needed to go, or just ask an NPC for directions.
Click to expand...
Fingers crossed that CDProjektRED put those city planners they brought on-board to good use. And that NPCs always provide enough information for you to get to the objective without having to rely on a minimap or floating objective markers.
 
Draconifors

Draconifors

Moderator
#13
Sep 4, 2019
Compass. It's less distracting than a map and also takes up less space vertically. The less % taken up by HUD elements the better.

Compass was the first experience I had with RPGs, for thousand of hours, which may be making me biased. But, considering I've since played thousands of hours with a minimap and prefer to keep the map hidden most of the time... I do think I genuinely prefer a compass. :p
 
  • RED Point
Reactions: Witchercyberpunk
AlexiaRevan

AlexiaRevan

Forum regular
#14
Sep 4, 2019
I like the mini-map . I relie on the mini-map . I hate asking direction or reading signs .
 
  • RED Point
Reactions: CyberBrett and dogukans
D

dogukans

Fresh user
#15
Sep 4, 2019
If compass is going to be like old CoD games, then a big massive NO. Because it only shows where you must go, other than that it's not helping at all
 
Snowflakez

Snowflakez

Forum veteran
#16
Sep 4, 2019
Minimap, no question. Both is ideal, or at least a toggle.
 
  • RED Point
Reactions: dogukans and CyberBrett
Atalvyr

Atalvyr

Forum regular
#17
Sep 4, 2019
I'd prefer the compass to be honest. Otherwise I will fall into the bad habit of staring at my mini-map more than those beautiful surroundings.

Hopefully we can toggle between compass/map/nothing by loading the appropriate cyberware.
 
  • RED Point
Reactions: Witchercyberpunk
Suhiira

Suhiira

Forum veteran
#18
Sep 4, 2019
Normally I'd say compass.
BUT !
We're talking an urban environment here, lots of corners, rooms, dead ends.

The "problem" is how do you justify if? Yes it's 2077, and chances are you can download the floor plan of any public building on the fly but random buildings? And outside the public areas no Corp office is going to want such information available, it's just inviting a burglary by a rival Corp.
 
  • RED Point
Reactions: dogukans
Sild

Sild

Moderator
#19
Sep 4, 2019
Doesn't really matter for me.

Compass is better for open world exploration/discovery but can have people just beelining towards "dots"

Minimap is better for narrow field spatial awareness, positioning and is more tactical.
 
  • RED Point
Reactions: Witchercyberpunk and Audie_Carpenter
Mybrokenenglish

Mybrokenenglish

Senior user
#20
Sep 4, 2019
Contrary to TW3, this time we'll have on-screen signs of where we need to go, therefore I think we'll be able to play without neither minimap or screen, which is very good. So I'll probably disable whatever devs has put in the gme and leave that sign.

1567581807179.png


But, if I need to choose, compass for me, but a compass done right. Minimap 99% is "follow those damn dots, CJ!" which I hate, since it distracts me and doesn't make me enjoy (and live!) the world built by devs. I played RDR2 with minimap off and it was great to open the map, check where I needed to go (IE go to that mountain, follow the river north and you'll get to that city) and get help from sign posts (written in english), but during missions it was almost mandatory. Sometimes NPCs gave you advices where to go, but it was not very efficient.

Regarding driving, I keep saying that we need something like this:

 
  • RED Point
Reactions: gogmeister777, Tree_Fox, BooteeSpooter and 4 others
  • 1
  • 2
  • 3
Next
1 of 3

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.