A little annoying thing, imho, is that monsters seems all the same for each kind. I'm not suggesting they should make LOTS of different models for every kind of monster (it would be cool but i think it's a huge work), but it would be nice to have a sort of dynamic texture randomization, so we could have an assortment of scars and skin color, maybe zone-related! For example nekkers in a hot tropical zone could have a darker skin tone, the one found in a cave a paler one and so on, to reflect the environment in which they are found, BUT NOT anything nearly similar to the "Recolor&Reskin and you get a new monster" of the Diablo series. Please not that, i do not want a purple and yellow nekkeror rainbowed ones :/
A bit more could be a little degree of randomization for the monster scale, let's say around +-5%, so they could effectively seem different creatures and not just a bunch of clones.
A bit more could be a little degree of randomization for the monster scale, let's say around +-5%, so they could effectively seem different creatures and not just a bunch of clones.


