The distribution is based on the MMR of your opponent. I don't think it's that much of an issue.
Well you had said winning should grant more than losing. So this does suggest that even under par on a win/loss ratio you'd be able to achieve Grand Master through sheer grinding. In y
The likely hood may be low, but it still enables that possibility. I don't think a below average athlete/basketball player should play at a varsity or national level, let alone for the NBA. It should be the same here. Produce wins, show results and gain rewards accordingly. You don't win a pot in poker with a losing hand, you certainly don't win when you fold. Your money may very well deplete before you get a chance to win much the same should your rank / MMR if you're not performing. Winning as frequently as losing in poker just pays the house and you break even if you're lucky. You gotta be sharp and produce to get paid. Just like in Gwent.
Point being you're saying the point distribution and win ratio are separate entities and it isn't related and we missed the mark with our replies. I however don't think that's the case. They are directly related and you can't talk about one without mention of the other.
Bare in mind I'm not really sure what system they presently use thus I don't complain about it; But if it were me putting together a ranking system it would look something like this.
Factors:
- Win Streak ( 3+ Wins Consecutively )
- Ending Opponents Win Streak ( 3+ Wins Consecutively )
- Opponents Win/Loss Ratio + Rank (these should be some how tied into each other)
- Your Present Rank
From Ranks 1-7 Win Streak / Streak Ending Bonuses Would Be Awarded As Normal. However A Rank 1 Vs Rank 3 Wouldn't Yield Any Extra Reward Or Penalty For Win/Loss Where A Difference Of 3 Ranks Would.
Example (RD = Rank Difference) (These Numbers Would Be Subject To A 1.5x Multiplier Between Ranks 15-21)
RD 1 W +6% Additional MMR / L -3% Additional MMR
RD 2 W +10% Additional MMR / L -5% Additional MMR
RD 3 W +18% Additional MMR / L -12% Additional MMR
RD 4 W +30% Additional MMR / L -20% Additional MMR
Rank Differences Exceeding That Probably Would Not Face Off.
All Modifiers Would Be Calculated After Base. EG; 20 VS 20 MMR Base. (No Streaks Between Players) R1 VS R4 Where R1 Defeats R4 Player They'd Receive 24 MMR (Rounded To Nearest 1) And R4 Player Would Lose 22MMR (Rounded To Nearest 1).
This Allows For The Community To Grow In Rank, But Also Ensures The Deserving Players Are The Ones Advancing, Not Just The Grinders.
Now Grinding Wins Is A Different Story.
Win Streak Ender = 2 MMR Per Opponents Consecutive Win + 10% Additional MMR After All Tallies.
Win Streak = 3W 5% Additional MMR After All Tallies / 4W 7.5% / 5W 10% + Immunity to Rank Penalty Until Streak Ends, Exceeding 5W Still Rewards The Additional 10%, But Protects You From Penalties As Well.
This Is Just Rough.
Would A Model Like This Intrigue You? Or Would You Be Opposed To This As Well?
I Mean Who Knows What Is Coming With Home Coming, But Let's Just Look Forward To It For Now!