Navigating the open world, driving ESPECIALLY, forces you to take your eye off the center of the screen and look at the mini-map. The mini-map should, realistically, be removed or supplemented with a HUD.
From the Batman games, to Saints Row and others, there has been some kind of HUD display to indicated where to traverse the open world to reach your destination. Skyrim had Clairavoyance, Fallout has the Pip-Boy feature. Cyberpunk needs one to guide players from point A to point B, with all the coolness that is Cyberpunk HUD technology.
Taking your eye off the road not only breaks immersion, but just like in real life, leads to crashes and accidents. The mini map is also horribly zoomed in, so if you reach any kind of top speeds, by the time a turn shows up on the map, you have passed it, or can't make the turn in time without smashing into walls.
I STRONGLY SUSPECT this was part of the original plan, but was scrapped. Why? Cause I have SEEN navigation markers pop up in-game on my HUD!
Attached is an image of some navigation dots I found in game. This pic is specifically from Judy's apartment. Interestingly, in-game, the dots move along the wall, towards Judy's door -meaning they are saying "Go this way" towards whatever location I set on the world map.
I've found several dozen of these "glitches" around the city as well. Usually within interiors, or in covered places like garages, alley ways, etc. The lines on the ground are usually only 10 feet or so long, but they look EXACTLY like using Skyrim's Clairvoyance or Fallout's Pip Boy navigation markers.
Whether it's just a "move left" and "move right" marker, or an overlay HUD, we should have a much better way to travel the open world other than the mini map.
From the Batman games, to Saints Row and others, there has been some kind of HUD display to indicated where to traverse the open world to reach your destination. Skyrim had Clairavoyance, Fallout has the Pip-Boy feature. Cyberpunk needs one to guide players from point A to point B, with all the coolness that is Cyberpunk HUD technology.
Taking your eye off the road not only breaks immersion, but just like in real life, leads to crashes and accidents. The mini map is also horribly zoomed in, so if you reach any kind of top speeds, by the time a turn shows up on the map, you have passed it, or can't make the turn in time without smashing into walls.
I STRONGLY SUSPECT this was part of the original plan, but was scrapped. Why? Cause I have SEEN navigation markers pop up in-game on my HUD!
Attached is an image of some navigation dots I found in game. This pic is specifically from Judy's apartment. Interestingly, in-game, the dots move along the wall, towards Judy's door -meaning they are saying "Go this way" towards whatever location I set on the world map.
I've found several dozen of these "glitches" around the city as well. Usually within interiors, or in covered places like garages, alley ways, etc. The lines on the ground are usually only 10 feet or so long, but they look EXACTLY like using Skyrim's Clairvoyance or Fallout's Pip Boy navigation markers.
Whether it's just a "move left" and "move right" marker, or an overlay HUD, we should have a much better way to travel the open world other than the mini map.